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authorsfan5 <sfan5@live.de>2019-08-21 15:30:52 +0200
committersfan5 <sfan5@live.de>2019-08-21 15:30:52 +0200
commitba8fb774c1abe77c404b578929c6d2b657bf1436 (patch)
tree3430a5baeb60c7b3e91b1ec2529d6a6030dddf9d /src
parentb52a79076d2e209686fca678fc574fab71b67359 (diff)
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Revert "Don't send position update packet if player is dead"
This reverts commit fb6f1fdcbe3ee2321cc33eb00f2c6da86744d00a.
Diffstat (limited to 'src')
-rw-r--r--src/client/client.cpp8
1 files changed, 2 insertions, 6 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 36d7fd251..e78b9bb8a 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -1244,12 +1244,8 @@ void Client::sendPlayerPos()
u8 camera_fov = map.getCameraFov();
u8 wanted_range = map.getControl().wanted_range;
- // Save bandwidth by only updating position when
- // player is not dead and something changed
- if (myplayer->isDead())
- return;
-
- if (myplayer->last_position == myplayer->getPosition() &&
+ // Save bandwidth by only updating position when something changed
+ if(myplayer->last_position == myplayer->getPosition() &&
myplayer->last_speed == myplayer->getSpeed() &&
myplayer->last_pitch == myplayer->getPitch() &&
myplayer->last_yaw == myplayer->getYaw() &&