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authorANAND <ClobberXD@gmail.com>2019-08-21 18:34:47 +0530
committersfan5 <sfan5@live.de>2019-09-14 20:16:55 +0200
commite2d6445f2a64c45437f9762b891413142c4a66a3 (patch)
treea0fd8d7160f1647b9f65199edfec6fa1fffc7b59 /src
parent81c7f0ae044b1131ad082e5e705c5276f82ac6ce (diff)
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Fix LocalPlayer::isDead always returning false if player is immortal
Diffstat (limited to 'src')
-rw-r--r--src/client/localplayer.cpp5
-rw-r--r--src/client/localplayer.h2
2 files changed, 6 insertions, 1 deletions
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index 1b0b667c8..3007a86e3 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -732,6 +732,11 @@ v3f LocalPlayer::getEyeOffset() const
return v3f(0, BS * eye_height, 0);
}
+bool LocalPlayer::isDead() const
+{
+ return !getCAO()->isImmortal() && hp == 0;
+}
+
// 3D acceleration
void LocalPlayer::accelerate(const v3f &target_speed, const f32 max_increase_H,
const f32 max_increase_V, const bool use_pitch)
diff --git a/src/client/localplayer.h b/src/client/localplayer.h
index 252519aaa..539f1ba2a 100644
--- a/src/client/localplayer.h
+++ b/src/client/localplayer.h
@@ -149,7 +149,7 @@ public:
bool getAutojump() const { return m_autojump; }
- bool isDead() const { return hp <= 0; }
+ bool isDead() const;
inline void addVelocity(const v3f &vel)
{