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authorShadowNinja <shadowninja@minetest.net>2016-02-27 20:10:35 -0500
committerShadowNinja <shadowninja@minetest.net>2016-03-02 23:23:31 -0500
commit9dd38cf9682539ff5a2cf8e698a269cbcde3961a (patch)
tree2b4ecae7ebb8c8cba4d36d177dd86e2983c6def6 /src
parent430929e75a4e6c81d7dd2746570f925bb45e674e (diff)
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Add Android chat form
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp39
1 files changed, 29 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 6fba70df6..c6125dd43 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1574,6 +1574,10 @@ protected:
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
+#ifdef __ANDROID__
+ void handleAndroidChatInput();
+#endif
+
private:
InputHandler *input;
@@ -1660,8 +1664,8 @@ private:
#ifdef __ANDROID__
bool m_cache_hold_aux1;
+ bool m_android_chat_open;
#endif
-
};
Game::Game() :
@@ -2610,10 +2614,10 @@ void Game::processUserInput(VolatileRunFlags *flags,
input->step(dtime);
#ifdef __ANDROID__
-
- if (current_formspec != 0)
+ if (current_formspec != NULL)
current_formspec->getAndroidUIInput();
-
+ else
+ handleAndroidChatInput();
#endif
// Increase timer for double tap of "keymap_jump"
@@ -2803,15 +2807,30 @@ void Game::openInventory()
void Game::openConsole(float height, const wchar_t *line)
{
- if (!gui_chat_console->isOpenInhibited()) {
- gui_chat_console->openConsole(height);
- if (line) {
- gui_chat_console->setCloseOnEnter(true);
- gui_chat_console->replaceAndAddToHistory(line);
- }
+#ifdef __ANDROID__
+ porting::showInputDialog(gettext("ok"), "", "", 2);
+ m_android_chat_open = true;
+#else
+ if (gui_chat_console->isOpenInhibited())
+ return;
+ gui_chat_console->openConsole(height);
+ if (line) {
+ gui_chat_console->setCloseOnEnter(true);
+ gui_chat_console->replaceAndAddToHistory(line);
}
+#endif
}
+#ifdef __ANDROID__
+void Game::handleAndroidChatInput()
+{
+ if (m_android_chat_open && porting::getInputDialogState() == 0) {
+ std::string text = porting::getInputDialogValue();
+ client->typeChatMessage(utf8_to_wide(text));
+ }
+}
+#endif
+
void Game::toggleFreeMove(float *statustext_time)
{