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authorVanessa Ezekowitz <vanessaezekowitz@gmail.com>2014-12-19 12:24:31 +1000
committerCraig Robbins <kde.psych@gmail.com>2014-12-19 12:25:32 +1000
commit0d55f43977080435c6e67a2851fb343dc65e153c (patch)
treed5bb031de0d9e862d30129318c71e60f723c1e82 /src
parent7dbb3916cbc7f8650664db327ae35d72d3a872fb (diff)
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Fix visual_scale for plantlike nodes (again)
fixes #1989 move the plant to the bottom of its node properly, without affecting its scale. See isue #1989
Diffstat (limited to 'src')
-rw-r--r--src/content_mapblock.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 165073e52..b84b69629 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -1188,8 +1188,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
for (int i = 0; i < 4; i++)
{
vertices[i].Pos *= f.visual_scale;
- if (f.visual_scale < 1)
- vertices[i].Pos.Y -= BS/2 * (1 - f.visual_scale);
+ vertices[i].Pos.Y += BS/2 * (f.visual_scale - 1);
vertices[i].Pos += intToFloat(p, BS);
}