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author | Dániel Juhász <juhdanad@gmail.com> | 2017-08-24 06:31:33 +0000 |
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committer | SmallJoker <mk939@ymail.com> | 2018-06-03 17:31:59 +0200 |
commit | 2c450ed93f0217d4950bcd4d2be3d5d1b92d7a2d (patch) | |
tree | 84280f8b42af774bd588c5baac44e9e6b4ab8ab8 /src | |
parent | d9c7af109ada1e45074d4615b50b8aab2886c2e3 (diff) | |
download | minetest-2c450ed93f0217d4950bcd4d2be3d5d1b92d7a2d.tar.gz minetest-2c450ed93f0217d4950bcd4d2be3d5d1b92d7a2d.tar.bz2 minetest-2c450ed93f0217d4950bcd4d2be3d5d1b92d7a2d.zip |
Fix Android node selection distance (#6187)
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 3 | ||||
-rw-r--r-- | src/touchscreengui.h | 14 |
2 files changed, 17 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index 68acc81b7..facc68aea 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -3550,6 +3550,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) if ((g_settings->getBool("touchtarget")) && (g_touchscreengui)) { shootline = g_touchscreengui->getShootline(); + // Scale shootline to the acual distance the player can reach + shootline.end = shootline.start + + shootline.getVector().normalize() * BS * d; shootline.start += intToFloat(camera_offset, BS); shootline.end += intToFloat(camera_offset, BS); } diff --git a/src/touchscreengui.h b/src/touchscreengui.h index f4f1766c9..1f680ccb2 100644 --- a/src/touchscreengui.h +++ b/src/touchscreengui.h @@ -156,6 +156,14 @@ public: double getPitch() { return m_camera_pitch; } + /*! + * Returns a line which describes what the player is pointing at. + * The starting point and looking direction are significant, + * the line should be scaled to match its length to the actual distance + * the player can reach. + * The line starts at the camera and ends on the camera's far plane. + * The coordinates do not contain the camera offset. + */ line3d<f32> getShootline() { return m_shootline; } void step(float dtime); @@ -180,6 +188,12 @@ private: double m_camera_yaw_change; double m_camera_pitch; + /*! + * A line starting at the camera and pointing towards the + * selected object. + * The line ends on the camera's far plane. + * The coordinates do not contain the camera offset. + */ line3d<f32> m_shootline; rect<s32> m_control_pad_rect; |