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authorLoïc Blot <nerzhul@users.noreply.github.com>2020-04-16 08:25:48 +0200
committerGitHub <noreply@github.com>2020-04-16 08:25:48 +0200
commite8ac5a31cf12afcfddf8e3ed31e8038930edb06f (patch)
tree5bdc776c5bbe190e32e42899b455e6d16179e3b5 /src
parent62ae7adab2bebde04864c12543caefbffab24963 (diff)
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Optimize get_objects_inside_radius calls (#9671)
* Optimize getObjectsInsideRadius calls our previous implementation calls the ActiveObjectMgr to return ids and then lookup those ids in the same map and test each object Instead now we call the global map to return the pointers directly and we ask filtering when building the list using lamba. This drop double looping over ranges of active objects (and then filtered one) and drop x lookups on the map regarding the first call results
Diffstat (limited to 'src')
-rw-r--r--src/collision.cpp20
-rw-r--r--src/script/lua_api/l_env.cpp24
-rw-r--r--src/server/activeobjectmgr.cpp10
-rw-r--r--src/server/activeobjectmgr.h5
-rw-r--r--src/serverenvironment.cpp12
-rw-r--r--src/serverenvironment.h5
-rw-r--r--src/unittest/test_serveractiveobjectmgr.cpp18
7 files changed, 55 insertions, 39 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index d9fbd3202..6d24bc699 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -360,17 +360,19 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
// Calculate distance by speed, add own extent and 1.5m of tolerance
f32 distance = speed_f->getLength() * dtime +
box_0.getExtent().getLength() + 1.5f * BS;
- std::vector<u16> s_objects;
- s_env->getObjectsInsideRadius(s_objects, *pos_f, distance);
- for (u16 obj_id : s_objects) {
- ServerActiveObject *current = s_env->getActiveObject(obj_id);
-
- if (!self || (self != current &&
- self != current->getParent())) {
- objects.push_back((ActiveObject*)current);
+ // search for objects which are not us, or we are not its parent
+ // we directly use the callback to populate the result to prevent
+ // a useless result loop here
+ auto include_obj_cb = [self, &objects] (ServerActiveObject *obj) {
+ if (!self || (self != obj && self != obj->getParent())) {
+ objects.push_back((ActiveObject *)obj);
}
- }
+ return false;
+ };
+
+ std::vector<ServerActiveObject *> s_objects;
+ s_env->getObjectsInsideRadius(s_objects, *pos_f, distance, include_obj_cb);
}
}
diff --git a/src/script/lua_api/l_env.cpp b/src/script/lua_api/l_env.cpp
index 8c45a1510..831464d3b 100644
--- a/src/script/lua_api/l_env.cpp
+++ b/src/script/lua_api/l_env.cpp
@@ -681,22 +681,22 @@ int ModApiEnvMod::l_get_player_by_name(lua_State *L)
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
{
GET_ENV_PTR;
+ ScriptApiBase *script = getScriptApiBase(L);
// Do it
v3f pos = checkFloatPos(L, 1);
float radius = readParam<float>(L, 2) * BS;
- std::vector<u16> ids;
- env->getObjectsInsideRadius(ids, pos, radius);
- ScriptApiBase *script = getScriptApiBase(L);
- lua_createtable(L, ids.size(), 0);
- std::vector<u16>::const_iterator iter = ids.begin();
- for(u32 i = 0; iter != ids.end(); ++iter) {
- ServerActiveObject *obj = env->getActiveObject(*iter);
- if (!obj->isGone()) {
- // Insert object reference into table
- script->objectrefGetOrCreate(L, obj);
- lua_rawseti(L, -2, ++i);
- }
+ std::vector<ServerActiveObject *> objs;
+
+ auto include_obj_cb = [](ServerActiveObject *obj){ return !obj->isGone(); };
+ env->getObjectsInsideRadius(objs, pos, radius, include_obj_cb);
+
+ int i = 0;
+ lua_createtable(L, objs.size(), 0);
+ for (const auto obj : objs) {
+ // Insert object reference into table
+ script->objectrefGetOrCreate(L, obj);
+ lua_rawseti(L, -2, ++i);
}
return 1;
}
diff --git a/src/server/activeobjectmgr.cpp b/src/server/activeobjectmgr.cpp
index 984ae7794..1b8e31409 100644
--- a/src/server/activeobjectmgr.cpp
+++ b/src/server/activeobjectmgr.cpp
@@ -111,17 +111,19 @@ void ActiveObjectMgr::removeObject(u16 id)
}
// clang-format on
-void ActiveObjectMgr::getObjectsInsideRadius(
- const v3f &pos, float radius, std::vector<u16> &result)
+void ActiveObjectMgr::getObjectsInsideRadius(const v3f &pos, float radius,
+ std::vector<ServerActiveObject *> &result,
+ std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
float r2 = radius * radius;
for (auto &activeObject : m_active_objects) {
ServerActiveObject *obj = activeObject.second;
- u16 id = activeObject.first;
const v3f &objectpos = obj->getBasePosition();
if (objectpos.getDistanceFromSQ(pos) > r2)
continue;
- result.push_back(id);
+
+ if (!include_obj_cb || include_obj_cb(obj))
+ result.push_back(obj);
}
}
diff --git a/src/server/activeobjectmgr.h b/src/server/activeobjectmgr.h
index 5fea1bea6..bc2085499 100644
--- a/src/server/activeobjectmgr.h
+++ b/src/server/activeobjectmgr.h
@@ -35,8 +35,9 @@ public:
bool registerObject(ServerActiveObject *obj) override;
void removeObject(u16 id) override;
- void getObjectsInsideRadius(
- const v3f &pos, float radius, std::vector<u16> &result);
+ void getObjectsInsideRadius(const v3f &pos, float radius,
+ std::vector<ServerActiveObject *> &result,
+ std::function<bool(ServerActiveObject *obj)> include_obj_cb);
void getAddedActiveObjectsAroundPos(const v3f &player_pos, f32 radius,
f32 player_radius, std::set<u16> &current_objects,
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 739384673..27f0c1e3d 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -1608,14 +1608,12 @@ void ServerEnvironment::getSelectedActiveObjects(
const core::line3d<f32> &shootline_on_map,
std::vector<PointedThing> &objects)
{
- std::vector<u16> objectIds;
- getObjectsInsideRadius(objectIds, shootline_on_map.start,
- shootline_on_map.getLength() + 10.0f);
+ std::vector<ServerActiveObject *> objs;
+ getObjectsInsideRadius(objs, shootline_on_map.start,
+ shootline_on_map.getLength() + 10.0f, nullptr);
const v3f line_vector = shootline_on_map.getVector();
- for (u16 objectId : objectIds) {
- ServerActiveObject* obj = getActiveObject(objectId);
-
+ for (auto obj : objs) {
aabb3f selection_box;
if (!obj->getSelectionBox(&selection_box))
continue;
@@ -1630,7 +1628,7 @@ void ServerEnvironment::getSelectedActiveObjects(
if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
&current_intersection, &current_normal)) {
objects.emplace_back(
- (s16) objectId, current_intersection, current_normal,
+ (s16) obj->getId(), current_intersection, current_normal,
(current_intersection - shootline_on_map.start).getLengthSQ());
}
}
diff --git a/src/serverenvironment.h b/src/serverenvironment.h
index 55ecbd05f..f814b95c0 100644
--- a/src/serverenvironment.h
+++ b/src/serverenvironment.h
@@ -323,9 +323,10 @@ public:
bool swapNode(v3s16 p, const MapNode &n);
// Find all active objects inside a radius around a point
- void getObjectsInsideRadius(std::vector<u16> &objects, const v3f &pos, float radius)
+ void getObjectsInsideRadius(std::vector<ServerActiveObject *> &objects, const v3f &pos, float radius,
+ std::function<bool(ServerActiveObject *obj)> include_obj_cb)
{
- return m_ao_manager.getObjectsInsideRadius(pos, radius, objects);
+ return m_ao_manager.getObjectsInsideRadius(pos, radius, objects, include_obj_cb);
}
// Clear objects, loading and going through every MapBlock
diff --git a/src/unittest/test_serveractiveobjectmgr.cpp b/src/unittest/test_serveractiveobjectmgr.cpp
index 0806972ab..aa0047400 100644
--- a/src/unittest/test_serveractiveobjectmgr.cpp
+++ b/src/unittest/test_serveractiveobjectmgr.cpp
@@ -148,14 +148,26 @@ void TestServerActiveObjectMgr::testGetObjectsInsideRadius()
saomgr.registerObject(new TestServerActiveObject(p));
}
- std::vector<u16> result;
- saomgr.getObjectsInsideRadius(v3f(), 50, result);
+ std::vector<ServerActiveObject *> result;
+ saomgr.getObjectsInsideRadius(v3f(), 50, result, nullptr);
UASSERTCMP(int, ==, result.size(), 1);
result.clear();
- saomgr.getObjectsInsideRadius(v3f(), 750, result);
+ saomgr.getObjectsInsideRadius(v3f(), 750, result, nullptr);
UASSERTCMP(int, ==, result.size(), 2);
+ result.clear();
+ saomgr.getObjectsInsideRadius(v3f(), 750000, result, nullptr);
+ UASSERTCMP(int, ==, result.size(), 5);
+
+ result.clear();
+ auto include_obj_cb = [](ServerActiveObject *obj) {
+ return (obj->getBasePosition().X != 10);
+ };
+
+ saomgr.getObjectsInsideRadius(v3f(), 750000, result, include_obj_cb);
+ UASSERTCMP(int, ==, result.size(), 4);
+
clearSAOMgr(&saomgr);
}