diff options
author | TeTpaAka <TeTpaAka@users.noreply.github.com> | 2015-05-26 14:10:08 +0200 |
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committer | est31 <MTest31@outlook.com> | 2015-05-28 16:46:35 +0200 |
commit | c0335f7d13ee46c6a46d0ceebea96960439ec9fd (patch) | |
tree | 20183ec9aac1dd1dfdd6f193430fb331268b92b0 /src | |
parent | 990a96578f20244626b6b9f67f8e79a7e2e614ea (diff) | |
download | minetest-c0335f7d13ee46c6a46d0ceebea96960439ec9fd.tar.gz minetest-c0335f7d13ee46c6a46d0ceebea96960439ec9fd.tar.bz2 minetest-c0335f7d13ee46c6a46d0ceebea96960439ec9fd.zip |
Add some missing getter functions to the lua API
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position
Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset
Global:
minetest.get_gen_notify
minetest.get_noiseparams
Diffstat (limited to 'src')
-rw-r--r-- | src/content_sao.cpp | 54 | ||||
-rw-r--r-- | src/content_sao.h | 8 | ||||
-rw-r--r-- | src/localplayer.cpp | 4 | ||||
-rw-r--r-- | src/localplayer.h | 2 | ||||
-rw-r--r-- | src/player.h | 61 | ||||
-rw-r--r-- | src/script/common/c_content.cpp | 99 | ||||
-rw-r--r-- | src/script/common/c_content.h | 5 | ||||
-rw-r--r-- | src/script/common/c_converter.cpp | 35 | ||||
-rw-r--r-- | src/script/common/c_converter.h | 5 | ||||
-rw-r--r-- | src/script/lua_api/l_mapgen.cpp | 35 | ||||
-rw-r--r-- | src/script/lua_api/l_mapgen.h | 6 | ||||
-rw-r--r-- | src/script/lua_api/l_object.cpp | 262 | ||||
-rw-r--r-- | src/script/lua_api/l_object.h | 41 | ||||
-rw-r--r-- | src/server.cpp | 27 | ||||
-rw-r--r-- | src/server.h | 3 | ||||
-rw-r--r-- | src/serverobject.h | 8 |
16 files changed, 649 insertions, 6 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index b644bdff7..1a0fce0bb 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -533,6 +533,11 @@ void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups) m_armor_groups_sent = false; } +ItemGroupList LuaEntitySAO::getArmorGroups() +{ + return m_armor_groups; +} + void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend) { m_animation_range = frame_range; @@ -541,12 +546,25 @@ void LuaEntitySAO::setAnimation(v2f frame_range, float frame_speed, float frame_ m_animation_sent = false; } +void LuaEntitySAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend) +{ + *frame_range = m_animation_range; + *frame_speed = m_animation_speed; + *frame_blend = m_animation_blend; +} + void LuaEntitySAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) { m_bone_position[bone] = core::vector2d<v3f>(position, rotation); m_bone_position_sent = false; } +void LuaEntitySAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation) +{ + *position = m_bone_position[bone].X; + *rotation = m_bone_position[bone].Y; +} + void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) { // Attachments need to be handled on both the server and client. @@ -564,6 +582,15 @@ void LuaEntitySAO::setAttachment(int parent_id, const std::string &bone, v3f pos m_attachment_sent = false; } +void LuaEntitySAO::getAttachment(int *parent_id, std::string *bone, v3f *position, + v3f *rotation) +{ + *parent_id = m_attachment_parent_id; + *bone = m_attachment_bone; + *position = m_attachment_position; + *rotation = m_attachment_rotation; +} + ObjectProperties* LuaEntitySAO::accessObjectProperties() { return &m_prop; @@ -1133,6 +1160,11 @@ void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups) m_armor_groups_sent = false; } +ItemGroupList PlayerSAO::getArmorGroups() +{ + return m_armor_groups; +} + void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_blend) { // store these so they can be updated to clients @@ -1142,6 +1174,13 @@ void PlayerSAO::setAnimation(v2f frame_range, float frame_speed, float frame_ble m_animation_sent = false; } +void PlayerSAO::getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend) +{ + *frame_range = m_animation_range; + *frame_speed = m_animation_speed; + *frame_blend = m_animation_blend; +} + void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotation) { // store these so they can be updated to clients @@ -1149,6 +1188,12 @@ void PlayerSAO::setBonePosition(const std::string &bone, v3f position, v3f rotat m_bone_position_sent = false; } +void PlayerSAO::getBonePosition(const std::string &bone, v3f *position, v3f *rotation) +{ + *position = m_bone_position[bone].X; + *rotation = m_bone_position[bone].Y; +} + void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) { // Attachments need to be handled on both the server and client. @@ -1166,6 +1211,15 @@ void PlayerSAO::setAttachment(int parent_id, const std::string &bone, v3f positi m_attachment_sent = false; } +void PlayerSAO::getAttachment(int *parent_id, std::string *bone, v3f *position, + v3f *rotation) +{ + *parent_id = m_attachment_parent_id; + *bone = m_attachment_bone; + *position = m_attachment_position; + *rotation = m_attachment_rotation; +} + ObjectProperties* PlayerSAO::accessObjectProperties() { return &m_prop; diff --git a/src/content_sao.h b/src/content_sao.h index 05b5fa7e1..241788066 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -58,9 +58,13 @@ public: void setHP(s16 hp); s16 getHP() const; void setArmorGroups(const ItemGroupList &armor_groups); + ItemGroupList getArmorGroups(); void setAnimation(v2f frame_range, float frame_speed, float frame_blend); + void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend); void setBonePosition(const std::string &bone, v3f position, v3f rotation); + void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); + void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); /* LuaEntitySAO-specific */ @@ -192,9 +196,13 @@ public: u16 getBreath() const; void setBreath(u16 breath); void setArmorGroups(const ItemGroupList &armor_groups); + ItemGroupList getArmorGroups(); void setAnimation(v2f frame_range, float frame_speed, float frame_blend); + void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend); void setBonePosition(const std::string &bone, v3f position, v3f rotation); + void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); + void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); void setNametagColor(video::SColor color); diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 51d9bdd4b..e533dc605 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -42,8 +42,6 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name): last_pitch(0), last_yaw(0), last_keyPressed(0), - eye_offset_first(v3f(0,0,0)), - eye_offset_third(v3f(0,0,0)), last_animation(NO_ANIM), hotbar_image(""), hotbar_selected_image(""), @@ -59,6 +57,8 @@ LocalPlayer::LocalPlayer(IGameDef *gamedef, const char *name): // Initialize hp to 0, so that no hearts will be shown if server // doesn't support health points hp = 0; + eye_offset_first = v3f(0,0,0); + eye_offset_third = v3f(0,0,0); } LocalPlayer::~LocalPlayer() diff --git a/src/localplayer.h b/src/localplayer.h index b60e156be..b71253275 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -62,8 +62,6 @@ public: unsigned int last_keyPressed; float camera_impact; - v3f eye_offset_first; - v3f eye_offset_third; int last_animation; float last_animation_speed; diff --git a/src/player.h b/src/player.h index 7d8d245e3..4db0e4c58 100644 --- a/src/player.h +++ b/src/player.h @@ -215,6 +215,56 @@ public: return size; } + void setHotbarItemcount(s32 hotbar_itemcount) { + hud_hotbar_itemcount = hotbar_itemcount; + } + s32 getHotbarItemcount() { + return hud_hotbar_itemcount; + } + void setHotbarImage(std::string name) { + hud_hotbar_image = name; + } + std::string getHotbarImage() { + return hud_hotbar_image; + } + void setHotbarSelectedImage(std::string name) { + hud_hotbar_selected_image = name; + } + std::string getHotbarSelectedImage() { + return hud_hotbar_selected_image; + } + + void setSky(const video::SColor &bgcolor, const std::string &type, + const std::vector<std::string> ¶ms) { + m_sky_bgcolor = bgcolor; + m_sky_type = type; + m_sky_params = params; + } + void getSky(video::SColor *bgcolor, std::string *type, + std::vector<std::string> *params) { + *bgcolor = m_sky_bgcolor; + *type = m_sky_type; + *params = m_sky_params; + } + void overrideDayNightRatio(bool do_override, float ratio) { + m_day_night_ratio_do_override = do_override; + m_day_night_ratio = ratio; + } + void getDayNightRatio(bool *do_override, float *ratio) { + *do_override = m_day_night_ratio_do_override; + *ratio = m_day_night_ratio; + } + void setLocalAnimations(v2s32 frames[4], float frame_speed) { + for (int i = 0; i < 4; i++) + local_animations[i] = frames[i]; + local_animation_speed = frame_speed; + } + void getLocalAnimations(v2s32 *frames, float *frame_speed) { + for (int i = 0; i < 4; i++) + frames[i] = local_animations[i]; + *frame_speed = local_animation_speed; + } + virtual bool isLocal() const { return false; } virtual PlayerSAO *getPlayerSAO() @@ -255,6 +305,8 @@ public: bool is_climbing; bool swimming_vertical; bool camera_barely_in_ceiling; + v3f eye_offset_first; + v3f eye_offset_third; Inventory inventory; @@ -308,6 +360,8 @@ public: u32 hud_flags; s32 hud_hotbar_itemcount; + std::string hud_hotbar_image; + std::string hud_hotbar_selected_image; protected: IGameDef *m_gamedef; @@ -322,6 +376,13 @@ protected: bool m_dirty; std::vector<HudElement *> hud; + + std::string m_sky_type; + video::SColor m_sky_bgcolor; + std::vector<std::string> m_sky_params; + + bool m_day_night_ratio_do_override; + float m_day_night_ratio; private: // Protect some critical areas // hud for example can be modified by EmergeThread diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index c0728177f..94fcdecbb 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -200,6 +200,64 @@ void read_object_properties(lua_State *L, int index, } /******************************************************************************/ +void push_object_properties(lua_State *L, ObjectProperties *prop) +{ + lua_newtable(L); + lua_pushnumber(L, prop->hp_max); + lua_setfield(L, -2, "hp_max"); + lua_pushboolean(L, prop->physical); + lua_setfield(L, -2, "physical"); + lua_pushboolean(L, prop->collideWithObjects); + lua_setfield(L, -2, "collide_with_objects"); + lua_pushnumber(L, prop->weight); + lua_setfield(L, -2, "weight"); + push_aabb3f(L, prop->collisionbox); + lua_setfield(L, -2, "collisionbox"); + lua_pushlstring(L, prop->visual.c_str(), prop->visual.size()); + lua_setfield(L, -2, "visual"); + lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size()); + lua_setfield(L, -2, "mesh"); + push_v2f(L, prop->visual_size); + lua_setfield(L, -2, "visual_size"); + + lua_newtable(L); + u16 i = 1; + for (std::vector<std::string>::iterator it = prop->textures.begin(); + it != prop->textures.end(); ++it) { + lua_pushlstring(L, it->c_str(), it->size()); + lua_rawseti(L, -2, i); + } + lua_setfield(L, -2, "textures"); + + lua_newtable(L); + i = 1; + for (std::vector<video::SColor>::iterator it = prop->colors.begin(); + it != prop->colors.end(); ++it) { + push_ARGB8(L, *it); + lua_rawseti(L, -2, i); + } + lua_setfield(L, -2, "colors"); + + push_v2s16(L, prop->spritediv); + lua_setfield(L, -2, "spritediv"); + push_v2s16(L, prop->initial_sprite_basepos); + lua_setfield(L, -2, "initial_sprite_basepos"); + lua_pushboolean(L, prop->is_visible); + lua_setfield(L, -2, "is_visible"); + lua_pushboolean(L, prop->makes_footstep_sound); + lua_setfield(L, -2, "makes_footstep_sound"); + lua_pushnumber(L, prop->automatic_rotate); + lua_setfield(L, -2, "automatic_rotate"); + lua_pushnumber(L, prop->stepheight / BS); + lua_setfield(L, -2, "stepheight"); + if (prop->automatic_face_movement_dir) + lua_pushnumber(L, prop->automatic_face_movement_dir_offset); + else + lua_pushboolean(L, false); + lua_setfield(L, -2, "automatic_face_movement_dir"); +} + +/******************************************************************************/ TileDef read_tiledef(lua_State *L, int index) { if(index < 0) @@ -896,6 +954,12 @@ u32 read_flags_table(lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask) return flags; } +void push_flags_string(lua_State *L, FlagDesc *flagdesc, u32 flags, u32 flagmask) +{ + std::string flagstring = writeFlagString(flags, flagdesc, flagmask); + lua_pushlstring(L, flagstring.c_str(), flagstring.size()); +} + /******************************************************************************/ /* Lua Stored data! */ /******************************************************************************/ @@ -921,6 +985,17 @@ void read_groups(lua_State *L, int index, } /******************************************************************************/ +void push_groups(lua_State *L, std::map<std::string, int> groups) +{ + lua_newtable(L); + for (std::map<std::string, int>::iterator it = groups.begin(); + it != groups.end(); ++it) { + lua_pushnumber(L, it->second); + lua_setfield(L, -2, it->first.c_str()); + } +} + +/******************************************************************************/ void push_items(lua_State *L, const std::vector<ItemStack> &items) { // Create and fill table @@ -997,6 +1072,30 @@ bool read_noiseparams(lua_State *L, int index, NoiseParams *np) return true; } +void push_noiseparams(lua_State *L, NoiseParams *np) +{ + lua_newtable(L); + lua_pushnumber(L, np->offset); + lua_setfield(L, -2, "offset"); + lua_pushnumber(L, np->scale); + lua_setfield(L, -2, "scale"); + lua_pushnumber(L, np->persist); + lua_setfield(L, -2, "persistence"); + lua_pushnumber(L, np->lacunarity); + lua_setfield(L, -2, "lacunarity"); + lua_pushnumber(L, np->seed); + lua_setfield(L, -2, "seed"); + lua_pushnumber(L, np->octaves); + lua_setfield(L, -2, "octaves"); + + push_flags_string(L, flagdesc_noiseparams, np->flags, + np->flags); + lua_setfield(L, -2, "flags"); + + push_v3f(L, np->spread); + lua_setfield(L, -2, "spread"); +} + /******************************************************************************/ // Returns depth of json value tree static int push_json_value_getdepth(const Json::Value &value) diff --git a/src/script/common/c_content.h b/src/script/common/c_content.h index 241b1ca76..69b2a8355 100644 --- a/src/script/common/c_content.h +++ b/src/script/common/c_content.h @@ -88,6 +88,8 @@ ItemDefinition read_item_definition (lua_State *L, void read_object_properties (lua_State *L, int index, ObjectProperties *prop); +void push_object_properties (lua_State *L, + ObjectProperties *prop); void push_inventory_list (lua_State *L, Inventory *inv, @@ -127,6 +129,8 @@ bool getflagsfield (lua_State *L, int table, bool read_flags (lua_State *L, int index, FlagDesc *flagdesc, u32 *flags, u32 *flagmask); +void push_flags_string (lua_State *L, FlagDesc *flagdesc, + u32 flags, u32 flagmask); u32 read_flags_table (lua_State *L, int table, FlagDesc *flagdesc, u32 *flagmask); @@ -149,6 +153,7 @@ bool string_to_enum (const EnumString *spec, bool read_noiseparams (lua_State *L, int index, NoiseParams *np); +void push_noiseparams (lua_State *L, NoiseParams *np); void luaentity_get (lua_State *L,u16 id); diff --git a/src/script/common/c_converter.cpp b/src/script/common/c_converter.cpp index 211121552..f1d3cc421 100644 --- a/src/script/common/c_converter.cpp +++ b/src/script/common/c_converter.cpp @@ -88,6 +88,24 @@ v2s16 check_v2s16(lua_State *L, int index) return p; } +void push_v2s16(lua_State *L, v2s16 p) +{ + lua_newtable(L); + lua_pushnumber(L, p.X); + lua_setfield(L, -2, "x"); + lua_pushnumber(L, p.Y); + lua_setfield(L, -2, "y"); +} + +void push_v2s32(lua_State *L, v2s32 p) +{ + lua_newtable(L); + lua_pushnumber(L, p.X); + lua_setfield(L, -2, "x"); + lua_pushnumber(L, p.Y); + lua_setfield(L, -2, "y"); +} + v2s32 read_v2s32(lua_State *L, int index) { v2s32 p; @@ -277,6 +295,23 @@ aabb3f read_aabb3f(lua_State *L, int index, f32 scale) return box; } +void push_aabb3f(lua_State *L, aabb3f box) +{ + lua_newtable(L); + lua_pushnumber(L, box.MinEdge.X); + lua_rawseti(L, -2, 1); + lua_pushnumber(L, box.MinEdge.Y); + lua_rawseti(L, -2, 2); + lua_pushnumber(L, box.MinEdge.Z); + lua_rawseti(L, -2, 3); + lua_pushnumber(L, box.MaxEdge.X); + lua_rawseti(L, -2, 4); + lua_pushnumber(L, box.MaxEdge.Y); + lua_rawseti(L, -2, 5); + lua_pushnumber(L, box.MaxEdge.Z); + lua_rawseti(L, -2, 6); +} + std::vector<aabb3f> read_aabb3f_vector(lua_State *L, int index, f32 scale) { std::vector<aabb3f> boxes; diff --git a/src/script/common/c_converter.h b/src/script/common/c_converter.h index e4466d97f..8a49c7a73 100644 --- a/src/script/common/c_converter.h +++ b/src/script/common/c_converter.h @@ -96,11 +96,16 @@ std::vector<aabb3f> read_aabb3f_vector (lua_State *L, int index, f32 scale); size_t read_stringlist (lua_State *L, int index, std::vector<std::string> *result); +void push_v2s16 (lua_State *L, v2s16 p); +void push_v2s32 (lua_State *L, v2s32 p); void push_v3s16 (lua_State *L, v3s16 p); +void push_aabb3f (lua_State *L, aabb3f box); void push_ARGB8 (lua_State *L, video::SColor color); void pushFloatPos (lua_State *L, v3f p); void push_v3f (lua_State *L, v3f p); void push_v2f (lua_State *L, v2f p); +void push_groups (lua_State *L, + std::map<std::string, int> groups); void warn_if_field_exists(lua_State *L, int table, const char *fieldname, diff --git a/src/script/lua_api/l_mapgen.cpp b/src/script/lua_api/l_mapgen.cpp index 76e94e97e..57090a58f 100644 --- a/src/script/lua_api/l_mapgen.cpp +++ b/src/script/lua_api/l_mapgen.cpp @@ -637,6 +637,20 @@ int ModApiMapgen::l_set_noiseparams(lua_State *L) } +// get_noiseparams(name) +int ModApiMapgen::l_get_noiseparams(lua_State *L) +{ + std::string name = luaL_checkstring(L, 1); + + NoiseParams np; + if (!g_settings->getNoiseParams(name, np)) + return 0; + + push_noiseparams(L, &np); + return 1; +} + + // set_gen_notify(flags, {deco_id_table}) int ModApiMapgen::l_set_gen_notify(lua_State *L) { @@ -661,6 +675,25 @@ int ModApiMapgen::l_set_gen_notify(lua_State *L) } +// get_gen_notify() +int ModApiMapgen::l_get_gen_notify(lua_State *L) +{ + EmergeManager *emerge = getServer(L)->getEmergeManager(); + push_flags_string(L, flagdesc_gennotify, emerge->gen_notify_on, + emerge->gen_notify_on); + + lua_newtable(L); + int i = 1; + for (std::set<u32>::iterator it = emerge->gen_notify_on_deco_ids.begin(); + it != emerge->gen_notify_on_deco_ids.end(); ++it) { + lua_pushnumber(L, *it); + lua_rawseti(L, -2, i); + i++; + } + return 2; +} + + // register_biome({lots of stuff}) int ModApiMapgen::l_register_biome(lua_State *L) { @@ -1187,7 +1220,9 @@ void ModApiMapgen::Initialize(lua_State *L, int top) API_FCT(get_mapgen_params); API_FCT(set_mapgen_params); API_FCT(set_noiseparams); + API_FCT(get_noiseparams); API_FCT(set_gen_notify); + API_FCT(get_gen_notify); API_FCT(register_biome); API_FCT(register_decoration); diff --git a/src/script/lua_api/l_mapgen.h b/src/script/lua_api/l_mapgen.h index 84e556f63..7440d1285 100644 --- a/src/script/lua_api/l_mapgen.h +++ b/src/script/lua_api/l_mapgen.h @@ -39,9 +39,15 @@ private: // set_noiseparam_defaults(name, noiseparams, set_default) static int l_set_noiseparams(lua_State *L); + // get_noiseparam_defaults(name) + static int l_get_noiseparams(lua_State *L); + // set_gen_notify(flagstring) static int l_set_gen_notify(lua_State *L); + // set_gen_notify(flagstring) + static int l_get_gen_notify(lua_State *L); + // register_biome({lots of stuff}) static int l_register_biome(lua_State *L); diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp index c83c8c747..48d054dcd 100644 --- a/src/script/lua_api/l_object.cpp +++ b/src/script/lua_api/l_object.cpp @@ -29,7 +29,11 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "content_sao.h" #include "server.h" #include "hud.h" +#include "scripting_game.h" +#define GET_ENV_PTR ServerEnvironment* env = \ + dynamic_cast<ServerEnvironment*>(getEnv(L)); \ + if (env == NULL) return 0 struct EnumString es_HudElementType[] = { @@ -376,6 +380,20 @@ int ObjectRef::l_set_armor_groups(lua_State *L) return 0; } +// get_armor_groups(self) +int ObjectRef::l_get_armor_groups(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if (co == NULL) + return 0; + // Do it + ItemGroupList groups = co->getArmorGroups(); + push_groups(L, groups); + return 1; +} + // set_physics_override(self, physics_override_speed, physics_override_jump, // physics_override_gravity, sneak, sneak_glitch) int ObjectRef::l_set_physics_override(lua_State *L) @@ -409,6 +427,28 @@ int ObjectRef::l_set_physics_override(lua_State *L) return 0; } +// get_physics_override(self) +int ObjectRef::l_get_physics_override(lua_State *L) +{ + ObjectRef *ref = checkobject(L, 1); + PlayerSAO *co = (PlayerSAO *)getobject(ref); + if (co == NULL) + return 0; + // Do it + lua_newtable(L); + lua_pushnumber(L, co->m_physics_override_speed); + lua_setfield(L, -2, "speed"); + lua_pushnumber(L, co->m_physics_override_jump); + lua_setfield(L, -2, "jump"); + lua_pushnumber(L, co->m_physics_override_gravity); + lua_setfield(L, -2, "gravity"); + lua_pushboolean(L, co->m_physics_override_sneak); + lua_setfield(L, -2, "sneak"); + lua_pushboolean(L, co->m_physics_override_sneak_glitch); + lua_setfield(L, -2, "sneak_glitch"); + return 1; +} + // set_animation(self, frame_range, frame_speed, frame_blend) int ObjectRef::l_set_animation(lua_State *L) { @@ -430,6 +470,26 @@ int ObjectRef::l_set_animation(lua_State *L) return 0; } +// get_animation(self) +int ObjectRef::l_get_animation(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if (co == NULL) + return 0; + // Do it + v2f frames = v2f(1,1); + float frame_speed = 15; + float frame_blend = 0; + co->getAnimation(&frames, &frame_speed, &frame_blend); + + push_v2f(L, frames); + lua_pushnumber(L, frame_speed); + lua_pushnumber(L, frame_blend); + return 3; +} + // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) int ObjectRef::l_set_local_animation(lua_State *L) { @@ -455,6 +515,27 @@ int ObjectRef::l_set_local_animation(lua_State *L) return 0; } +// get_local_animation(self) +int ObjectRef::l_get_local_animation(lua_State *L) +{ + //NO_MAP_LOCK_REQUIRED + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if (player == NULL) + return 0; + + v2s32 frames[4]; + float frame_speed; + player->getLocalAnimations(frames, &frame_speed); + + for (int i = 0; i < 4; i++) { + push_v2s32(L, frames[i]); + } + + lua_pushnumber(L, frame_speed); + return 5; +} + // set_eye_offset(self, v3f first pv, v3f third pv) int ObjectRef::l_set_eye_offset(lua_State *L) { @@ -485,6 +566,20 @@ int ObjectRef::l_set_eye_offset(lua_State *L) return 0; } +// get_eye_offset(self) +int ObjectRef::l_get_eye_offset(lua_State *L) +{ + //NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if (player == NULL) + return 0; + // Do it + push_v3f(L, player->eye_offset_first); + push_v3f(L, player->eye_offset_third); + return 2; +} + // set_bone_position(self, std::string bone, v3f position, v3f rotation) int ObjectRef::l_set_bone_position(lua_State *L) { @@ -506,6 +601,28 @@ int ObjectRef::l_set_bone_position(lua_State *L) return 0; } +// get_bone_position(self, bone) +int ObjectRef::l_get_bone_position(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if (co == NULL) + return 0; + // Do it + std::string bone = ""; + if(!lua_isnil(L, 2)) + bone = lua_tostring(L, 2); + + v3f position = v3f(0, 0, 0); + v3f rotation = v3f(0, 0, 0); + co->getBonePosition(bone, &position, &rotation); + + push_v3f(L, position); + push_v3f(L, rotation); + return 2; +} + // set_attach(self, parent, bone, position, rotation) int ObjectRef::l_set_attach(lua_State *L) { @@ -530,6 +647,34 @@ int ObjectRef::l_set_attach(lua_State *L) return 0; } +// get_attach(self) +int ObjectRef::l_get_attach(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + GET_ENV_PTR; + + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if (co == NULL) + return 0; + + // Do it + int parent_id = 0; + std::string bone = ""; + v3f position = v3f(0, 0, 0); + v3f rotation = v3f(0, 0, 0); + co->getAttachment(&parent_id, &bone, &position, &rotation); + if (!parent_id) + return 0; + ServerActiveObject *parent = env->getActiveObject(parent_id); + + getScriptApiBase(L)->objectrefGetOrCreate(L, parent); + lua_pushlstring(L, bone.c_str(), bone.size()); + push_v3f(L, position); + push_v3f(L, rotation); + return 4; +} + // set_detach(self) int ObjectRef::l_set_detach(lua_State *L) { @@ -557,6 +702,21 @@ int ObjectRef::l_set_properties(lua_State *L) return 0; } +// get_properties(self) +int ObjectRef::l_get_properties(lua_State *L) +{ + NO_MAP_LOCK_REQUIRED; + ObjectRef *ref = checkobject(L, 1); + ServerActiveObject *co = getobject(ref); + if (co == NULL) + return 0; + ObjectProperties *prop = co->accessObjectProperties(); + if (!prop) + return 0; + push_object_properties(L, prop); + return 1; +} + // is_player(self) int ObjectRef::l_is_player(lua_State *L) { @@ -1185,6 +1345,20 @@ int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L) return 1; } +// hud_get_hotbar_itemcount(self) +int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L) +{ + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if (player == NULL) + return 0; + + s32 hotbar_itemcount = getServer(L)->hudGetHotbarItemcount(player); + + lua_pushnumber(L, hotbar_itemcount); + return 1; +} + // hud_set_hotbar_image(self, name) int ObjectRef::l_hud_set_hotbar_image(lua_State *L) { @@ -1199,6 +1373,19 @@ int ObjectRef::l_hud_set_hotbar_image(lua_State *L) return 1; } +// hud_get_hotbar_image(self) +int ObjectRef::l_hud_get_hotbar_image(lua_State *L) +{ + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if (player == NULL) + return 0; + + std::string name = getServer(L)->hudGetHotbarImage(player); + lua_pushlstring(L, name.c_str(), name.size()); + return 1; +} + // hud_set_hotbar_selected_image(self, name) int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L) { @@ -1213,6 +1400,19 @@ int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L) return 1; } +// hud_get_hotbar_selected_image(self) +int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L) +{ + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if (player == NULL) + return 0; + + std::string name = getServer(L)->hudGetHotbarSelectedImage(player); + lua_pushlstring(L, name.c_str(), name.size()); + return 1; +} + // set_sky(self, bgcolor, type, list) int ObjectRef::l_set_sky(lua_State *L) { @@ -1251,6 +1451,33 @@ int ObjectRef::l_set_sky(lua_State *L) return 1; } +// get_sky(self) +int ObjectRef::l_get_sky(lua_State *L) +{ + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if (player == NULL) + return 0; + video::SColor bgcolor(255, 255, 255, 255); + std::string type; + std::vector<std::string> params; + + player->getSky(&bgcolor, &type, ¶ms); + type = type == "" ? "regular" : type; + + push_ARGB8(L, bgcolor); + lua_pushlstring(L, type.c_str(), type.size()); + lua_newtable(L); + s16 i = 1; + for (std::vector<std::string>::iterator it = params.begin(); + it != params.end(); ++it) { + lua_pushlstring(L, it->c_str(), it->size()); + lua_rawseti(L, -2, i); + i++; + } + return 3; +} + // override_day_night_ratio(self, brightness=0...1) int ObjectRef::l_override_day_night_ratio(lua_State *L) { @@ -1273,6 +1500,26 @@ int ObjectRef::l_override_day_night_ratio(lua_State *L) return 1; } +// get_day_night_ratio(self) +int ObjectRef::l_get_day_night_ratio(lua_State *L) +{ + ObjectRef *ref = checkobject(L, 1); + Player *player = getplayer(ref); + if (player == NULL) + return 0; + + bool do_override; + float ratio; + player->getDayNightRatio(&do_override, &ratio); + + if (do_override) + lua_pushnumber(L, ratio); + else + lua_pushnil(L); + + return 1; +} + // set_nametag_attributes(self, attributes) int ObjectRef::l_set_nametag_attributes(lua_State *L) { @@ -1389,12 +1636,16 @@ const luaL_reg ObjectRef::methods[] = { luamethod(ObjectRef, get_wielded_item), luamethod(ObjectRef, set_wielded_item), luamethod(ObjectRef, set_armor_groups), - luamethod(ObjectRef, set_physics_override), + luamethod(ObjectRef, get_armor_groups), luamethod(ObjectRef, set_animation), + luamethod(ObjectRef, get_animation), luamethod(ObjectRef, set_bone_position), + luamethod(ObjectRef, get_bone_position), luamethod(ObjectRef, set_attach), + luamethod(ObjectRef, get_attach), luamethod(ObjectRef, set_detach), luamethod(ObjectRef, set_properties), + luamethod(ObjectRef, get_properties), // LuaEntitySAO-only luamethod(ObjectRef, setvelocity), luamethod(ObjectRef, getvelocity), @@ -1421,6 +1672,8 @@ const luaL_reg ObjectRef::methods[] = { luamethod(ObjectRef, get_inventory_formspec), luamethod(ObjectRef, get_player_control), luamethod(ObjectRef, get_player_control_bits), + luamethod(ObjectRef, set_physics_override), + luamethod(ObjectRef, get_physics_override), luamethod(ObjectRef, hud_add), luamethod(ObjectRef, hud_remove), luamethod(ObjectRef, hud_change), @@ -1428,12 +1681,19 @@ const luaL_reg ObjectRef::methods[] = { luamethod(ObjectRef, hud_set_flags), luamethod(ObjectRef, hud_get_flags), luamethod(ObjectRef, hud_set_hotbar_itemcount), + luamethod(ObjectRef, hud_get_hotbar_itemcount), luamethod(ObjectRef, hud_set_hotbar_image), + luamethod(ObjectRef, hud_get_hotbar_image), luamethod(ObjectRef, hud_set_hotbar_selected_image), + luamethod(ObjectRef, hud_get_hotbar_selected_image), luamethod(ObjectRef, set_sky), + luamethod(ObjectRef, get_sky), luamethod(ObjectRef, override_day_night_ratio), + luamethod(ObjectRef, get_day_night_ratio), luamethod(ObjectRef, set_local_animation), + luamethod(ObjectRef, get_local_animation), luamethod(ObjectRef, set_eye_offset), + luamethod(ObjectRef, get_eye_offset), luamethod(ObjectRef, set_nametag_attributes), luamethod(ObjectRef, get_nametag_attributes), {0,0} diff --git a/src/script/lua_api/l_object.h b/src/script/lua_api/l_object.h index af3ed5ef0..02bb06ecc 100644 --- a/src/script/lua_api/l_object.h +++ b/src/script/lua_api/l_object.h @@ -101,25 +101,43 @@ private: // set_armor_groups(self, groups) static int l_set_armor_groups(lua_State *L); + // get_armor_groups(self) + static int l_get_armor_groups(lua_State *L); + // set_physics_override(self, physics_override_speed, physics_override_jump, // physics_override_gravity, sneak, sneak_glitch) static int l_set_physics_override(lua_State *L); + // get_physics_override(self) + static int l_get_physics_override(lua_State *L); + // set_animation(self, frame_range, frame_speed, frame_blend) static int l_set_animation(lua_State *L); + // get_animation(self) + static int l_get_animation(lua_State *L); + // set_bone_position(self, std::string bone, v3f position, v3f rotation) static int l_set_bone_position(lua_State *L); + // get_bone_position(self, bone) + static int l_get_bone_position(lua_State *L); + // set_attach(self, parent, bone, position, rotation) static int l_set_attach(lua_State *L); + // get_attach(self) + static int l_get_attach(lua_State *L); + // set_detach(self) static int l_set_detach(lua_State *L); // set_properties(self, properties) static int l_set_properties(lua_State *L); + // get_properties(self) + static int l_get_properties(lua_State *L); + // is_player(self) static int l_is_player(lua_State *L); @@ -222,24 +240,45 @@ private: // hud_set_hotbar_itemcount(self, hotbar_itemcount) static int l_hud_set_hotbar_itemcount(lua_State *L); + // hud_get_hotbar_itemcount(self) + static int l_hud_get_hotbar_itemcount(lua_State *L); + // hud_set_hotbar_image(self, name) static int l_hud_set_hotbar_image(lua_State *L); + // hud_get_hotbar_image(self) + static int l_hud_get_hotbar_image(lua_State *L); + // hud_set_hotbar_selected_image(self, name) static int l_hud_set_hotbar_selected_image(lua_State *L); + // hud_get_hotbar_selected_image(self) + static int l_hud_get_hotbar_selected_image(lua_State *L); + // set_sky(self, type, list) static int l_set_sky(lua_State *L); - // override_day_night_ratio(self, type, list) + // get_sky(self, type, list) + static int l_get_sky(lua_State *L); + + // override_day_night_ratio(self, type) static int l_override_day_night_ratio(lua_State *L); + // get_day_night_ratio(self) + static int l_get_day_night_ratio(lua_State *L); + // set_local_animation(self, {stand/idle}, {walk}, {dig}, {walk+dig}, frame_speed) static int l_set_local_animation(lua_State *L); + // get_local_animation(self) + static int l_get_local_animation(lua_State *L); + // set_eye_offset(self, v3f first pv, v3f third pv) static int l_set_eye_offset(lua_State *L); + // get_eye_offset(self) + static int l_get_eye_offset(lua_State *L); + // set_nametag_attributes(self, attributes) static int l_set_nametag_attributes(lua_State *L); diff --git a/src/server.cpp b/src/server.cpp index 2a34c8675..7cd92ed65 100644 --- a/src/server.cpp +++ b/src/server.cpp @@ -2915,31 +2915,54 @@ bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) { if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX) return false; + player->setHotbarItemcount(hotbar_itemcount); std::ostringstream os(std::ios::binary); writeS32(os, hotbar_itemcount); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str()); return true; } +s32 Server::hudGetHotbarItemcount(Player *player) { + if (!player) + return 0; + return player->getHotbarItemcount(); +} + void Server::hudSetHotbarImage(Player *player, std::string name) { if (!player) return; + player->setHotbarImage(name); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name); } +std::string Server::hudGetHotbarImage(Player *player) { + if (!player) + return ""; + return player->getHotbarImage(); +} + void Server::hudSetHotbarSelectedImage(Player *player, std::string name) { if (!player) return; + player->setHotbarSelectedImage(name); SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name); } +std::string Server::hudGetHotbarSelectedImage(Player *player) { + if (!player) + return ""; + + return player->getHotbarSelectedImage(); +} + bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed) { if (!player) return false; + player->setLocalAnimations(animation_frames, frame_speed); SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed); return true; } @@ -2949,6 +2972,8 @@ bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third) if (!player) return false; + player->eye_offset_first = first; + player->eye_offset_third = third; SendEyeOffset(player->peer_id, first, third); return true; } @@ -2959,6 +2984,7 @@ bool Server::setSky(Player *player, const video::SColor &bgcolor, if (!player) return false; + player->setSky(bgcolor, type, params); SendSetSky(player->peer_id, bgcolor, type, params); return true; } @@ -2969,6 +2995,7 @@ bool Server::overrideDayNightRatio(Player *player, bool do_override, if (!player) return false; + player->overrideDayNightRatio(do_override, ratio); SendOverrideDayNightRatio(player->peer_id, do_override, ratio); return true; } diff --git a/src/server.h b/src/server.h index 2030d6669..131c3c67b 100644 --- a/src/server.h +++ b/src/server.h @@ -343,8 +343,11 @@ public: bool hudChange(Player *player, u32 id, HudElementStat stat, void *value); bool hudSetFlags(Player *player, u32 flags, u32 mask); bool hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount); + s32 hudGetHotbarItemcount(Player *player); void hudSetHotbarImage(Player *player, std::string name); + std::string hudGetHotbarImage(Player *player); void hudSetHotbarSelectedImage(Player *player, std::string name); + std::string hudGetHotbarSelectedImage(Player *player); inline Address getPeerAddress(u16 peer_id) { return m_con.GetPeerAddress(peer_id); } diff --git a/src/serverobject.h b/src/serverobject.h index a8ec325a6..5873e4ab8 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -147,14 +147,22 @@ public: virtual void setArmorGroups(const ItemGroupList &armor_groups) {} + virtual ItemGroupList getArmorGroups() + { return ItemGroupList(); } virtual void setPhysicsOverride(float physics_override_speed, float physics_override_jump, float physics_override_gravity) {} virtual void setAnimation(v2f frames, float frame_speed, float frame_blend) {} + virtual void getAnimation(v2f *frames, float *frame_spee, float *frame_blend) + {} virtual void setBonePosition(const std::string &bone, v3f position, v3f rotation) {} + virtual void getBonePosition(const std::string &bone, v3f *position, v3f *lotation) + {} virtual void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation) {} + virtual void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation) + {} virtual ObjectProperties* accessObjectProperties() { return NULL; } virtual void notifyObjectPropertiesModified() |