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authorPerttu Ahola <celeron55@gmail.com>2010-11-29 14:03:40 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-11-29 14:03:40 +0200
commita18525a14eca664dc93be01e55b0efd1ce08b0fa (patch)
treed5f4406004f1daf25b0d0b2cfb667dee4205f1d8 /src
parentaaafb5add0914f0b120d7400e9615f8ab03d6be2 (diff)
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fixed face updating slowness bug
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp4
-rw-r--r--src/client.h1
-rw-r--r--src/main.cpp4
-rw-r--r--src/map.cpp2
-rw-r--r--src/map.h2
-rw-r--r--src/mapblock.cpp120
-rw-r--r--src/server.cpp2
7 files changed, 127 insertions, 8 deletions
diff --git a/src/client.cpp b/src/client.cpp
index b461549d2..7652e047e 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1224,8 +1224,7 @@ bool Client::AsyncProcessData()
}
return false;
- /*
- LazyMeshUpdater mesh_updater(&m_env);
+ /*LazyMeshUpdater mesh_updater(&m_env);
for(;;)
{
bool r = AsyncProcessPacket(mesh_updater);
@@ -1233,6 +1232,7 @@ bool Client::AsyncProcessData()
break;
}
return false;*/
+
}
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
diff --git a/src/client.h b/src/client.h
index 92375974a..e7811d28f 100644
--- a/src/client.h
+++ b/src/client.h
@@ -95,6 +95,7 @@ struct IncomingPacket
s32 *m_refcount;
};
+// TODO: Remove this. It is not used as supposed.
class LazyMeshUpdater
{
public:
diff --git a/src/main.cpp b/src/main.cpp
index 991185ca6..0452aca31 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -197,6 +197,8 @@ Before release:
TODO: Check what goes wrong with caching map to disk (Kray)
+TODO: Remove LazyMeshUpdater. It is not used as supposed.
+
Doing now:
======================================================================
@@ -335,6 +337,7 @@ void set_default_settings()
g_settings.set("height_randfactor", "constant 0.6");
g_settings.set("height_base", "linear 0 35 0");
g_settings.set("plants_amount", "1.0");
+ g_settings.set("ravines_amount", "1.0");
g_settings.set("objectdata_interval", "0.2");
g_settings.set("active_object_range", "2");
g_settings.set("max_simultaneous_block_sends_per_client", "2");
@@ -1024,6 +1027,7 @@ int main(int argc, char *argv[])
MapParams map_params;
map_params.plants_amount = g_settings.getFloat("plants_amount");
+ map_params.ravines_amount = g_settings.getFloat("ravines_amount");
/*
Ask some stuff
diff --git a/src/map.cpp b/src/map.cpp
index 1fbaf0899..2b11b7a48 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -1521,7 +1521,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
Add ravine (randomly)
*/
{
- if(rand()%10 == 0)
+ if(rand()%(s32)(10.0 * m_params.ravines_amount) == 0)
{
s16 s = 6;
s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
diff --git a/src/map.h b/src/map.h
index eb459fbca..2f0942182 100644
--- a/src/map.h
+++ b/src/map.h
@@ -388,9 +388,11 @@ struct MapParams
MapParams()
{
plants_amount = 1.0;
+ ravines_amount = 1.0;
//max_objects_in_block = 30;
}
float plants_amount;
+ float ravines_amount;
//u16 max_objects_in_block;
};
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index 25561008a..5ca874946 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -283,6 +283,98 @@ void MapBlock::updateFastFaceRow(v3s16 startpos,
}
}
+/*
+ This is used because CMeshBuffer::append() is very slow
+*/
+struct PreMeshBuffer
+{
+ video::SMaterial material;
+ core::array<u16> indices;
+ core::array<video::S3DVertex> vertices;
+};
+
+class MeshCollector
+{
+public:
+ void append(
+ video::SMaterial material,
+ const video::S3DVertex* const vertices,
+ u32 numVertices,
+ const u16* const indices,
+ u32 numIndices
+ )
+ {
+ PreMeshBuffer *p = NULL;
+ for(u32 i=0; i<m_prebuffers.size(); i++)
+ {
+ PreMeshBuffer &pp = m_prebuffers[i];
+ if(pp.material != material)
+ continue;
+
+ p = &pp;
+ break;
+ }
+
+ if(p == NULL)
+ {
+ PreMeshBuffer pp;
+ pp.material = material;
+ m_prebuffers.push_back(pp);
+ p = &m_prebuffers[m_prebuffers.size()-1];
+ }
+
+ u32 vertex_count = p->vertices.size();
+ for(u32 i=0; i<numIndices; i++)
+ {
+ u32 j = indices[i] + vertex_count;
+ if(j > 65535)
+ {
+ dstream<<"FIXME: Meshbuffer ran out of indices"<<std::endl;
+ // NOTE: Fix is to just add an another MeshBuffer
+ }
+ p->indices.push_back(j);
+ }
+ for(u32 i=0; i<numVertices; i++)
+ {
+ p->vertices.push_back(vertices[i]);
+ }
+ }
+
+ void fillMesh(scene::SMesh *mesh)
+ {
+ /*dstream<<"Filling mesh with "<<m_prebuffers.size()
+ <<" meshbuffers"<<std::endl;*/
+ for(u32 i=0; i<m_prebuffers.size(); i++)
+ {
+ PreMeshBuffer &p = m_prebuffers[i];
+
+ /*dstream<<"p.vertices.size()="<<p.vertices.size()
+ <<", p.indices.size()="<<p.indices.size()
+ <<std::endl;*/
+
+ // Create meshbuffer
+
+ // This is a "Standard MeshBuffer",
+ // it's a typedeffed CMeshBuffer<video::S3DVertex>
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ // Set material
+ ((scene::SMeshBuffer*)buf)->Material = p.material;
+ // Use VBO
+ //buf->setHardwareMappingHint(scene::EHM_STATIC);
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ // Mesh grabbed it
+ buf->drop();
+
+ buf->append(p.vertices.pointer(), p.vertices.size(),
+ p.indices.pointer(), p.indices.size());
+ }
+ }
+
+private:
+ core::array<PreMeshBuffer> m_prebuffers;
+};
+
void MapBlock::updateMesh()
{
/*v3s16 p = getPosRelative();
@@ -344,7 +436,25 @@ void MapBlock::updateMesh()
if(fastfaces_new->getSize() > 0)
{
+ MeshCollector collector;
+
+ core::list<FastFace*>::Iterator i = fastfaces_new->begin();
+
+ for(; i != fastfaces_new->end(); i++)
+ {
+ FastFace *f = *i;
+
+ const u16 indices[] = {0,1,2,2,3,0};
+
+ collector.append(g_materials[f->material], f->vertices, 4,
+ indices, 6);
+ }
+
mesh_new = new scene::SMesh();
+
+ collector.fillMesh(mesh_new);
+
+#if 0
scene::IMeshBuffer *buf = NULL;
core::list<FastFace*>::Iterator i = fastfaces_new->begin();
@@ -377,17 +487,19 @@ void MapBlock::updateMesh()
}
material_in_use = f->material;
}
-
- u16 indices[] = {0,1,2,2,3,0};
- buf->append(f->vertices, 4, indices, 6);
+
+ u16 new_indices[] = {0,1,2,2,3,0};
+
+ //buf->append(f->vertices, 4, indices, 6);
}
+#endif
// Use VBO for mesh (this just would set this for ever buffer)
//mesh_new->setHardwareMappingHint(scene::EHM_STATIC);
/*std::cout<<"MapBlock has "<<fastfaces_new->getSize()<<" faces "
<<"and uses "<<mesh_new->getMeshBufferCount()
- <<" materials"<<std::endl;*/
+ <<" materials (meshbuffers)"<<std::endl;*/
}
// TODO: Get rid of the FastFace stage
diff --git a/src/server.cpp b/src/server.cpp
index e17e21d32..16f6611ca 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -380,7 +380,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
Also, don't send blocks that are already flying.
*/
- if(d >= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
+ if(d > BLOCK_SEND_DISABLE_LIMITS_MAX_D)
{
JMutexAutoLock lock(m_blocks_sending_mutex);