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authorsfan5 <sfan5@live.de>2020-12-23 22:03:49 +0100
committersfan5 <sfan5@live.de>2020-12-24 13:44:54 +0100
commit74762470b2aa11a5271b846549ff14b86c1705d2 (patch)
treecf4fd29ba05a94395674ac6cd5b2eeb7bdac0ee1 /src
parent289425f6bd6cfe1f66218918d9d5bd1b9f89aa7c (diff)
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Fix some minor code issues all over the place
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt23
-rw-r--r--src/client/content_cao.cpp4
-rw-r--r--src/client/game.cpp36
-rw-r--r--src/client/hud.cpp6
-rw-r--r--src/client/mapblock_mesh.cpp4
-rw-r--r--src/client/tile.cpp7
-rw-r--r--src/filesys.cpp22
-rw-r--r--src/gui/touchscreengui.cpp3
-rw-r--r--src/irrlicht_changes/CGUITTFont.h2
-rw-r--r--src/irrlicht_changes/irrUString.h4
-rw-r--r--src/mapgen/mapgen_v7.cpp2
-rw-r--r--src/mapgen/treegen.cpp3
-rw-r--r--src/network/serverpackethandler.cpp2
-rw-r--r--src/nodedef.cpp2
-rw-r--r--src/script/cpp_api/s_security.cpp7
-rw-r--r--src/util/srp.cpp4
-rw-r--r--src/util/string.cpp2
17 files changed, 42 insertions, 91 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index b8ce69f1d..b6bba6e8d 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,5 +1,3 @@
-cmake_minimum_required(VERSION 2.6)
-
project(minetest)
INCLUDE(CheckIncludeFiles)
@@ -124,27 +122,6 @@ option(ENABLE_FREETYPE "Enable FreeType2 (TrueType fonts and basic unicode suppo
set(USE_FREETYPE FALSE)
if(ENABLE_FREETYPE)
-##
-## Note: FindFreetype.cmake seems to have been fixed in recent versions of
-## CMake. If issues persist, re-enable this workaround specificially for the
-## failing platforms.
-##
-# if(UNIX)
-# include(FindPkgConfig)
-# if(PKG_CONFIG_FOUND)
-# pkg_check_modules(FREETYPE QUIET freetype2)
-# if(FREETYPE_FOUND)
-# SET(FREETYPE_PKGCONFIG_FOUND TRUE)
-# SET(FREETYPE_LIBRARY ${FREETYPE_LIBRARIES})
-# # Because CMake is idiotic
-# string(REPLACE ";" " " FREETYPE_CFLAGS_STR ${FREETYPE_CFLAGS})
-# string(REPLACE ";" " " FREETYPE_LDFLAGS_STR ${FREETYPE_LDFLAGS})
-# endif(FREETYPE_FOUND)
-# endif(PKG_CONFIG_FOUND)
-# endif(UNIX)
-# if(NOT FREETYPE_FOUND)
-# find_package(Freetype)
-# endif()
find_package(Freetype)
if(FREETYPE_FOUND)
message(STATUS "Freetype enabled.")
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index c645900aa..c65977b44 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -1165,7 +1165,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
}
}
- if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) {
+ if (!getParent() && node && fabs(m_prop.automatic_rotate) > 0.001f) {
// This is the child node's rotation. It is only used for automatic_rotate.
v3f local_rot = node->getRotation();
local_rot.Y = modulo360f(local_rot.Y - dtime * core::RADTODEG *
@@ -1174,7 +1174,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
}
if (!getParent() && m_prop.automatic_face_movement_dir &&
- (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) {
+ (fabs(m_velocity.Z) > 0.001f || fabs(m_velocity.X) > 0.001f)) {
float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI
+ m_prop.automatic_face_movement_dir_offset;
float max_rotation_per_sec =
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 6151d2aa6..9e942f47a 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -186,7 +186,7 @@ struct LocalFormspecHandler : public TextDest
return;
}
- if (m_client && m_client->modsLoaded())
+ if (m_client->modsLoaded())
m_client->getScript()->on_formspec_input(m_formname, fields);
}
@@ -583,7 +583,7 @@ public:
virtual IShaderConstantSetter* create()
{
- GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter(
+ auto *scs = new GameGlobalShaderConstantSetter(
m_sky, m_force_fog_off, m_fog_range, m_client);
if (!m_sky)
created_nosky.push_back(scs);
@@ -1338,7 +1338,7 @@ bool Game::createClient(const GameStartData &start_data)
return false;
}
- GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory(
+ auto *scsf = new GameGlobalShaderConstantSetterFactory(
&m_flags.force_fog_off, &runData.fog_range, client);
shader_src->addShaderConstantSetterFactory(scsf);
@@ -1348,20 +1348,14 @@ bool Game::createClient(const GameStartData &start_data)
/* Camera
*/
camera = new Camera(*draw_control, client);
- if (!camera || !camera->successfullyCreated(*error_message))
+ if (!camera->successfullyCreated(*error_message))
return false;
client->setCamera(camera);
/* Clouds
*/
- if (m_cache_enable_clouds) {
+ if (m_cache_enable_clouds)
clouds = new Clouds(smgr, -1, time(0));
- if (!clouds) {
- *error_message = "Memory allocation error (clouds)";
- errorstream << *error_message << std::endl;
- return false;
- }
- }
/* Skybox
*/
@@ -1369,12 +1363,6 @@ bool Game::createClient(const GameStartData &start_data)
scsf->setSky(sky);
skybox = NULL; // This is used/set later on in the main run loop
- if (!sky) {
- *error_message = "Memory allocation error sky";
- errorstream << *error_message << std::endl;
- return false;
- }
-
/* Pre-calculated values
*/
video::ITexture *t = texture_src->getTexture("crack_anylength.png");
@@ -1404,12 +1392,6 @@ bool Game::createClient(const GameStartData &start_data)
hud = new Hud(guienv, client, player, &player->inventory);
- if (!hud) {
- *error_message = "Memory error: could not create HUD";
- errorstream << *error_message << std::endl;
- return false;
- }
-
mapper = client->getMinimap();
if (mapper && client->modsLoaded())
@@ -1431,11 +1413,6 @@ bool Game::initGui()
// Chat backend and console
gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(),
-1, chat_backend, client, &g_menumgr);
- if (!gui_chat_console) {
- *error_message = "Could not allocate memory for chat console";
- errorstream << *error_message << std::endl;
- return false;
- }
#ifdef HAVE_TOUCHSCREENGUI
@@ -1492,9 +1469,6 @@ bool Game::connectToServer(const GameStartData &start_data,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), m_game_ui.get());
- if (!client)
- return false;
-
client->m_simple_singleplayer_mode = simple_singleplayer_mode;
infostream << "Connecting to server at ";
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index 8d8411ca1..e956c2738 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -1055,9 +1055,9 @@ void drawItemStack(
if (def.type == ITEM_TOOL && item.wear != 0) {
// Draw a progressbar
- float barheight = rect.getHeight() / 16;
- float barpad_x = rect.getWidth() / 16;
- float barpad_y = rect.getHeight() / 16;
+ float barheight = static_cast<float>(rect.getHeight()) / 16;
+ float barpad_x = static_cast<float>(rect.getWidth()) / 16;
+ float barpad_y = static_cast<float>(rect.getHeight()) / 16;
core::rect<s32> progressrect(
rect.UpperLeftCorner.X + barpad_x,
diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp
index dac25a066..4c43fcb61 100644
--- a/src/client/mapblock_mesh.cpp
+++ b/src/client/mapblock_mesh.cpp
@@ -1201,13 +1201,13 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
MapBlockMesh::~MapBlockMesh()
{
for (scene::IMesh *m : m_mesh) {
- if (m_enable_vbo && m)
+ if (m_enable_vbo) {
for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
scene::IMeshBuffer *buf = m->getMeshBuffer(i);
RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
}
+ }
m->drop();
- m = NULL;
}
delete m_minimap_mapblock;
}
diff --git a/src/client/tile.cpp b/src/client/tile.cpp
index d03588b2b..37836d0df 100644
--- a/src/client/tile.cpp
+++ b/src/client/tile.cpp
@@ -1633,6 +1633,13 @@ bool TextureSource::generateImagePart(std::string part_of_name,
/* IMPORTANT: When changing this, getTextureForMesh() needs to be
* updated too. */
+ if (!baseimg) {
+ errorstream << "generateImagePart(): baseimg == NULL "
+ << "for part_of_name=\"" << part_of_name
+ << "\", cancelling." << std::endl;
+ return false;
+ }
+
// Apply the "clean transparent" filter, if configured.
if (g_settings->getBool("texture_clean_transparent"))
imageCleanTransparent(baseimg, 127);
diff --git a/src/filesys.cpp b/src/filesys.cpp
index 2470b1b64..28a33f4d0 100644
--- a/src/filesys.cpp
+++ b/src/filesys.cpp
@@ -295,31 +295,26 @@ bool RecursiveDelete(const std::string &path)
infostream<<"Removing \""<<path<<"\""<<std::endl;
- //return false;
-
pid_t child_pid = fork();
if(child_pid == 0)
{
// Child
- char argv_data[3][10000];
+ const char *argv[4] = {
#ifdef __ANDROID__
- strcpy(argv_data[0], "/system/bin/rm");
+ "/system/bin/rm",
#else
- strcpy(argv_data[0], "/bin/rm");
+ "/bin/rm",
#endif
- strcpy(argv_data[1], "-rf");
- strncpy(argv_data[2], path.c_str(), sizeof(argv_data[2]) - 1);
- char *argv[4];
- argv[0] = argv_data[0];
- argv[1] = argv_data[1];
- argv[2] = argv_data[2];
- argv[3] = NULL;
+ "-rf",
+ path.c_str(),
+ NULL
+ };
verbosestream<<"Executing '"<<argv[0]<<"' '"<<argv[1]<<"' '"
<<argv[2]<<"'"<<std::endl;
- execv(argv[0], argv);
+ execv(argv[0], const_cast<char**>(argv));
// Execv shouldn't return. Failed.
_exit(1);
@@ -331,7 +326,6 @@ bool RecursiveDelete(const std::string &path)
pid_t tpid;
do{
tpid = wait(&child_status);
- //if(tpid != child_pid) process_terminated(tpid);
}while(tpid != child_pid);
return (child_status == 0);
}
diff --git a/src/gui/touchscreengui.cpp b/src/gui/touchscreengui.cpp
index 0d64aa618..e1a971462 100644
--- a/src/gui/touchscreengui.cpp
+++ b/src/gui/touchscreengui.cpp
@@ -881,8 +881,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5.0f / 2.0f;
bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
- if (m_joystick_has_really_moved ||
- (!m_joystick_has_really_moved && inside_joystick) ||
+ if (m_joystick_has_really_moved || inside_joystick ||
(!m_fixed_joystick &&
distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
m_joystick_has_really_moved = true;
diff --git a/src/irrlicht_changes/CGUITTFont.h b/src/irrlicht_changes/CGUITTFont.h
index cf64934a2..310f74f67 100644
--- a/src/irrlicht_changes/CGUITTFont.h
+++ b/src/irrlicht_changes/CGUITTFont.h
@@ -356,7 +356,7 @@ namespace gui
load_flags = FT_LOAD_DEFAULT | FT_LOAD_RENDER;
if (!useHinting()) load_flags |= FT_LOAD_NO_HINTING;
if (!useAutoHinting()) load_flags |= FT_LOAD_NO_AUTOHINT;
- if (useMonochrome()) load_flags |= FT_LOAD_MONOCHROME | FT_LOAD_TARGET_MONO | FT_RENDER_MODE_MONO;
+ if (useMonochrome()) load_flags |= FT_LOAD_MONOCHROME | FT_LOAD_TARGET_MONO;
else load_flags |= FT_LOAD_TARGET_NORMAL;
}
u32 getWidthFromCharacter(wchar_t c) const;
diff --git a/src/irrlicht_changes/irrUString.h b/src/irrlicht_changes/irrUString.h
index b628c092c..09172ee6d 100644
--- a/src/irrlicht_changes/irrUString.h
+++ b/src/irrlicht_changes/irrUString.h
@@ -1331,7 +1331,7 @@ public:
{
u32 i;
const uchar16_t* oa = other.c_str();
- for(i=0; array[i] && oa[i] && i < n; ++i)
+ for(i=0; i < n && array[i] && oa[i]; ++i)
if (array[i] != oa[i])
return false;
@@ -1350,7 +1350,7 @@ public:
if (!str)
return false;
u32 i;
- for(i=0; array[i] && str[i] && i < n; ++i)
+ for(i=0; i < n && array[i] && str[i]; ++i)
if (array[i] != str[i])
return false;
diff --git a/src/mapgen/mapgen_v7.cpp b/src/mapgen/mapgen_v7.cpp
index cc5f5726d..91f004518 100644
--- a/src/mapgen/mapgen_v7.cpp
+++ b/src/mapgen/mapgen_v7.cpp
@@ -297,7 +297,7 @@ int MapgenV7::getSpawnLevelAtPoint(v2s16 p)
int iters = 256;
while (iters > 0 && y <= max_spawn_y) {
if (!getMountainTerrainAtPoint(p.X, y + 1, p.Y)) {
- if (y <= water_level || y > max_spawn_y)
+ if (y <= water_level)
return MAX_MAP_GENERATION_LIMIT; // Unsuitable spawn point
// y + 1 due to biome 'dust'
diff --git a/src/mapgen/treegen.cpp b/src/mapgen/treegen.cpp
index e633d800a..ec7771439 100644
--- a/src/mapgen/treegen.cpp
+++ b/src/mapgen/treegen.cpp
@@ -406,7 +406,8 @@ treegen::error make_ltree(MMVManip &vmanip, v3s16 p0,
v3f(position.X, position.Y, position.Z - 1),
tree_definition
);
- } if (!stack_orientation.empty()) {
+ }
+ if (!stack_orientation.empty()) {
s16 size = 1;
for (x = -size; x <= size; x++)
for (y = -size; y <= size; y++)
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 3db4eb286..c636d01e1 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -316,7 +316,7 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
// Send active objects
{
PlayerSAO *sao = getPlayerSAO(peer_id);
- if (client && sao)
+ if (sao)
SendActiveObjectRemoveAdd(client, sao);
}
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index 80013192d..f9d15a9f6 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -617,7 +617,7 @@ static void fillTileAttribs(ITextureSource *tsrc, TileLayer *layer,
bool has_scale = tiledef.scale > 0;
bool use_autoscale = tsettings.autoscale_mode == AUTOSCALE_FORCE ||
(tsettings.autoscale_mode == AUTOSCALE_ENABLE && !has_scale);
- if (use_autoscale && layer->texture) {
+ if (use_autoscale) {
auto texture_size = layer->texture->getOriginalSize();
float base_size = tsettings.node_texture_size;
float size = std::fmin(texture_size.Width, texture_size.Height);
diff --git a/src/script/cpp_api/s_security.cpp b/src/script/cpp_api/s_security.cpp
index 01333b941..63058d7c3 100644
--- a/src/script/cpp_api/s_security.cpp
+++ b/src/script/cpp_api/s_security.cpp
@@ -398,10 +398,9 @@ bool ScriptApiSecurity::safeLoadFile(lua_State *L, const char *path, const char
lua_pushfstring(L, "%s: %s", path, strerror(errno));
return false;
}
- chunk_name = new char[strlen(display_name) + 2];
- chunk_name[0] = '@';
- chunk_name[1] = '\0';
- strcat(chunk_name, display_name);
+ size_t len = strlen(display_name) + 2;
+ chunk_name = new char[len];
+ snprintf(chunk_name, len, "@%s", display_name);
}
size_t start = 0;
diff --git a/src/util/srp.cpp b/src/util/srp.cpp
index f4d369d68..ceb2fef9e 100644
--- a/src/util/srp.cpp
+++ b/src/util/srp.cpp
@@ -1015,10 +1015,10 @@ void srp_user_process_challenge(struct SRPUser *usr,
goto cleanup_and_exit;
*bytes_M = usr->M;
- if (len_M) *len_M = hash_length(usr->hash_alg);
+ *len_M = hash_length(usr->hash_alg);
} else {
*bytes_M = NULL;
- if (len_M) *len_M = 0;
+ *len_M = 0;
}
cleanup_and_exit:
diff --git a/src/util/string.cpp b/src/util/string.cpp
index 8381a29c5..3ac3b8cf0 100644
--- a/src/util/string.cpp
+++ b/src/util/string.cpp
@@ -633,7 +633,7 @@ static bool parseNamedColorString(const std::string &value, video::SColor &color
color_name = value;
}
- color_name = lowercase(value);
+ color_name = lowercase(color_name);
std::map<const std::string, unsigned>::const_iterator it;
it = named_colors.colors.find(color_name);