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author | ngosang <diegodelasheras@gmail.com> | 2015-01-28 15:58:22 +0100 |
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committer | Loic Blot <loic.blot@unix-experience.fr> | 2015-02-12 09:54:48 +0100 |
commit | 4a6582c13c36cab457b78f32338c6bb4ab9ea58b (patch) | |
tree | f689b1e3f45c0ea59c656f1f501aaeb7b82f87ef /src | |
parent | c3a23ebc2813b0b9692622292eb25c9649a9cdda (diff) | |
download | minetest-4a6582c13c36cab457b78f32338c6bb4ab9ea58b.tar.gz minetest-4a6582c13c36cab457b78f32338c6bb4ab9ea58b.tar.bz2 minetest-4a6582c13c36cab457b78f32338c6bb4ab9ea58b.zip |
Small changes in the style of controls
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp index bbf88e80d..259dc9432 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -1637,9 +1637,10 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) guienv = device->getGUIEnvironment(); skin = guienv->getSkin(); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255)); - skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 0, 0, 0)); + skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0)); + skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30)); skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0)); - skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 100, 50)); + skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50)); skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255)); g_fontengine = new FontEngine(g_settings, guienv); |