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authorPerttu Ahola <celeron55@gmail.com>2011-04-04 02:05:12 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-04 02:05:12 +0300
commit2f466726e6e8c318d3277eff6d987197c13e8bd3 (patch)
tree89f611198b6ccf2c0175af9541b3afebb328f48b /src
parente0f7bd4d57bf0c9b497c4d0bb73f7bd4d5cc0643 (diff)
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Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp468
-rw-r--r--src/client.h169
-rw-r--r--src/main.cpp16
-rw-r--r--src/map.cpp27
-rw-r--r--src/mapblock.cpp368
-rw-r--r--src/mapblock.h39
-rw-r--r--src/utility.h9
7 files changed, 714 insertions, 382 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 357cbe368..e381fbce3 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -26,24 +26,38 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <sstream>
#include "porting.h"
-void * ClientUpdateThread::Thread()
+void * MeshUpdateThread::Thread()
{
ThreadStarted();
DSTACK(__FUNCTION_NAME);
BEGIN_DEBUG_EXCEPTION_HANDLER
-
+
while(getRun())
{
- //m_client->asyncStep();
+ QueuedMeshUpdate *q = m_queue_in.pop();
+ if(q == NULL)
+ {
+ sleep_ms(50);
+ continue;
+ }
+
+ scene::SMesh *mesh_new = NULL;
+ mesh_new = makeMapBlockMesh(q->data);
+
+ MeshUpdateResult r;
+ r.p = q->p;
+ r.mesh = mesh_new;
+ r.ack_block_to_server = q->ack_block_to_server;
- //m_client->updateSomeExpiredMeshes();
+ /*dstream<<"MeshUpdateThread: Processed "
+ <<"("<<q->p.X<<","<<q->p.Y<<","<<q->p.Z<<")"
+ <<std::endl;*/
- bool was = m_client->AsyncProcessData();
+ m_queue_out.push_back(r);
- if(was == false)
- sleep_ms(10);
+ delete q;
}
END_DEBUG_EXCEPTION_HANDLER
@@ -55,7 +69,7 @@ Client::Client(
IrrlichtDevice *device,
const char *playername,
MapDrawControl &control):
- m_thread(this),
+ m_mesh_update_thread(),
m_env(
new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
@@ -67,7 +81,6 @@ Client::Client(
camera_position(0,0,0),
camera_direction(0,0,1),
m_server_ser_ver(SER_FMT_VER_INVALID),
- m_step_dtime(0.0),
m_inventory_updated(false),
m_time_of_day(0)
{
@@ -77,19 +90,16 @@ Client::Client(
m_avg_rtt_timer = 0.0;
m_playerpos_send_timer = 0.0;
- //m_fetchblock_mutex.Init();
- m_incoming_queue_mutex.Init();
- m_env_mutex.Init();
- m_con_mutex.Init();
- m_step_dtime_mutex.Init();
+ //m_env_mutex.Init();
+ //m_con_mutex.Init();
- m_thread.Start();
+ m_mesh_update_thread.Start();
/*
Add local player
*/
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = new LocalPlayer();
@@ -102,26 +112,26 @@ Client::Client(
Client::~Client()
{
{
- JMutexAutoLock conlock(m_con_mutex);
+ //JMutexAutoLock conlock(m_con_mutex); //bulk comment-out
m_con.Disconnect();
}
- m_thread.setRun(false);
- while(m_thread.IsRunning())
+ m_mesh_update_thread.setRun(false);
+ while(m_mesh_update_thread.IsRunning())
sleep_ms(100);
}
void Client::connect(Address address)
{
DSTACK(__FUNCTION_NAME);
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.setTimeoutMs(0);
m_con.Connect(address);
}
bool Client::connectedAndInitialized()
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
if(m_con.Connected() == false)
return false;
@@ -152,7 +162,7 @@ void Client::step(float dtime)
{
//TimeTaker timer("m_con_mutex + m_con.RunTimeouts()", m_device);
// 0ms
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.RunTimeouts(dtime);
}
@@ -188,7 +198,7 @@ void Client::step(float dtime)
//counter = 180.0;
counter = 60.0;
- JMutexAutoLock lock(m_env_mutex);
+ //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
core::list<v3s16> deleted_blocks;
@@ -217,7 +227,7 @@ void Client::step(float dtime)
*/
// Env is locked so con can be locked.
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
core::list<v3s16>::Iterator i = deleted_blocks.begin();
core::list<v3s16> sendlist;
@@ -271,7 +281,7 @@ void Client::step(float dtime)
{
counter = 2.0;
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *myplayer = m_env.getLocalPlayer();
assert(myplayer != NULL);
@@ -299,7 +309,7 @@ void Client::step(float dtime)
{
// 0ms
- JMutexAutoLock lock(m_env_mutex);
+ //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
// Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
@@ -335,7 +345,7 @@ void Client::step(float dtime)
if(counter >= 10)
{
counter = 0.0;
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// connectedAndInitialized() is true, peer exists.
con::Peer *peer = m_con.GetPeer(PEER_ID_SERVER);
dstream<<DTIME<<"Client: avg_rtt="<<peer->avg_rtt<<std::endl;
@@ -351,31 +361,50 @@ void Client::step(float dtime)
}
}
- /*{
- JMutexAutoLock lock(m_step_dtime_mutex);
- m_step_dtime += dtime;
- }*/
-}
-
-#if 0
-float Client::asyncStep()
-{
- DSTACK(__FUNCTION_NAME);
- //dstream<<"Client::asyncStep()"<<std::endl;
-
- /*float dtime;
+ /*
+ Replace updated meshes
+ */
{
- JMutexAutoLock lock1(m_step_dtime_mutex);
- if(m_step_dtime < 0.001)
- return 0.0;
- dtime = m_step_dtime;
- m_step_dtime = 0.0;
- }
+ //JMutexAutoLock lock(m_env_mutex); //bulk comment-out
- return dtime;*/
- return 0.0;
+ //TimeTaker timer("** Processing mesh update result queue");
+ // 0ms
+
+ /*dstream<<"Mesh update result queue size is "
+ <<m_mesh_update_thread.m_queue_out.size()
+ <<std::endl;*/
+
+ while(m_mesh_update_thread.m_queue_out.size() > 0)
+ {
+ MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_front();
+ MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
+ if(block)
+ {
+ block->replaceMesh(r.mesh);
+ }
+ if(r.ack_block_to_server)
+ {
+ /*
+ Acknowledge block
+ */
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+ u32 replysize = 2+1+6;
+ SharedBuffer<u8> reply(replysize);
+ writeU16(&reply[0], TOSERVER_GOTBLOCKS);
+ reply[2] = 1;
+ writeV3S16(&reply[3], r.p);
+ // Send as reliable
+ m_con.Send(PEER_ID_SERVER, 1, reply, true);
+ }
+ }
+ }
}
-#endif
// Virtual methods from con::PeerHandler
void Client::peerAdded(con::Peer *peer)
@@ -420,7 +449,7 @@ void Client::Receive()
u32 datasize;
{
//TimeTaker t1("con mutex and receive", m_device);
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
datasize = m_con.Receive(sender_peer_id, *data, data_maxsize);
}
//TimeTaker t1("ProcessData", m_device);
@@ -460,7 +489,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
con::Peer *peer;
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// All data is coming from the server
// PeerNotFoundException is handled by caller.
peer = m_con.GetPeer(PEER_ID_SERVER);
@@ -499,7 +528,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
v3f playerpos_f = intToFloat(playerpos_s16, BS) - v3f(0, BS/2, 0);
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
// Set player position
Player *player = m_env.getLocalPlayer();
@@ -569,13 +598,138 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
addNode(p, n);
}
+ else if(command == TOCLIENT_BLOCKDATA)
+ {
+ // Ignore too small packet
+ if(datasize < 8)
+ return;
+
+ v3s16 p;
+ p.X = readS16(&data[2]);
+ p.Y = readS16(&data[4]);
+ p.Z = readS16(&data[6]);
+
+ /*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
+ <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
+ /*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
+ <<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
+
+ std::string datastring((char*)&data[8], datasize-8);
+ std::istringstream istr(datastring, std::ios_base::binary);
+
+ MapSector *sector;
+ MapBlock *block;
+
+ { //envlock
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
+
+ v2s16 p2d(p.X, p.Z);
+ sector = m_env.getMap().emergeSector(p2d);
+
+ v2s16 sp = sector->getPos();
+ if(sp != p2d)
+ {
+ dstream<<"ERROR: Got sector with getPos()="
+ <<"("<<sp.X<<","<<sp.Y<<"), tried to get"
+ <<"("<<p2d.X<<","<<p2d.Y<<")"<<std::endl;
+ }
+
+ assert(sp == p2d);
+ //assert(sector->getPos() == p2d);
+
+ //TimeTaker timer("MapBlock deSerialize");
+ // 0ms
+
+ try{
+ block = sector->getBlockNoCreate(p.Y);
+ /*
+ Update an existing block
+ */
+ //dstream<<"Updating"<<std::endl;
+ block->deSerialize(istr, ser_version);
+ //block->setChangedFlag();
+ }
+ catch(InvalidPositionException &e)
+ {
+ /*
+ Create a new block
+ */
+ //dstream<<"Creating new"<<std::endl;
+ block = new MapBlock(&m_env.getMap(), p);
+ block->deSerialize(istr, ser_version);
+ sector->insertBlock(block);
+ //block->setChangedFlag();
+
+ //DEBUG
+ /*NodeMod mod;
+ mod.type = NODEMOD_CHANGECONTENT;
+ mod.param = CONTENT_MESE;
+ block->setTempMod(v3s16(8,10,8), mod);
+ block->setTempMod(v3s16(8,9,8), mod);
+ block->setTempMod(v3s16(8,8,8), mod);
+ block->setTempMod(v3s16(8,7,8), mod);
+ block->setTempMod(v3s16(8,6,8), mod);*/
+#if 0
+ /*
+ Add some coulds
+ Well, this is a dumb way to do it, they should just
+ be drawn as separate objects. But the looks of them
+ can be tested this way.
+ */
+ if(p.Y == 3)
+ {
+ NodeMod mod;
+ mod.type = NODEMOD_CHANGECONTENT;
+ mod.param = CONTENT_CLOUD;
+ v3s16 p2;
+ p2.Y = 8;
+ for(p2.X=3; p2.X<=13; p2.X++)
+ for(p2.Z=3; p2.Z<=13; p2.Z++)
+ {
+ block->setTempMod(p2, mod);
+ }
+ }
+#endif
+ }
+ } //envlock
+
+#if 0
+ /*
+ Acknowledge block
+ */
+ /*
+ [0] u16 command
+ [2] u8 count
+ [3] v3s16 pos_0
+ [3+6] v3s16 pos_1
+ ...
+ */
+ u32 replysize = 2+1+6;
+ SharedBuffer<u8> reply(replysize);
+ writeU16(&reply[0], TOSERVER_GOTBLOCKS);
+ reply[2] = 1;
+ writeV3S16(&reply[3], p);
+ // Send as reliable
+ m_con.Send(PEER_ID_SERVER, 1, reply, true);
+#endif
+
+ /*
+ Update Mesh of this block and blocks at x-, y- and z-.
+ Environment should not be locked as it interlocks with the
+ main thread, from which is will want to retrieve textures.
+ */
+
+ //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
+
+ addUpdateMeshTaskWithEdge(p, true);
+ }
else if(command == TOCLIENT_PLAYERPOS)
{
dstream<<"WARNING: Received deprecated TOCLIENT_PLAYERPOS"
<<std::endl;
/*u16 our_peer_id;
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
@@ -587,7 +741,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}*/
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u32 player_size = 2+12+12+4+4;
@@ -641,7 +795,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
u16 our_peer_id;
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
// Cancel if we don't have a peer id
@@ -655,7 +809,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
//dstream<<DTIME<<"Client: Server reports players:"<<std::endl;
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u32 item_size = 2+PLAYERNAME_SIZE;
u32 player_count = (datasize-2) / item_size;
@@ -754,7 +908,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
//dstream<<"Client received TOCLIENT_SECTORMETA"<<std::endl;
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
std::string datastring((char*)&data[2], datasize-2);
std::istringstream is(datastring, std::ios_base::binary);
@@ -788,7 +942,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{ //envlock
//TimeTaker t2("mutex locking", m_device);
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
//t2.stop();
//TimeTaker t3("istringstream init", m_device);
@@ -823,7 +977,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
u8 buf[12];
@@ -981,7 +1135,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u16 time = readU16(&data[2]);
time = time % 24000;
- m_time_of_day.set(time);
+ m_time_of_day = time;
//dstream<<"Client: time="<<time<<std::endl;
/*
@@ -992,9 +1146,9 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
12000 = midday
*/
{
- u32 dr = time_to_daynight_ratio(m_time_of_day.get());
+ u32 dr = time_to_daynight_ratio(m_time_of_day);
- dstream<<"Client: time_of_day="<<m_time_of_day.get()
+ dstream<<"Client: time_of_day="<<m_time_of_day
<<", dr="<<dr
<<std::endl;
@@ -1070,7 +1224,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
u16 id = readU16((u8*)buf);
// Remove it
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.removeActiveObject(id);
}
}
@@ -1087,7 +1241,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
std::string data = deSerializeLongString(is);
// Add it
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.addActiveObject(id, type, data);
}
}
@@ -1130,12 +1284,18 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
}
// Pass on to the environment
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
m_env.processActiveObjectMessage(id, message);
}
}
}
}
+ else
+ {
+ dout_client<<DTIME<<"WARNING: Client: Ignoring unknown command "
+ <<command<<std::endl;
+ }
+#if 0
// Default to queueing it (for slow commands)
else
{
@@ -1144,8 +1304,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
IncomingPacket packet(data, datasize);
m_incoming_queue.push_back(packet);
}
+#endif
}
+#if 0
/*
Returns true if there was something in queue
*/
@@ -1158,7 +1320,7 @@ bool Client::AsyncProcessPacket()
con::Peer *peer;
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
// All data is coming from the server
peer = m_con.GetPeer(PEER_ID_SERVER);
}
@@ -1192,7 +1354,6 @@ bool Client::AsyncProcessPacket()
/*dout_client<<DTIME<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
-
/*dstream<<DTIME<<"Client: Thread: BLOCKDATA for ("
<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;*/
@@ -1203,7 +1364,7 @@ bool Client::AsyncProcessPacket()
MapBlock *block;
{ //envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
v2s16 p2d(p.X, p.Z);
sector = m_env.getMap().emergeSector(p2d);
@@ -1218,6 +1379,9 @@ bool Client::AsyncProcessPacket()
assert(sp == p2d);
//assert(sector->getPos() == p2d);
+
+ //TimeTaker timer("MapBlock deSerialize");
+ // 0ms
try{
block = sector->getBlockNoCreate(p.Y);
@@ -1248,13 +1412,14 @@ bool Client::AsyncProcessPacket()
block->setTempMod(v3s16(8,8,8), mod);
block->setTempMod(v3s16(8,7,8), mod);
block->setTempMod(v3s16(8,6,8), mod);*/
-
+#if 0
/*
Add some coulds
Well, this is a dumb way to do it, they should just
- be drawn as separate objects.
+ be drawn as separate objects. But the looks of them
+ can be tested this way.
*/
- /*if(p.Y == 3)
+ if(p.Y == 3)
{
NodeMod mod;
mod.type = NODEMOD_CHANGECONTENT;
@@ -1266,7 +1431,8 @@ bool Client::AsyncProcessPacket()
{
block->setTempMod(p2, mod);
}
- }*/
+ }
+#endif
}
} //envlock
@@ -1294,7 +1460,20 @@ bool Client::AsyncProcessPacket()
main thread, from which is will want to retrieve textures.
*/
- m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
+ //m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
+
+ MeshMakeData data;
+ {
+ //TimeTaker timer("data fill");
+ // 0ms
+ data.fill(getDayNightRatio(), block);
+ }
+ {
+ TimeTaker timer("make mesh");
+ scene::SMesh *mesh_new = NULL;
+ mesh_new = makeMapBlockMesh(&data);
+ block->replaceMesh(mesh_new);
+ }
}
else
{
@@ -1323,13 +1502,15 @@ bool Client::AsyncProcessData()
}
return false;
}
+#endif
void Client::Send(u16 channelnum, SharedBuffer<u8> data, bool reliable)
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
m_con.Send(PEER_ID_SERVER, channelnum, data, reliable);
}
+#if 0
IncomingPacket Client::getPacket()
{
JMutexAutoLock lock(m_incoming_queue_mutex);
@@ -1349,6 +1530,7 @@ IncomingPacket Client::getPacket()
m_incoming_queue.erase(i);
return packet;
}
+#endif
void Client::groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item)
@@ -1496,7 +1678,7 @@ void Client::sendChatMessage(const std::wstring &message)
void Client::sendPlayerPos()
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *myplayer = m_env.getLocalPlayer();
if(myplayer == NULL)
@@ -1504,7 +1686,7 @@ void Client::sendPlayerPos()
u16 our_peer_id;
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
our_peer_id = m_con.GetPeerID();
}
@@ -1543,7 +1725,7 @@ void Client::sendPlayerPos()
void Client::removeNode(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
core::map<v3s16, MapBlock*> modified_blocks;
@@ -1567,7 +1749,7 @@ void Client::removeNode(v3s16 p)
void Client::addNode(v3s16 p, MapNode n)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
TimeTaker timer1("Client::addNode()");
@@ -1601,19 +1783,19 @@ void Client::updateCamera(v3f pos, v3f dir)
MapNode Client::getNode(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getMap().getNode(p);
}
NodeMetadata* Client::getNodeMetadataClone(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getMap().getNodeMetadataClone(p);
}
v3f Client::getPlayerPosition()
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
return player->getPosition();
@@ -1621,7 +1803,7 @@ v3f Client::getPlayerPosition()
void Client::setPlayerControl(PlayerControl &control)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
player->control = control;
@@ -1632,7 +1814,7 @@ void Client::setPlayerControl(PlayerControl &control)
bool Client::getLocalInventoryUpdated()
{
// m_inventory_updated is behind envlock
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
bool updated = m_inventory_updated;
m_inventory_updated = false;
return updated;
@@ -1641,7 +1823,7 @@ bool Client::getLocalInventoryUpdated()
// Copies the inventory of the local player to parameter
void Client::getLocalInventory(Inventory &dst)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
Player *player = m_env.getLocalPlayer();
assert(player != NULL);
dst = player->inventory;
@@ -1653,7 +1835,7 @@ MapBlockObject * Client::getSelectedObject(
core::line3d<f32> shootline_on_map
)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
core::array<DistanceSortedObject> objects;
@@ -1715,12 +1897,12 @@ MapBlockObject * Client::getSelectedObject(
void Client::printDebugInfo(std::ostream &os)
{
//JMutexAutoLock lock1(m_fetchblock_mutex);
- JMutexAutoLock lock2(m_incoming_queue_mutex);
+ /*JMutexAutoLock lock2(m_incoming_queue_mutex);
os<<"m_incoming_queue.getSize()="<<m_incoming_queue.getSize()
//<<", m_fetchblock_history.size()="<<m_fetchblock_history.size()
//<<", m_opt_not_found_history.size()="<<m_opt_not_found_history.size()
- <<std::endl;
+ <<std::endl;*/
}
/*s32 Client::getDayNightIndex()
@@ -1731,63 +1913,87 @@ void Client::printDebugInfo(std::ostream &os)
u32 Client::getDayNightRatio()
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
return m_env.getDayNightRatio();
}
-/*void Client::updateSomeExpiredMeshes()
+void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server)
{
- TimeTaker timer("updateSomeExpiredMeshes()", g_device);
+ /*dstream<<"Client::addUpdateMeshTask(): "
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<std::endl;*/
+
+ MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
+ if(b == NULL)
+ return;
+
+ /*
+ Create a task to update the mesh of the block
+ */
+
+ MeshMakeData *data = new MeshMakeData;
- Player *player;
{
- JMutexAutoLock envlock(m_env_mutex);
- player = m_env.getLocalPlayer();
+ //TimeTaker timer("data fill");
+ // 0ms
+ data->fill(getDayNightRatio(), b);
}
- u32 daynight_ratio = getDayNightRatio();
-
- v3f playerpos = player->getPosition();
- v3f playerspeed = player->getSpeed();
-
- v3s16 center_nodepos = floatToInt(playerpos, BS);
- v3s16 center = getNodeBlockPos(center_nodepos);
-
- u32 counter = 0;
+ // Debug wait
+ //while(m_mesh_update_thread.m_queue_in.size() > 0) sleep_ms(10);
+
+ // Add task to queue
+ m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server);
- s16 d_max = 5;
+ /*dstream<<"Mesh update input queue size is "
+ <<m_mesh_update_thread.m_queue_in.size()
+ <<std::endl;*/
- for(s16 d = 0; d <= d_max; d++)
+#if 0
+ // Temporary test: make mesh directly in here
{
- core::list<v3s16> list;
- getFacePositions(list, d);
-
- core::list<v3s16>::Iterator li;
- for(li=list.begin(); li!=list.end(); li++)
- {
- v3s16 p = *li + center;
- MapBlock *block = NULL;
- try
- {
- //JMutexAutoLock envlock(m_env_mutex);
- block = m_env.getMap().getBlockNoCreate(p);
- }
- catch(InvalidPositionException &e)
- {
- }
-
- if(block == NULL)
- continue;
+ //TimeTaker timer("make mesh");
+ // 10ms
+ scene::SMesh *mesh_new = NULL;
+ mesh_new = makeMapBlockMesh(data);
+ b->replaceMesh(mesh_new);
+ delete data;
+ }
+#endif
- if(block->getMeshExpired() == false)
- continue;
+ b->setMeshExpired(false);
+}
- block->updateMesh(daynight_ratio);
+void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server)
+{
+ /*{
+ v3s16 p = blockpos;
+ dstream<<"Client::addUpdateMeshTaskWithEdge(): "
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<std::endl;
+ }*/
- counter++;
- if(counter >= 5)
- return;
- }
+ try{
+ v3s16 p = blockpos + v3s16(0,0,0);
+ //MapBlock *b = m_env.getMap().getBlockNoCreate(p);
+ addUpdateMeshTask(p, ack_to_server);
}
-}*/
+ catch(InvalidPositionException &e){}
+ // Leading edge
+ try{
+ v3s16 p = blockpos + v3s16(-1,0,0);
+ addUpdateMeshTask(p);
+ }
+ catch(InvalidPositionException &e){}
+ try{
+ v3s16 p = blockpos + v3s16(0,-1,0);
+ addUpdateMeshTask(p);
+ }
+ catch(InvalidPositionException &e){}
+ try{
+ v3s16 p = blockpos + v3s16(0,0,-1);
+ addUpdateMeshTask(p);
+ }
+ catch(InvalidPositionException &e){}
+}
diff --git a/src/client.h b/src/client.h
index c6002a469..d46b51a0a 100644
--- a/src/client.h
+++ b/src/client.h
@@ -37,23 +37,144 @@ public:
{}
};
-class Client;
+struct QueuedMeshUpdate
+{
+ v3s16 p;
+ MeshMakeData *data;
+ bool ack_block_to_server;
+
+ QueuedMeshUpdate():
+ p(-1337,-1337,-1337),
+ data(NULL),
+ ack_block_to_server(false)
+ {
+ }
+
+ ~QueuedMeshUpdate()
+ {
+ if(data)
+ delete data;
+ }
+};
+
+/*
+ A thread-safe queue of mesh update tasks
+*/
+class MeshUpdateQueue
+{
+public:
+ MeshUpdateQueue()
+ {
+ m_mutex.Init();
+ }
+
+ ~MeshUpdateQueue()
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ delete q;
+ }
+ }
+
+ /*
+ peer_id=0 adds with nobody to send to
+ */
+ void addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server)
+ {
+ DSTACK(__FUNCTION_NAME);
+
+ assert(data);
+
+ JMutexAutoLock lock(m_mutex);
+
+ /*
+ Find if block is already in queue.
+ If it is, update the data and quit.
+ */
+ core::list<QueuedMeshUpdate*>::Iterator i;
+ for(i=m_queue.begin(); i!=m_queue.end(); i++)
+ {
+ QueuedMeshUpdate *q = *i;
+ if(q->p == p)
+ {
+ if(q->data)
+ delete q->data;
+ q->data = data;
+ if(ack_block_to_server)
+ q->ack_block_to_server = true;
+ return;
+ }
+ }
+
+ /*
+ Add the block
+ */
+ QueuedMeshUpdate *q = new QueuedMeshUpdate;
+ q->p = p;
+ q->data = data;
+ q->ack_block_to_server = ack_block_to_server;
+ m_queue.push_back(q);
+ }
+
+ // Returned pointer must be deleted
+ // Returns NULL if queue is empty
+ QueuedMeshUpdate * pop()
+ {
+ JMutexAutoLock lock(m_mutex);
+
+ core::list<QueuedMeshUpdate*>::Iterator i = m_queue.begin();
+ if(i == m_queue.end())
+ return NULL;
+ QueuedMeshUpdate *q = *i;
+ m_queue.erase(i);
+ return q;
+ }
+
+ u32 size()
+ {
+ JMutexAutoLock lock(m_mutex);
+ return m_queue.size();
+ }
+
+private:
+ core::list<QueuedMeshUpdate*> m_queue;
+ JMutex m_mutex;
+};
-class ClientUpdateThread : public SimpleThread
+struct MeshUpdateResult
{
- Client *m_client;
+ v3s16 p;
+ scene::SMesh *mesh;
+ bool ack_block_to_server;
+
+ MeshUpdateResult():
+ p(-1338,-1338,-1338),
+ mesh(NULL),
+ ack_block_to_server(false)
+ {
+ }
+};
+class MeshUpdateThread : public SimpleThread
+{
public:
- ClientUpdateThread(Client *client):
- SimpleThread(),
- m_client(client)
+ MeshUpdateThread()
{
}
void * Thread();
+
+ MeshUpdateQueue m_queue_in;
+
+ MutexedQueue<MeshUpdateResult> m_queue_out;
};
+#if 0
struct IncomingPacket
{
IncomingPacket()
@@ -101,13 +222,15 @@ struct IncomingPacket
u32 m_datalen;
s32 *m_refcount;
};
+#endif
class Client : public con::PeerHandler
{
public:
/*
- NOTE: Every public method should be thread-safe
+ NOTE: Nothing is thread-safe here.
*/
+
Client(
IrrlichtDevice *device,
const char *playername,
@@ -147,7 +270,7 @@ public:
void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);
// Pops out a packet from the packet queue
- IncomingPacket getPacket();
+ //IncomingPacket getPacket();
void groundAction(u8 action, v3s16 nodepos_undersurface,
v3s16 nodepos_oversurface, u16 item);
@@ -196,7 +319,7 @@ public:
void setTempMod(v3s16 p, NodeMod mod)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
@@ -212,7 +335,7 @@ public:
}
void clearTempMod(v3s16 p)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
assert(m_env.getMap().mapType() == MAPTYPE_CLIENT);
core::map<v3s16, MapBlock*> affected_blocks;
@@ -229,7 +352,7 @@ public:
float getAvgRtt()
{
- JMutexAutoLock lock(m_con_mutex);
+ //JMutexAutoLock lock(m_con_mutex); //bulk comment-out
con::Peer *peer = m_con.GetPeerNoEx(PEER_ID_SERVER);
if(peer == NULL)
return 0.0;
@@ -246,7 +369,7 @@ public:
void addChatMessage(const std::wstring &message)
{
- JMutexAutoLock envlock(m_env_mutex);
+ //JMutexAutoLock envlock(m_env_mutex); //bulk comment-out
LocalPlayer *player = m_env.getLocalPlayer();
assert(player != NULL);
std::wstring name = narrow_to_wide(player->getName());
@@ -256,6 +379,13 @@ public:
u64 getMapSeed(){ return m_map_seed; }
+ /*
+ These are not thread-safe
+ */
+ void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false);
+ // Including blocks at appropriate edges
+ void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false);
+
private:
// Virtual methods from con::PeerHandler
@@ -275,19 +405,11 @@ private:
float m_avg_rtt_timer;
float m_playerpos_send_timer;
- ClientUpdateThread m_thread;
+ MeshUpdateThread m_mesh_update_thread;
- // NOTE: If connection and environment are both to be locked,
- // environment shall be locked first.
-
ClientEnvironment m_env;
- JMutex m_env_mutex;
con::Connection m_con;
- JMutex m_con_mutex;
-
- core::list<IncomingPacket> m_incoming_queue;
- JMutex m_incoming_queue_mutex;
IrrlichtDevice *m_device;
@@ -297,9 +419,6 @@ private:
// Server serialization version
u8 m_server_ser_ver;
- float m_step_dtime;
- JMutex m_step_dtime_mutex;
-
// This is behind m_env_mutex.
bool m_inventory_updated;
@@ -308,7 +427,7 @@ private:
PacketCounter m_packetcounter;
// Received from the server. 0-23999
- MutexedVariable<u32> m_time_of_day;
+ u32 m_time_of_day;
// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
//s32 m_daynight_i;
diff --git a/src/main.cpp b/src/main.cpp
index a901163df..3ddac369d 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -482,8 +482,8 @@ Inventory local_inventory;
u16 g_selected_item = 0;
-bool g_show_map_plot = false;
-bool g_refresh_map_plot = false;
+/*bool g_show_map_plot = false;
+bool g_refresh_map_plot = false;*/
/*
Debug streams
@@ -601,7 +601,7 @@ public:
if(event.KeyInput.PressedDown)
{
//dstream<<"Pressed key: "<<(char)event.KeyInput.Key<<std::endl;
- if(g_show_map_plot)
+ /*if(g_show_map_plot)
{
if(event.KeyInput.Key == irr::KEY_ESCAPE
|| event.KeyInput.Key == irr::KEY_KEY_M)
@@ -609,7 +609,7 @@ public:
g_show_map_plot = false;
}
return true;
- }
+ }*/
/*
Launch menus
@@ -685,13 +685,13 @@ public:
}
// Map plot
- if(event.KeyInput.Key == irr::KEY_KEY_M)
+ /*if(event.KeyInput.Key == irr::KEY_KEY_M)
{
dstream<<"Map plot requested"<<std::endl;
g_show_map_plot = !g_show_map_plot;
if(g_show_map_plot)
g_refresh_map_plot = true;
- }
+ }*/
}
}
@@ -2282,7 +2282,7 @@ int main(int argc, char *argv[])
//std::cout<<"busytime_u32="<<busytime_u32<<std::endl;
- // Absolutelu necessary for wine!
+ // Necessary for device->getTimer()->getTime()
device->run();
/*
@@ -2306,7 +2306,7 @@ int main(int argc, char *argv[])
}
}
- // Absolutelu necessary for wine!
+ // Necessary for device->getTimer()->getTime()
device->run();
/*
diff --git a/src/map.cpp b/src/map.cpp
index 1608f3e05..39742a892 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -5335,7 +5335,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
*/
int time1 = time(0);
- u32 daynight_ratio = m_client->getDayNightRatio();
+ //u32 daynight_ratio = m_client->getDayNightRatio();
m_camera_mutex.Lock();
v3f camera_position = m_camera_position;
@@ -5438,7 +5438,7 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
continue;
}
- // This is ugly
+ // This is ugly (spherical distance limit?)
/*if(m_control.range_all == false &&
d - 0.5*BS*MAP_BLOCKSIZE > range)
continue;*/
@@ -5446,6 +5446,9 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
#if 1
/*
Update expired mesh (used for day/night change)
+
+ It doesn't work exactly like it should now with the
+ tasked mesh update but whatever.
*/
bool mesh_expired = false;
@@ -5482,28 +5485,12 @@ void ClientMap::renderMap(video::IVideoDriver* driver, s32 pass)
mesh_update_count++;
// Mesh has been expired: generate new mesh
- block->updateMesh(daynight_ratio);
- //m_client->addUpdateMeshTask(block);
+ //block->updateMesh(daynight_ratio);
+ m_client->addUpdateMeshTask(block->getPos());
mesh_expired = false;
}
- /*
- Don't draw an expired mesh that is far away
- */
- /*if(mesh_expired && d >= faraway)
- //if(mesh_expired)
- {
- // Instead, delete it
- JMutexAutoLock lock(block->mesh_mutex);
- if(block->mesh)
- {
- block->mesh->drop();
- block->mesh = NULL;
- }
- // And continue to next block
- continue;
- }*/
#endif
/*
Draw the faces of the block
diff --git a/src/mapblock.cpp b/src/mapblock.cpp
index c38887b69..e895f7749 100644
--- a/src/mapblock.cpp
+++ b/src/mapblock.cpp
@@ -24,111 +24,60 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "light.h"
#include <sstream>
-
-/*
- MapBlock
-*/
-
-MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
- m_parent(parent),
- m_pos(pos),
- changed(true),
- is_underground(false),
- m_lighting_expired(true),
- m_day_night_differs(false),
- //m_not_fully_generated(false),
- m_objects(this)
+void MeshMakeData::fill(u32 daynight_ratio, MapBlock *block)
{
- data = NULL;
- if(dummy == false)
- reallocate();
+ m_daynight_ratio = daynight_ratio;
+ m_blockpos = block->getPos();
+
+ v3s16 blockpos_nodes = m_blockpos*MAP_BLOCKSIZE;
- m_spawn_timer = -10000;
+ /*
+ There is no harm not copying the TempMods of the neighbors
+ because they are already copied to this block
+ */
+ m_temp_mods.clear();
+ block->copyTempMods(m_temp_mods);
+
+ /*
+ Copy data
+ */
-#ifndef SERVER
- m_mesh_expired = false;
- mesh_mutex.Init();
- mesh = NULL;
- m_temp_mods_mutex.Init();
-#endif
-}
+ // Allocate this block + neighbors
+ m_vmanip.clear();
+ m_vmanip.addArea(VoxelArea(blockpos_nodes-v3s16(1,1,1)*MAP_BLOCKSIZE,
+ blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE*2-v3s16(1,1,1)));
-MapBlock::~MapBlock()
-{
-#ifndef SERVER
{
- JMutexAutoLock lock(mesh_mutex);
-
- if(mesh)
- {
- mesh->drop();
- mesh = NULL;
- }
- }
-#endif
+ //TimeTaker timer("copy central block data");
+ // 0ms
- if(data)
- delete[] data;
-}
-
-bool MapBlock::isValidPositionParent(v3s16 p)
-{
- if(isValidPosition(p))
- {
- return true;
+ // Copy our data
+ block->copyTo(m_vmanip);
}
- else{
- return m_parent->isValidPosition(getPosRelative() + p);
- }
-}
-
-MapNode MapBlock::getNodeParent(v3s16 p)
-{
- if(isValidPosition(p) == false)
- {
- return m_parent->getNode(getPosRelative() + p);
- }
- else
{
- if(data == NULL)
- throw InvalidPositionException();
- return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
- }
-}
+ //TimeTaker timer("copy neighbor block data");
+ // 0ms
-void MapBlock::setNodeParent(v3s16 p, MapNode & n)
-{
- if(isValidPosition(p) == false)
- {
- m_parent->setNode(getPosRelative() + p, n);
- }
- else
- {
- if(data == NULL)
- throw InvalidPositionException();
- data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X] = n;
- }
-}
-
-MapNode MapBlock::getNodeParentNoEx(v3s16 p)
-{
- if(isValidPosition(p) == false)
- {
- try{
- return m_parent->getNode(getPosRelative() + p);
- }
- catch(InvalidPositionException &e)
- {
- return MapNode(CONTENT_IGNORE);
- }
- }
- else
- {
- if(data == NULL)
+ /*
+ Copy neighbors. This is lightning fast.
+ Copying only the borders would be *very* slow.
+ */
+
+ // Get map
+ NodeContainer *parentcontainer = block->getParent();
+ // This will only work if the parent is the map
+ assert(parentcontainer->nodeContainerId() == NODECONTAINER_ID_MAP);
+ // OK, we have the map!
+ Map *map = (Map*)parentcontainer;
+
+ for(u16 i=0; i<6; i++)
{
- return MapNode(CONTENT_IGNORE);
+ const v3s16 &dir = g_6dirs[i];
+ v3s16 bp = m_blockpos + dir;
+ MapBlock *b = map->getBlockNoCreateNoEx(bp);
+ if(b)
+ b->copyTo(m_vmanip);
}
- return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
}
}
@@ -611,17 +560,15 @@ private:
core::array<PreMeshBuffer> m_prebuffers;
};
-scene::SMesh* makeMapBlockMesh(
- u32 daynight_ratio,
- NodeModMap &temp_mods,
- VoxelManipulator &vmanip,
- v3s16 blockpos_nodes)
+scene::SMesh* makeMapBlockMesh(MeshMakeData *data)
{
// 4-21ms for MAP_BLOCKSIZE=16
// 24-155ms for MAP_BLOCKSIZE=32
//TimeTaker timer1("makeMapBlockMesh()");
core::array<FastFace> fastfaces_new;
+
+ v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE;
// floating point conversion
v3f posRelative_f(blockpos_nodes.X, blockpos_nodes.Y, blockpos_nodes.Z);
@@ -653,15 +600,15 @@ scene::SMesh* makeMapBlockMesh(
*/
for(s16 y=0; y<MAP_BLOCKSIZE; y++){
for(s16 z=0; z<MAP_BLOCKSIZE; z++){
- updateFastFaceRow(daynight_ratio, posRelative_f,
+ updateFastFaceRow(data->m_daynight_ratio, posRelative_f,
v3s16(0,y,z), MAP_BLOCKSIZE,
v3s16(1,0,0), //dir
v3f (1,0,0),
v3s16(0,1,0), //face dir
v3f (0,1,0),
fastfaces_new,
- temp_mods,
- vmanip,
+ data->m_temp_mods,
+ data->m_vmanip,
blockpos_nodes);
}
}
@@ -670,15 +617,15 @@ scene::SMesh* makeMapBlockMesh(
*/
for(s16 x=0; x<MAP_BLOCKSIZE; x++){
for(s16 y=0; y<MAP_BLOCKSIZE; y++){
- updateFastFaceRow(daynight_ratio, posRelative_f,
+ updateFastFaceRow(data->m_daynight_ratio, posRelative_f,
v3s16(x,y,0), MAP_BLOCKSIZE,
v3s16(0,0,1),
v3f (0,0,1),
v3s16(1,0,0),
v3f (1,0,0),
fastfaces_new,
- temp_mods,
- vmanip,
+ data->m_temp_mods,
+ data->m_vmanip,
blockpos_nodes);
}
}
@@ -687,15 +634,15 @@ scene::SMesh* makeMapBlockMesh(
*/
for(s16 z=0; z<MAP_BLOCKSIZE; z++){
for(s16 y=0; y<MAP_BLOCKSIZE; y++){
- updateFastFaceRow(daynight_ratio, posRelative_f,
+ updateFastFaceRow(data->m_daynight_ratio, posRelative_f,
v3s16(0,y,z), MAP_BLOCKSIZE,
v3s16(1,0,0),
v3f (1,0,0),
v3s16(0,0,1),
v3f (0,0,1),
fastfaces_new,
- temp_mods,
- vmanip,
+ data->m_temp_mods,
+ data->m_vmanip,
blockpos_nodes);
}
}
@@ -781,7 +728,7 @@ scene::SMesh* makeMapBlockMesh(
{
v3s16 p(x,y,z);
- MapNode &n = vmanip.getNodeRef(blockpos_nodes+p);
+ MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes+p);
/*
Add torches to mesh
@@ -851,7 +798,7 @@ scene::SMesh* makeMapBlockMesh(
*/
if(n.d == CONTENT_SIGN_WALL)
{
- u8 l = decode_light(n.getLightBlend(daynight_ratio));
+ u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c(255,l,l,l);
float d = (float)BS/16;
@@ -907,13 +854,11 @@ scene::SMesh* makeMapBlockMesh(
else if(n.d == CONTENT_WATER)
{
bool top_is_water = false;
- try{
- MapNode n = vmanip.getNode(blockpos_nodes + v3s16(x,y+1,z));
- if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
- top_is_water = true;
- }catch(InvalidPositionException &e){}
+ MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
+ if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
+ top_is_water = true;
- u8 l = decode_light(n.getLightBlend(daynight_ratio));
+ u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c(WATER_ALPHA,l,l,l);
// Neighbor water levels (key = relative position)
@@ -938,11 +883,11 @@ scene::SMesh* makeMapBlockMesh(
u8 content = CONTENT_AIR;
float level = -0.5 * BS;
u8 flags = 0;
- try{
- // Check neighbor
- v3s16 p2 = p + neighbor_dirs[i];
- MapNode n2 = vmanip.getNode(blockpos_nodes + p2);
-
+ // Check neighbor
+ v3s16 p2 = p + neighbor_dirs[i];
+ MapNode n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
+ if(n2.d != CONTENT_IGNORE)
+ {
content = n2.d;
if(n2.d == CONTENT_WATERSOURCE)
@@ -955,11 +900,10 @@ scene::SMesh* makeMapBlockMesh(
// NOTE: This doesn't get executed if neighbor
// doesn't exist
p2.Y += 1;
- n2 = vmanip.getNode(blockpos_nodes + p2);
+ n2 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p2);
if(n2.d == CONTENT_WATERSOURCE || n2.d == CONTENT_WATER)
flags |= neighborflag_top_is_water;
}
- catch(InvalidPositionException &e){}
neighbor_levels.insert(neighbor_dirs[i], level);
neighbor_contents.insert(neighbor_dirs[i], content);
@@ -1169,20 +1113,18 @@ scene::SMesh* makeMapBlockMesh(
{
//bool top_is_water = false;
bool top_is_air = false;
- try{
- MapNode n = vmanip.getNode(blockpos_nodes + v3s16(x,y+1,z));
- /*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
- top_is_water = true;*/
- if(n.d == CONTENT_AIR)
- top_is_air = true;
- }catch(InvalidPositionException &e){}
+ MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y+1,z));
+ /*if(n.d == CONTENT_WATER || n.d == CONTENT_WATERSOURCE)
+ top_is_water = true;*/
+ if(n.d == CONTENT_AIR)
+ top_is_air = true;
/*if(top_is_water == true)
continue;*/
if(top_is_air == false)
continue;
- u8 l = decode_light(n.getLightBlend(daynight_ratio));
+ u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
video::SColor c(WATER_ALPHA,l,l,l);
video::S3DVertex vertices[4] =
@@ -1216,8 +1158,8 @@ scene::SMesh* makeMapBlockMesh(
*/
else if(n.d == CONTENT_LEAVES && new_style_leaves)
{
- /*u8 l = decode_light(n.getLightBlend(daynight_ratio));*/
- u8 l = decode_light(undiminish_light(n.getLightBlend(daynight_ratio)));
+ /*u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));*/
+ u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
video::SColor c(255,l,l,l);
for(u32 j=0; j<6; j++)
@@ -1331,13 +1273,113 @@ scene::SMesh* makeMapBlockMesh(
//std::cout<<"added "<<fastfaces.getSize()<<" faces."<<std::endl;
}
-/*scene::SMesh* makeMapBlockMesh(
- u32 daynight_ratio,
- NodeModMap &temp_mods,
- VoxelManipulator &vmanip,
- v3s16 blockpos_nodes)
+
+/*
+ MapBlock
+*/
+
+MapBlock::MapBlock(NodeContainer *parent, v3s16 pos, bool dummy):
+ m_parent(parent),
+ m_pos(pos),
+ changed(true),
+ is_underground(false),
+ m_lighting_expired(true),
+ m_day_night_differs(false),
+ //m_not_fully_generated(false),
+ m_objects(this)
{
-}*/
+ data = NULL;
+ if(dummy == false)
+ reallocate();
+
+ m_spawn_timer = -10000;
+
+#ifndef SERVER
+ m_mesh_expired = false;
+ mesh_mutex.Init();
+ mesh = NULL;
+ m_temp_mods_mutex.Init();
+#endif
+}
+
+MapBlock::~MapBlock()
+{
+#ifndef SERVER
+ {
+ JMutexAutoLock lock(mesh_mutex);
+
+ if(mesh)
+ {
+ mesh->drop();
+ mesh = NULL;
+ }
+ }
+#endif
+
+ if(data)
+ delete[] data;
+}
+
+bool MapBlock::isValidPositionParent(v3s16 p)
+{
+ if(isValidPosition(p))
+ {
+ return true;
+ }
+ else{
+ return m_parent->isValidPosition(getPosRelative() + p);
+ }
+}
+
+MapNode MapBlock::getNodeParent(v3s16 p)
+{
+ if(isValidPosition(p) == false)
+ {
+ return m_parent->getNode(getPosRelative() + p);
+ }
+ else
+ {
+ if(data == NULL)
+ throw InvalidPositionException();
+ return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
+ }
+}
+
+void MapBlock::setNodeParent(v3s16 p, MapNode & n)
+{
+ if(isValidPosition(p) == false)
+ {
+ m_parent->setNode(getPosRelative() + p, n);
+ }
+ else
+ {
+ if(data == NULL)
+ throw InvalidPositionException();
+ data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X] = n;
+ }
+}
+
+MapNode MapBlock::getNodeParentNoEx(v3s16 p)
+{
+ if(isValidPosition(p) == false)
+ {
+ try{
+ return m_parent->getNode(getPosRelative() + p);
+ }
+ catch(InvalidPositionException &e)
+ {
+ return MapNode(CONTENT_IGNORE);
+ }
+ }
+ else
+ {
+ if(data == NULL)
+ {
+ return MapNode(CONTENT_IGNORE);
+ }
+ return data[p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X];
+ }
+}
#if 1
void MapBlock::updateMesh(u32 daynight_ratio)
@@ -1353,52 +1395,10 @@ void MapBlock::updateMesh(u32 daynight_ratio)
}
#endif
- /*
- Avoid interlocks by copying m_temp_mods
- */
- NodeModMap temp_mods;
- copyTempMods(temp_mods);
-
- v3s16 blockpos_nodes = getPosRelative();
-
- VoxelManipulator vmanip;
- // Allocate this block + borders
- vmanip.addArea(VoxelArea(blockpos_nodes-v3s16(1,1,1),
- blockpos_nodes+v3s16(1,1,1)*MAP_BLOCKSIZE));
- // Copy our data
- copyTo(vmanip);
- // Copy borders from map
- // +-Z
- for(s16 x=-1; x<=MAP_BLOCKSIZE; x++)
- for(s16 y=-1; y<=MAP_BLOCKSIZE; y++)
- for(s16 z=-1; z<=MAP_BLOCKSIZE; z+=MAP_BLOCKSIZE+1)
- {
- v3s16 p(x,y,z);
- vmanip.setNodeNoRef(blockpos_nodes+p, getNodeParentNoEx(p));
- }
- // +-Y
- for(s16 x=-1; x<=MAP_BLOCKSIZE; x++)
- for(s16 y=-1; y<=MAP_BLOCKSIZE; y+=MAP_BLOCKSIZE+1)
- for(s16 z=-1; z<=MAP_BLOCKSIZE; z++)
- {
- v3s16 p(x,y,z);
- vmanip.setNodeNoRef(blockpos_nodes+p, getNodeParentNoEx(p));
- }
- // +-Z
- for(s16 x=-1; x<=MAP_BLOCKSIZE; x+=MAP_BLOCKSIZE+1)
- for(s16 y=-1; y<=MAP_BLOCKSIZE; y++)
- for(s16 z=-1; z<=MAP_BLOCKSIZE; z++)
- {
- v3s16 p(x,y,z);
- vmanip.setNodeNoRef(blockpos_nodes+p, getNodeParentNoEx(p));
- }
+ MeshMakeData data;
+ data.fill(daynight_ratio, this);
- scene::SMesh *mesh_new = makeMapBlockMesh(
- daynight_ratio,
- temp_mods,
- vmanip,
- getPosRelative()
- );
+ scene::SMesh *mesh_new = makeMapBlockMesh(&data);
/*
Replace the mesh
diff --git a/src/mapblock.h b/src/mapblock.h
index 1894269bd..87abf6a86 100644
--- a/src/mapblock.h
+++ b/src/mapblock.h
@@ -156,20 +156,42 @@ public:
virtual MapNode getNode(v3s16 p) = 0;
virtual void setNode(v3s16 p, MapNode & n) = 0;
virtual u16 nodeContainerId() const = 0;
+
+ MapNode getNodeNoEx(v3s16 p)
+ {
+ try{
+ return getNode(p);
+ }
+ catch(InvalidPositionException &e){
+ return MapNode(CONTENT_IGNORE);
+ }
+ }
};
/*
- Plain functions in mapblock.cpp
+ Mesh making stuff
*/
+class MapBlock;
+
+struct MeshMakeData
+{
+ u32 m_daynight_ratio;
+ NodeModMap m_temp_mods;
+ VoxelManipulator m_vmanip;
+ v3s16 m_blockpos;
+
+ /*
+ Copy central data directly from block, and other data from
+ parent of block.
+ */
+ void fill(u32 daynight_ratio, MapBlock *block);
+};
+
u8 getFaceLight(u32 daynight_ratio, MapNode n, MapNode n2,
v3s16 face_dir);
-scene::SMesh* makeMapBlockMesh(
- u32 daynight_ratio,
- NodeModMap &temp_mods,
- VoxelManipulator &vmanip,
- v3s16 blockpos_nodes);
+scene::SMesh* makeMapBlockMesh(MeshMakeData *data);
/*
MapBlock itself
@@ -185,7 +207,7 @@ public:
{
return NODECONTAINER_ID_MAPBLOCK;
}
-
+
NodeContainer * getParent()
{
return m_parent;
@@ -661,8 +683,7 @@ private:
Private member variables
*/
- // Parent container (practically the Map)
- // Not a MapSector, it is just a structural element.
+ // NOTE: Lots of things rely on this being the Map
NodeContainer *m_parent;
// Position in blocks on parent
v3s16 m_pos;
diff --git a/src/utility.h b/src/utility.h
index 89c5f9981..3640b4b51 100644
--- a/src/utility.h
+++ b/src/utility.h
@@ -1467,6 +1467,10 @@ protected:
core::list<T> m_list;
};
+/*
+ A single worker thread - multiple client threads queue framework.
+*/
+
template<typename Caller, typename Data>
class CallerInfo
{
@@ -1516,11 +1520,6 @@ public:
core::list<CallerInfo<Caller, CallerData> > callers;
};
-/*
- Quickhands for typical request-result queues.
- Used for distributing work between threads.
-*/
-
template<typename Key, typename T, typename Caller, typename CallerData>
class RequestQueue
{