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author | Perttu Ahola <celeron55@gmail.com> | 2011-06-18 18:44:01 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-06-18 18:44:01 +0300 |
commit | 5d1ae85ab9829ab38b96277a8cd63e4539774e06 (patch) | |
tree | 3ad291a2a650da85750ae894f8300cb605172d11 /src | |
parent | 13f469073e58d4626dde9ff33cbf6d2125daca01 (diff) | |
download | minetest-5d1ae85ab9829ab38b96277a8cd63e4539774e06.tar.gz minetest-5d1ae85ab9829ab38b96277a8cd63e4539774e06.tar.bz2 minetest-5d1ae85ab9829ab38b96277a8cd63e4539774e06.zip |
Hand-picked Mac OSX cursor and bundle path fixes from https://bitbucket.org/toabi/minetest-mac
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 10 | ||||
-rw-r--r-- | src/porting.cpp | 24 |
2 files changed, 29 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp index 1ab3d7962..f3fac0c84 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1366,7 +1366,11 @@ void the_game( if((device->isWindowActive() && noMenuActive()) || random_input) { if(!random_input) - device->getCursorControl()->setVisible(false); + { + // Mac OSX gets upset if this is set every frame + if(device->getCursorControl()->isVisible()) + device->getCursorControl()->setVisible(false); + } if(first_loop_after_window_activation){ //std::cout<<"window active, first loop"<<std::endl; @@ -1397,7 +1401,9 @@ void the_game( input->setMousePos(displaycenter.X, displaycenter.Y); } else{ - device->getCursorControl()->setVisible(true); + // Mac OSX gets upset if this is set every frame + if(device->getCursorControl()->isVisible() == false) + device->getCursorControl()->setVisible(true); //std::cout<<"window inactive"<<std::endl; first_loop_after_window_activation = true; diff --git a/src/porting.cpp b/src/porting.cpp index 7c7ce48ea..cce461be8 100644 --- a/src/porting.cpp +++ b/src/porting.cpp @@ -214,10 +214,28 @@ void initializePaths() */ #elif defined(__APPLE__) #include <unistd.h> - + #include "CoreFoundation/CoreFoundation.h" + + // Code based on + // http://stackoverflow.com/questions/516200/relative-paths-not-working-in-xcode-c + CFBundleRef main_bundle = CFBundleGetMainBundle(); + CFURLRef resources_url = CFBundleCopyResourcesDirectoryURL(main_bundle); + char path[PATH_MAX]; + if(CFURLGetFileSystemRepresentation(resources_url, TRUE, (UInt8 *)path, PATH_MAX)) + { + dstream<<"Bundle resource path: "<<path<<std::endl; + //chdir(path); + path_data = std::string(path) + "/data"; + } + else + { + // error! + dstream<<"WARNING: Could not determine bundle resource path"<<std::endl; + } + CFRelease(resources_url); + path_userdata = std::string(getenv("HOME")) + "/Library/Application Support/" + APPNAME; - path_data = std::string("minetest-mac.app/Contents/Resources/data/"); - + #endif #endif // RUN_IN_PLACE |