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authorparamat <mat.gregory@virginmedia.com>2016-12-02 00:57:33 +0000
committerparamat <mat.gregory@virginmedia.com>2016-12-03 02:34:35 +0000
commite2cbfa82e80b1243e0214e65a2709c9c30fa63cb (patch)
tree6c90789bc31ee510952f18731a495ef2edfe7ab2 /src
parentfb1406bdff6b906ae5a04c34fe58cc57aae6d31e (diff)
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Biomes: Increase heat and humidity noise spread to 1000
To avoid smaller biomes when extra biomes are added to MTGame. The addition of bushes in MTGame grasslands makes wood resources easier to find and less distant, so slightly larger biomes are now acceptable, but also desirable to encourage travel and create more sense of adventure.
Diffstat (limited to 'src')
-rw-r--r--src/mg_biome.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mg_biome.h b/src/mg_biome.h
index eb0a18a2f..a10193bc3 100644
--- a/src/mg_biome.h
+++ b/src/mg_biome.h
@@ -134,8 +134,8 @@ protected:
struct BiomeParamsOriginal : public BiomeParams {
BiomeParamsOriginal() :
- np_heat(50, 50, v3f(750.0, 750.0, 750.0), 5349, 3, 0.5, 2.0),
- np_humidity(50, 50, v3f(750.0, 750.0, 750.0), 842, 3, 0.5, 2.0),
+ np_heat(50, 50, v3f(1000.0, 1000.0, 1000.0), 5349, 3, 0.5, 2.0),
+ np_humidity(50, 50, v3f(1000.0, 1000.0, 1000.0), 842, 3, 0.5, 2.0),
np_heat_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 13, 2, 1.0, 2.0),
np_humidity_blend(0, 1.5, v3f(8.0, 8.0, 8.0), 90003, 2, 1.0, 2.0)
{