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author | paramat <mat.gregory@virginmedia.com> | 2017-05-07 01:48:42 +0100 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-05-07 06:10:13 +0100 |
commit | 2d5bd7f414f8b8107254490af2360d6e29f1a8d2 (patch) | |
tree | 53f4ebba5f4d4a0c24098a2e51174962116be59c /src | |
parent | d0678948165768472fc940c03e78cba787f49ea5 (diff) | |
download | minetest-2d5bd7f414f8b8107254490af2360d6e29f1a8d2.tar.gz minetest-2d5bd7f414f8b8107254490af2360d6e29f1a8d2.tar.bz2 minetest-2d5bd7f414f8b8107254490af2360d6e29f1a8d2.zip |
Player properties: Set correct default collisionbox
Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.
Improve docs for custom player collisionbox feature and reformat nearby lines.
Diffstat (limited to 'src')
-rw-r--r-- | src/content_sao.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index 20b0396cd..f1a4df056 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -798,7 +798,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id m_prop.hp_max = PLAYER_MAX_HP; m_prop.physical = false; m_prop.weight = PLAYER_DEFAULT_WEIGHT; - m_prop.collisionbox = aabb3f(-1/3.,-1.0,-1/3., 1/3.,1.0,1/3.); + m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f); // start of default appearance, this should be overwritten by LUA m_prop.visual = "upright_sprite"; m_prop.visual_size = v2f(1, 2); |