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author | ShadowNinja <shadowninja@minetest.net> | 2014-06-23 15:55:47 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2014-06-23 15:55:47 -0400 |
commit | 089fc010abe439aea154813e3e31bc9477a84308 (patch) | |
tree | 20f735850b2a0718e79a7118076a27995ac14cf0 /src | |
parent | e491f8cd485f5602c056b8b6c5e0c8c395e4a633 (diff) | |
download | minetest-089fc010abe439aea154813e3e31bc9477a84308.tar.gz minetest-089fc010abe439aea154813e3e31bc9477a84308.tar.bz2 minetest-089fc010abe439aea154813e3e31bc9477a84308.zip |
Store the maximum player file tries in a constant
Diffstat (limited to 'src')
-rw-r--r-- | src/constants.h | 5 | ||||
-rw-r--r-- | src/environment.cpp | 2 | ||||
-rw-r--r-- | src/player.cpp | 2 |
3 files changed, 7 insertions, 2 deletions
diff --git a/src/constants.h b/src/constants.h index 53ef1801e..526e44159 100644 --- a/src/constants.h +++ b/src/constants.h @@ -89,6 +89,11 @@ with this program; if not, write to the Free Software Foundation, Inc., // Maximum hit points of a player #define PLAYER_MAX_HP 20 +// Number of different files to try to save a player to if the first fails +// (because of a case-insensitive filesystem) +// TODO: Use case-insensitive player names instead of this hack. +#define PLAYER_FILE_ALTERNATE_TRIES 1000 + /* * GUI related things */ diff --git a/src/environment.cpp b/src/environment.cpp index d068aa788..845928a20 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -455,7 +455,7 @@ Player *ServerEnvironment::loadPlayer(const std::string &playername) RemotePlayer testplayer(m_gamedef); std::string path = players_path + playername; - for (u32 i = 0; i < 1000; i++) { + for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { // Open file and deserialize std::ifstream is(path.c_str(), std::ios_base::binary); if (!is.good()) { diff --git a/src/player.cpp b/src/player.cpp index a52385f20..0d506ec99 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -297,7 +297,7 @@ void RemotePlayer::save(std::string savedir) savedir += DIR_DELIM; std::string path = savedir + m_name; - for (u32 i = 0; i < 1000; i++) { + for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) { if (!fs::PathExists(path)) { // Open file and serialize std::ostringstream ss(std::ios_base::binary); |