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authorsfan5 <sfan5@live.de>2019-10-05 17:13:50 +0200
committersfan5 <sfan5@live.de>2019-10-05 18:15:26 +0200
commitdde062897657d43161b33739a79481cbd6b0baad (patch)
tree2aef1a6b385b85c277ced7eae90936c3ea585eae /src
parentad96df191b262aad311e28cba26d18316590bf28 (diff)
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Fix warnings in guiButton.h
Diffstat (limited to 'src')
-rw-r--r--src/gui/guiButton.h48
1 files changed, 25 insertions, 23 deletions
diff --git a/src/gui/guiButton.h b/src/gui/guiButton.h
index b6b0c126c..63e29ccfc 100644
--- a/src/gui/guiButton.h
+++ b/src/gui/guiButton.h
@@ -76,19 +76,19 @@ public:
virtual ~GUIButton();
//! called if an event happened.
- virtual bool OnEvent(const SEvent& event);
+ virtual bool OnEvent(const SEvent& event) override;
//! draws the element and its children
- virtual void draw();
+ virtual void draw() override;
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
- virtual void setOverrideFont(gui::IGUIFont* font=0);
+ virtual void setOverrideFont(gui::IGUIFont* font=0) override;
//! Gets the override font (if any)
- virtual gui::IGUIFont* getOverrideFont() const;
+ virtual gui::IGUIFont* getOverrideFont() const override;
//! Get the font which is used right now for drawing
- virtual gui::IGUIFont* getActiveFont() const;
+ virtual gui::IGUIFont* getActiveFont() const override;
//! Sets another color for the button text.
virtual void setOverrideColor(video::SColor color);
@@ -103,34 +103,36 @@ public:
virtual bool isOverrideColorEnabled(void) const;
//! Sets an image which should be displayed on the button when it is in the given state.
- virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image=0, const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));
+ virtual void setImage(gui::EGUI_BUTTON_IMAGE_STATE state,
+ video::ITexture* image=0,
+ const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0));
//! Sets an image which should be displayed on the button when it is in normal state.
- virtual void setImage(video::ITexture* image=0)
+ virtual void setImage(video::ITexture* image=0) override
{
setImage(gui::EGBIS_IMAGE_UP, image);
}
//! Sets an image which should be displayed on the button when it is in normal state.
- virtual void setImage(video::ITexture* image, const core::rect<s32>& pos)
+ virtual void setImage(video::ITexture* image, const core::rect<s32>& pos) override
{
setImage(gui::EGBIS_IMAGE_UP, image, pos);
}
//! Sets an image which should be displayed on the button when it is in pressed state.
- virtual void setPressedImage(video::ITexture* image=0)
+ virtual void setPressedImage(video::ITexture* image=0) override
{
setImage(gui::EGBIS_IMAGE_DOWN, image);
}
//! Sets an image which should be displayed on the button when it is in pressed state.
- virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos)
+ virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) override
{
setImage(gui::EGBIS_IMAGE_DOWN, image, pos);
}
//! Sets the sprite bank used by the button
- virtual void setSpriteBank(gui::IGUISpriteBank* bank=0);
+ virtual void setSpriteBank(gui::IGUISpriteBank* bank=0) override;
//! Sets the animated sprite for a specific button state
/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
@@ -163,34 +165,34 @@ public:
//! Sets if the button should behave like a push button. Which means it
//! can be in two states: Normal or Pressed. With a click on the button,
//! the user can change the state of the button.
- virtual void setIsPushButton(bool isPushButton=true);
+ virtual void setIsPushButton(bool isPushButton=true) override;
//! Checks whether the button is a push button
- virtual bool isPushButton() const;
+ virtual bool isPushButton() const override;
//! Sets the pressed state of the button if this is a pushbutton
- virtual void setPressed(bool pressed=true);
+ virtual void setPressed(bool pressed=true) override;
//! Returns if the button is currently pressed
- virtual bool isPressed() const;
+ virtual bool isPressed() const override;
//! Sets if the button should use the skin to draw its border
- virtual void setDrawBorder(bool border=true);
+ virtual void setDrawBorder(bool border=true) override;
//! Checks if the button face and border are being drawn
- virtual bool isDrawingBorder() const;
+ virtual bool isDrawingBorder() const override;
//! Sets if the alpha channel should be used for drawing images on the button (default is false)
- virtual void setUseAlphaChannel(bool useAlphaChannel=true);
+ virtual void setUseAlphaChannel(bool useAlphaChannel=true) override;
//! Checks if the alpha channel should be used for drawing images on the button
- virtual bool isAlphaChannelUsed() const;
+ virtual bool isAlphaChannelUsed() const override;
//! Sets if the button should scale the button images to fit
- virtual void setScaleImage(bool scaleImage=true);
+ virtual void setScaleImage(bool scaleImage=true) override;
//! Checks whether the button scales the used images
- virtual bool isScalingImage() const;
+ virtual bool isScalingImage() const override;
//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
virtual bool getClickShiftState() const
@@ -205,10 +207,10 @@ public:
}
//! Writes attributes of the element.
- virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;
+ virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const override;
//! Reads attributes of the element
- virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);
+ virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) override;