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authorPerttu Ahola <celeron55@gmail.com>2012-03-25 20:29:56 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-03-25 20:30:58 +0300
commit6779036d25e460ca5e8c6d290772e78c3277ccfc (patch)
tree79eef0ca1026053b740ca1ec1e5314c73f0d3ea4 /src
parent4fb6c07535cff9a385344f5025b25892b828ebc4 (diff)
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Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
Diffstat (limited to 'src')
-rw-r--r--src/defaultsettings.cpp2
-rw-r--r--src/main.cpp152
-rw-r--r--src/subgame.cpp15
-rw-r--r--src/subgame.h1
4 files changed, 140 insertions, 30 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index a777ed736..5d4c969e3 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -101,7 +101,7 @@ void set_default_settings(Settings *settings)
// Server stuff
// "map-dir" doesn't exist by default.
- settings->setDefault("default_game", "mesetint");
+ settings->setDefault("default_game", "minetest");
settings->setDefault("motd", "");
settings->setDefault("max_users", "100");
settings->setDefault("strict_protocol_version_checking", "true");
diff --git a/src/main.cpp b/src/main.cpp
index fe1bcd450..41b62b1dd 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -739,6 +739,20 @@ void SpeedTests()
}
}
+static void print_worldspecs(const std::vector<WorldSpec> &worldspecs,
+ std::ostream &os)
+{
+ for(u32 i=0; i<worldspecs.size(); i++){
+ std::string name = worldspecs[i].name;
+ std::string path = worldspecs[i].path;
+ if(name.find(" ") != std::string::npos)
+ name = std::string("'") + name + "'";
+ path = std::string("'") + path + "'";
+ name = padStringRight(name, 14);
+ os<<" "<<name<<" "<<path<<std::endl;
+ }
+}
+
int main(int argc, char *argv[])
{
int retval = 0;
@@ -777,6 +791,8 @@ int main(int argc, char *argv[])
"Same as --world (deprecated)"));
allowed_options.insert("world", ValueSpec(VALUETYPE_STRING,
"Set world path (implies local game)"));
+ allowed_options.insert("worldname", ValueSpec(VALUETYPE_STRING,
+ "Set world by name (implies local game)"));
allowed_options.insert("info", ValueSpec(VALUETYPE_FLAG,
"Print more information to console"));
allowed_options.insert("verbose", ValueSpec(VALUETYPE_FLAG,
@@ -894,7 +910,7 @@ int main(int argc, char *argv[])
}
// Print startup message
- actionstream<<PROJECT_NAME<<
+ infostream<<PROJECT_NAME<<
" with SER_FMT_VER_HIGHEST="<<(int)SER_FMT_VER_HIGHEST
<<", "<<BUILD_INFO
<<std::endl;
@@ -991,11 +1007,16 @@ int main(int argc, char *argv[])
commanded_world = cmd_args.get("world");
else if(cmd_args.exists("map-dir"))
commanded_world = cmd_args.get("map-dir");
- else if(cmd_args.exists("nonopt0"))
+ else if(cmd_args.exists("nonopt0")) // First nameless argument
commanded_world = cmd_args.get("nonopt0");
else if(g_settings->exists("map-dir"))
commanded_world = g_settings->get("map-dir");
+ // World name
+ std::string commanded_worldname = "";
+ if(cmd_args.exists("worldname"))
+ commanded_worldname = cmd_args.get("worldname");
+
// Strip world.mt from commanded_world
{
std::string worldmt = "world.mt";
@@ -1037,21 +1058,74 @@ int main(int argc, char *argv[])
// World directory
std::string world_path;
+ verbosestream<<"Determining world path"<<std::endl;
bool is_legacy_world = false;
+ // If a world was commanded, use it
if(commanded_world != ""){
world_path = commanded_world;
+ infostream<<"Using commanded world path ["<<world_path<<"]"
+ <<std::endl;
+ }
+ // If a world name was specified, select it
+ else if(commanded_worldname != ""){
+ // Get information about available worlds
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ world_path = "";
+ for(u32 i=0; i<worldspecs.size(); i++){
+ std::string name = worldspecs[i].name;
+ if(name == commanded_worldname){
+ world_path = worldspecs[i].path;
+ break;
+ }
+ }
+ if(world_path == ""){
+ dstream<<"World '"<<commanded_worldname<<"' not "
+ <<"available. Available worlds:"<<std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return 1;
+ }
}
- else{
- // No specific world was commanded
- // Check if the world is found from the default directory, and if
- // not, see if the legacy world directory exists.
- world_path = porting::path_user + DIR_DELIM + "worlds" + DIR_DELIM + "world";
- std::string legacy_world_path = porting::path_user + DIR_DELIM + "world";
- if(!fs::PathExists(world_path) && fs::PathExists(legacy_world_path)){
- errorstream<<"Warning: Using legacy world directory \""
- <<legacy_world_path<<"\""<<std::endl;
- world_path = legacy_world_path;
- is_legacy_world = true;
+ // No world was specified; try to select it automatically
+ else
+ {
+ // Get information about available worlds
+ std::vector<WorldSpec> worldspecs = getAvailableWorlds();
+ // If a world name was specified, select it
+ if(commanded_worldname != ""){
+ world_path = "";
+ for(u32 i=0; i<worldspecs.size(); i++){
+ std::string name = worldspecs[i].name;
+ if(name == commanded_worldname){
+ world_path = worldspecs[i].path;
+ break;
+ }
+ }
+ if(world_path == ""){
+ dstream<<"World '"<<commanded_worldname<<"' not "
+ <<"available. Available worlds:"<<std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return 1;
+ }
+ }
+ // If there is only a single world, use it
+ if(worldspecs.size() == 1){
+ world_path = worldspecs[0].path;
+ dstream<<"Automatically selecting world at ["
+ <<world_path<<"]"<<std::endl;
+ // If there are multiple worlds, list them
+ } else if(worldspecs.size() > 1){
+ dstream<<"Multiple worlds are available."<<std::endl;
+ dstream<<"Please select one using --worldname <name>"
+ <<" or --world <path>"<<std::endl;
+ print_worldspecs(worldspecs, dstream);
+ return 1;
+ // If there are no worlds, automatically create a new one
+ } else {
+ // This is the ultimate default world path
+ world_path = porting::path_user + DIR_DELIM + "worlds" +
+ DIR_DELIM + "world";
+ infostream<<"Creating default world at ["
+ <<world_path<<"]"<<std::endl;
}
}
@@ -1059,25 +1133,49 @@ int main(int argc, char *argv[])
errorstream<<"No world path specified or found."<<std::endl;
return 1;
}
+ verbosestream<<"Using world path ["<<world_path<<"]"<<std::endl;
- // Gamespec
- std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
- SubgameSpec gamespec = findSubgame(world_gameid);
- if(commanded_gamespec.isValid() &&
- commanded_gamespec.id != world_gameid){
- errorstream<<"WARNING: Overriding gameid from \""
- <<world_gameid<<"\" to \""
- <<commanded_gamespec.id<<"\""<<std::endl;
- gamespec = commanded_gamespec;
+ // We need a gameid.
+ std::string gameid;
+ verbosestream<<"Determining gameid"<<std::endl;
+ // If world doesn't exist
+ if(!getWorldExists(world_path))
+ {
+ // Try to take gamespec from command line
+ if(commanded_gamespec.isValid()){
+ gameid = commanded_gamespec.id;
+ infostream<<"Using commanded gameid ["<<gameid<<"]"<<std::endl;
+ }
+ // Otherwise we will be using "minetest"
+ else{
+ gameid = g_settings->get("default_game");
+ infostream<<"Using default gameid ["<<gameid<<"]"<<std::endl;
+ }
}
-
+ // If world exists
+ else
+ {
+ // Otherwise read from the world
+ std::string world_gameid = getWorldGameId(world_path, is_legacy_world);
+ gameid = world_gameid;
+ if(commanded_gamespec.isValid() &&
+ commanded_gamespec.id != world_gameid){
+ gameid = commanded_gamespec.id;
+ errorstream<<"WARNING: Using commanded gameid ["<<gameid<<"]"
+ <<" instead of world gameid ["<<world_gameid
+ <<"]"<<std::endl;
+ } else{
+ infostream<<"Using world gameid ["<<gameid<<"]"<<std::endl;
+ }
+ }
+ verbosestream<<"Finding subgame ["<<gameid<<"]"<<std::endl;
+ SubgameSpec gamespec = findSubgame(gameid);
if(!gamespec.isValid()){
- errorstream<<"Invalid gamespec. (world_gameid="
- <<world_gameid<<")"<<std::endl;
+ errorstream<<"Subgame ["<<gameid<<"] could not be found."
+ <<std::endl;
return 1;
}
-
- infostream<<"Using gamespec \""<<gamespec.id<<"\""<<std::endl;
+ verbosestream<<"Using gameid ["<<gamespec.id<<"]"<<std::endl;
// Create server
Server server(world_path, configpath, gamespec, false);
diff --git a/src/subgame.cpp b/src/subgame.cpp
index 3d4480ebf..d7668b0e5 100644
--- a/src/subgame.cpp
+++ b/src/subgame.cpp
@@ -78,7 +78,13 @@ std::vector<SubgameSpec> getAvailableGames()
return specs;
}
-#define LEGACY_GAMEID "mesetint"
+#define LEGACY_GAMEID "minetest"
+
+bool getWorldExists(const std::string &world_path)
+{
+ return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
+ fs::PathExists(world_path + DIR_DELIM + "world.mt"));
+}
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
@@ -95,6 +101,9 @@ std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
}
if(!conf.exists("gameid"))
return "";
+ // The "mesetint" gameid has been discarded
+ if(conf.get("gameid") == "mesetint")
+ return "minetest";
return conf.get("gameid");
}
@@ -113,7 +122,9 @@ std::vector<WorldSpec> getAvailableWorlds()
continue;
std::string fullpath = *i + DIR_DELIM + dirvector[j].name;
std::string name = dirvector[j].name;
- std::string gameid = getWorldGameId(fullpath);
+ // Just allow filling in the gameid always for now
+ bool can_be_legacy = true;
+ std::string gameid = getWorldGameId(fullpath, can_be_legacy);
WorldSpec spec(fullpath, name, gameid);
if(!spec.isValid()){
infostream<<"(invalid: "<<name<<") ";
diff --git a/src/subgame.h b/src/subgame.h
index 061bb4180..49e526d76 100644
--- a/src/subgame.h
+++ b/src/subgame.h
@@ -52,6 +52,7 @@ SubgameSpec findSubgame(const std::string &id);
std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();
+bool getWorldExists(const std::string &world_path);
std::string getWorldGameId(const std::string &world_path,
bool can_be_legacy=false);