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authorLars Müller <34514239+appgurueu@users.noreply.github.com>2021-03-30 21:49:50 +0200
committerGitHub <noreply@github.com>2021-03-30 21:49:50 +0200
commit88d1fcfe237470b6eaed079f95a048e5f39b1861 (patch)
tree88a7441a4961be1ebdc8ebf4e71a772fbcb418dd /src
parentf4118a4fdebe5c8a4a467afe5b3f49a0bd74c37a (diff)
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Block & report player self-interaction (#11137)
Diffstat (limited to 'src')
-rw-r--r--src/network/serverpackethandler.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index 5b378a083..708ddbf20 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -1051,6 +1051,12 @@ void Server::handleCommand_Interact(NetworkPacket *pkt)
if (pointed.type == POINTEDTHING_NODE) {
target_pos = intToFloat(pointed.node_undersurface, BS);
} else if (pointed.type == POINTEDTHING_OBJECT) {
+ if (playersao->getId() == pointed_object->getId()) {
+ actionstream << "Server: " << player->getName()
+ << " attempted to interact with themselves" << std::endl;
+ m_script->on_cheat(playersao, "interacted_with_self");
+ return;
+ }
target_pos = pointed_object->getBasePosition();
}
float d = playersao->getEyePosition().getDistanceFrom(target_pos);