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authorPerttu Ahola <celeron55@gmail.com>2011-12-02 15:20:42 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-12-02 15:20:42 +0200
commitec1859b095e1a4319afbc9de9b5806bf0546afb0 (patch)
tree26d77357921936f81cdcf1a73fc076d0d2a90e9b /src
parentbc00cdeb2ce5eda90d8ddae49e417ee253661421 (diff)
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Show bare hand when no item is selected
Diffstat (limited to 'src')
-rw-r--r--src/camera.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/camera.cpp b/src/camera.cpp
index 6c81c46e2..8f421e691 100644
--- a/src/camera.cpp
+++ b/src/camera.cpp
@@ -277,7 +277,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, v2u32 screensize)
// Position the wielded item
v3f wield_position = v3f(45, -35, 65);
- v3f wield_rotation = v3f(-100, 110, -100);
+ v3f wield_rotation = v3f(-100, 120, -100);
if (m_digging_button != -1)
{
f32 digfrac = m_digging_anim;
@@ -500,7 +500,9 @@ void Camera::wield(const InventoryItem* item, IGameDef *gamedef)
else
{
// Bare hands
- m_wieldnode->setVisible(false);
+ m_wieldnode->setSprite(gamedef->tsrc()->getTextureRaw("wieldhand.png"));
+ m_wieldnode->setScale(v3f(40));
+ m_wieldnode->setVisible(true);
}
}