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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2015-07-02 21:36:45 +0200 |
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committer | RealBadAngel <maciej.kasatkin@o2.pl> | 2015-07-02 21:36:45 +0200 |
commit | 8a85e5e58decf77df27d114574026ff8032b8a45 (patch) | |
tree | b2cabead53ee5bed8e157e309e3d63f447338495 /src | |
parent | 75d2cfef5cedd47dd0141953f61ae6ba5b0c8ded (diff) | |
download | minetest-8a85e5e58decf77df27d114574026ff8032b8a45.tar.gz minetest-8a85e5e58decf77df27d114574026ff8032b8a45.tar.bz2 minetest-8a85e5e58decf77df27d114574026ff8032b8a45.zip |
Shaders fixes and cleanup relief mapping code.
Diffstat (limited to 'src')
-rw-r--r-- | src/shader.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/src/shader.cpp b/src/shader.cpp index a6d18e1be..7e4f40810 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -731,8 +731,11 @@ ShaderInfo generate_shader(std::string name, u8 material_type, u8 drawtype, shaders_header += "\n"; } + shaders_header += "#define USE_NORMALMAPS "; if (g_settings->getBool("enable_bumpmapping") || g_settings->getBool("enable_parallax_occlusion")) - shaders_header += "#define USE_NORMALMAPS\n"; + shaders_header += "1\n"; + else + shaders_header += "0\n"; if (g_settings->getBool("enable_waving_water")){ shaders_header += "#define ENABLE_WAVING_WATER 1\n"; |