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authorparamat <paramat@users.noreply.github.com>2018-04-26 13:33:12 +0100
committerSmallJoker <mk939@ymail.com>2018-04-26 17:27:06 +0200
commit9d7335a99cf9e88b78f7ca27b697a4a2285d3ab4 (patch)
treee25b4e848ac57d867fffaa0f519057e7503aeb9a /src
parentf23dd62e2f66bfd1a502720d8f86d04ce5db14e0 (diff)
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Biome-defined dungeon nodes: Use faster biome calculation
Diffstat (limited to 'src')
-rw-r--r--src/mapgen/mapgen.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mapgen/mapgen.cpp b/src/mapgen/mapgen.cpp
index 9562482c8..9aaead79d 100644
--- a/src/mapgen/mapgen.cpp
+++ b/src/mapgen/mapgen.cpp
@@ -868,7 +868,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y)
// Get biome at mapchunk midpoint
v3s16 chunk_mid = node_min + (node_max - node_min) / v3s16(2, 2, 2);
- Biome *biome = (Biome *)biomegen->calcBiomeAtPoint(chunk_mid);
+ Biome *biome = (Biome *)biomegen->getBiomeAtPoint(chunk_mid);
DungeonParams dp;