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author | Perttu Ahola <celeron55@gmail.com> | 2011-04-11 14:04:26 +0300 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-04-11 14:04:26 +0300 |
commit | f5f15e38a592b714e024821096348ad91673762d (patch) | |
tree | 966b7f49fcbe3aee80cc4f4fc64f35d2816204c4 /src | |
parent | 9d4e9c59de533ae28badb22da87cb553783dd133 (diff) | |
download | minetest-f5f15e38a592b714e024821096348ad91673762d.tar.gz minetest-f5f15e38a592b714e024821096348ad91673762d.tar.bz2 minetest-f5f15e38a592b714e024821096348ad91673762d.zip |
Added installing build-essential to build instructions and modified the main.cpp notes a bit
Diffstat (limited to 'src')
-rw-r--r-- | src/main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp index 92c012a90..28697146f 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -111,6 +111,8 @@ Game content: - This can be done in the active blocks I guess.
- Lots of stuff can be done in the active blocks.
- Uh, is there an active block list somewhere? I think not. Add it.
+- Breaking weak structures
+ - This can probably be accomplished in the same way as grass
- Player health points
- When player dies, throw items on map (needs better item-on-map
implementation)
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