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authorLoïc Blot <loic.blot@unix-experience.fr>2019-03-25 16:54:27 +0100
committerLoïc Blot <nerzhul@users.noreply.github.com>2019-03-31 20:49:39 +0200
commit64bdd4b5095a6cd0a55ffe4d842a91d5086d0e04 (patch)
treee10f01f5e25aaf92d5c0dd102496489d57d5bdf3 /src
parentb55fc3d773e2049d99a01ea2aa4e37774e81410b (diff)
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Create ServerThread earlier in the startup process
Diffstat (limited to 'src')
-rw-r--r--src/server.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 172bb4744..869498965 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -220,6 +220,7 @@ Server::Server(
m_itemdef(createItemDefManager()),
m_nodedef(createNodeDefManager()),
m_craftdef(createCraftDefManager()),
+ m_thread(new ServerThread(this)),
m_uptime(0),
m_clients(m_con),
m_admin_chat(iface),
@@ -321,9 +322,6 @@ void Server::init()
if (!loadGameConfAndInitWorld(m_path_world, m_gamespec))
throw ServerError("Failed to initialize world");
- // Create server thread
- m_thread = new ServerThread(this);
-
// Create emerge manager
m_emerge = new EmergeManager(this);