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author | Novatux <nathanael.courant@laposte.net> | 2014-03-15 15:08:43 +0100 |
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committer | Novatux <nathanael.courant@laposte.net> | 2014-03-15 16:25:34 +0100 |
commit | 93729b09d5e02ed64ad7322137654c38bf858037 (patch) | |
tree | 95e01c6cdef0a328f6ff5d1c1b72f58924e0f600 /src | |
parent | 362ef5f6ced862daa4733034810d0b07e2ad5d89 (diff) | |
download | minetest-93729b09d5e02ed64ad7322137654c38bf858037.tar.gz minetest-93729b09d5e02ed64ad7322137654c38bf858037.tar.bz2 minetest-93729b09d5e02ed64ad7322137654c38bf858037.zip |
Fix sound not being played at the correct place.
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 2b14b2c8e..0a9dcfdae 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -2659,7 +2659,7 @@ void the_game(bool &kill, bool random_input, InputHandler *input, } // Update sound listener - sound->updateListener(camera.getCameraNode()->getPosition(), + sound->updateListener(camera.getCameraNode()->getPosition()+intToFloat(camera_offset, BS), v3f(0,0,0), // velocity camera.getDirection(), camera.getCameraNode()->getUpVector()); |