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authorGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-10 08:07:30 +0200
committerGiuseppe Bilotta <giuseppe.bilotta@gmail.com>2011-08-11 15:22:35 +0200
commitc007d8219e0ed138e0cebd1492efac7a33ee2068 (patch)
treeff9a90f0af2da446eb15e2bc1f3684c779bc1d4e /src
parentb318e82356c185b54ef4cd404704422ea24fa277 (diff)
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Server should use the same eye position as the client
Diffstat (limited to 'src')
-rw-r--r--src/server.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 8a19306a9..c2fb6097e 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -380,8 +380,7 @@ void RemoteClient::GetNextBlocks(Server *server, float dtime,
v3s16 center = getNodeBlockPos(center_nodepos);
// Camera position and direction
- v3f camera_pos =
- playerpos + v3f(0, BS+BS/2, 0);
+ v3f camera_pos = player->getEyePosition();
v3f camera_dir = v3f(0,0,1);
camera_dir.rotateYZBy(player->getPitch());
camera_dir.rotateXZBy(player->getYaw());