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authorLoïc Blot <nerzhul@users.noreply.github.com>2017-01-21 17:30:55 +0100
committerGitHub <noreply@github.com>2017-01-21 17:30:55 +0100
commitbc29e03b597be350fa856b1ae3d8623778a808b3 (patch)
treee43501d0b6edddd83404997e53c38156860f5160 /src
parentb9c1a758a1e987dfb0284c08dd96d4d17114882f (diff)
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Revert "Detach the player from entities on death." (#5087)
Diffstat (limited to 'src')
-rw-r--r--src/content_sao.cpp10
-rw-r--r--src/content_sao.h1
-rw-r--r--src/script/lua_api/l_object.cpp15
-rw-r--r--src/server.cpp2
-rw-r--r--src/serverobject.h2
5 files changed, 14 insertions, 16 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index f0973082d..bb62aea7d 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -203,16 +203,6 @@ void UnitSAO::getAttachment(int *parent_id, std::string *bone, v3f *position,
*rotation = m_attachment_rotation;
}
-void UnitSAO::detachFromParent()
-{
- ServerActiveObject *parent = NULL;
- if (m_attachment_parent_id)
- parent = m_env->getActiveObject(m_attachment_parent_id);
- setAttachment(NULL, "", v3f(0, 0, 0), v3f(0, 0, 0));
- if (parent != NULL)
- parent->removeAttachmentChild(m_id);
-}
-
void UnitSAO::addAttachmentChild(int child_id)
{
m_attachment_child_ids.insert(child_id);
diff --git a/src/content_sao.h b/src/content_sao.h
index 56a26fb0d..c3674fa2d 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -49,7 +49,6 @@ public:
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
- void detachFromParent();
void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation);
void addAttachmentChild(int child_id);
void removeAttachmentChild(int child_id);
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 1fa3663ca..be4451704 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -710,7 +710,20 @@ int ObjectRef::l_set_detach(lua_State *L)
ServerActiveObject *co = getobject(ref);
if (co == NULL)
return 0;
- co->detachFromParent();
+
+ int parent_id = 0;
+ std::string bone = "";
+ v3f position;
+ v3f rotation;
+ co->getAttachment(&parent_id, &bone, &position, &rotation);
+ ServerActiveObject *parent = NULL;
+ if (parent_id)
+ parent = env->getActiveObject(parent_id);
+
+ // Do it
+ co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
+ if (parent != NULL)
+ parent->removeAttachmentChild(co->getId());
return 0;
}
diff --git a/src/server.cpp b/src/server.cpp
index 1e5704042..1656b9f5a 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2560,8 +2560,6 @@ void Server::DiePlayer(u16 peer_id)
if (!playersao)
return;
- playersao->detachFromParent();
-
infostream << "Server::DiePlayer(): Player "
<< playersao->getPlayer()->getName()
<< " dies" << std::endl;
diff --git a/src/serverobject.h b/src/serverobject.h
index dfe6312f0..38204980e 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -166,8 +166,6 @@ public:
{}
virtual void removeAttachmentChild(int child_id)
{}
- virtual void detachFromParent()
- {}
virtual const UNORDERED_SET<int> &getAttachmentChildIds()
{ static const UNORDERED_SET<int> rv; return rv; }
virtual ObjectProperties* accessObjectProperties()