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authorLoïc Blot <nerzhul@users.noreply.github.com>2020-05-05 08:38:18 +0200
committerGitHub <noreply@github.com>2020-05-05 08:38:18 +0200
commitf1a05d0f71d69641fd954daf68d13acad91114f1 (patch)
tree8134915502433a2ee61d4743cd718e1d0838f808 /src
parentcad5b987ad4720bd6a49d3604be9e81ea348f799 (diff)
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Fix broken client if openal cannot be opened (#9804)
Diffstat (limited to 'src')
-rw-r--r--src/client/clientlauncher.cpp2
-rw-r--r--src/client/game.cpp2
-rw-r--r--src/client/sound_openal.cpp33
-rw-r--r--src/gui/guiEngine.cpp4
4 files changed, 29 insertions, 12 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 2a9d6097f..f18915a55 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -105,7 +105,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
}
RenderingEngine::get_instance()->setupTopLevelWindow(PROJECT_NAME_C);
-
+
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
diff --git a/src/client/game.cpp b/src/client/game.cpp
index d1eb3bba2..1577a37db 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -1249,7 +1249,7 @@ bool Game::init(
bool Game::initSound()
{
#if USE_SOUND
- if (g_settings->getBool("enable_sound")) {
+ if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
infostream << "Attempting to use OpenAL audio" << std::endl;
sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
if (!sound)
diff --git a/src/client/sound_openal.cpp b/src/client/sound_openal.cpp
index d0f935a7a..20a651c1d 100644
--- a/src/client/sound_openal.cpp
+++ b/src/client/sound_openal.cpp
@@ -275,25 +275,38 @@ public:
m_device(nullptr, delete_alcdevice),
m_context(nullptr, delete_alccontext)
{
- if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
- throw std::runtime_error("Audio: Global Initialization: Device Open");
+ }
+
+ bool init()
+ {
+ if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice))) {
+ errorstream << "Audio: Global Initialization: Failed to open device" << std::endl;
+ return false;
+ }
if (!(m_context = unique_ptr_alccontext(
alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
- throw std::runtime_error("Audio: Global Initialization: Context Create");
+ errorstream << "Audio: Global Initialization: Failed to create context" << std::endl;
+ return false;
}
- if (!alcMakeContextCurrent(m_context.get()))
- throw std::runtime_error("Audio: Global Initialization: Context Current");
+ if (!alcMakeContextCurrent(m_context.get())) {
+ errorstream << "Audio: Global Initialization: Failed to make current context" << std::endl;
+ return false;
+ }
alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
- if (alGetError() != AL_NO_ERROR)
- throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
+ if (alGetError() != AL_NO_ERROR) {
+ errorstream << "Audio: Global Initialization: OpenAL Error " << alGetError() << std::endl;
+ return false;
+ }
infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
<< ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
<< std::endl;
+
+ return true;
}
~SoundManagerSingleton()
@@ -682,7 +695,11 @@ public:
std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
{
- return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
+ auto smg = std::make_shared<SoundManagerSingleton>();
+ if (!smg->init()) {
+ smg.reset();
+ }
+ return smg;
}
ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
diff --git a/src/gui/guiEngine.cpp b/src/gui/guiEngine.cpp
index 3107d64cd..b40707d01 100644
--- a/src/gui/guiEngine.cpp
+++ b/src/gui/guiEngine.cpp
@@ -144,10 +144,10 @@ GUIEngine::GUIEngine(JoystickController *joystick,
//create soundmanager
MenuMusicFetcher soundfetcher;
#if USE_SOUND
- if (g_settings->getBool("enable_sound"))
+ if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
#endif
- if(!m_sound_manager)
+ if (!m_sound_manager)
m_sound_manager = &dummySoundManager;
//create topleft header