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authorparamat <mat.gregory@virginmedia.com>2017-02-04 06:03:04 +0000
committerparamat <mat.gregory@virginmedia.com>2017-02-04 07:21:23 +0000
commit047168ca839677bd967d6186e22f5476e2264709 (patch)
treea94ad05f8b57fa67a7bc930dfd656a79a27ff6ad /src
parent8e4c11406e20a29ad659b99c840b5281941ae585 (diff)
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Mgv6: Add fallback node for gravel
Gravel now falls back to stone. Gravel is not a particularly fundamental node, allowing it to fall back to stone frees up subgames from having to include a gravel node. Non-blob-ore gravel is only present in mgv6 as extremely rare 'gravel biomes'.
Diffstat (limited to 'src')
-rw-r--r--src/mapgen_v6.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mapgen_v6.cpp b/src/mapgen_v6.cpp
index d4e3fa8d7..807bbe751 100644
--- a/src/mapgen_v6.cpp
+++ b/src/mapgen_v6.cpp
@@ -99,6 +99,8 @@ MapgenV6::MapgenV6(int mapgenid, MapgenV6Params *params, EmergeManager *emerge)
c_snowblock = ndef->getId("mapgen_snowblock");
c_ice = ndef->getId("mapgen_ice");
+ if (c_gravel == CONTENT_IGNORE)
+ c_gravel = c_stone;
if (c_desert_stone == CONTENT_IGNORE)
c_desert_stone = c_stone;
if (c_desert_sand == CONTENT_IGNORE)