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author | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-10-03 15:33:32 +0200 |
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committer | RealBadAngel <maciej.kasatkin@o2.pl> | 2014-10-03 15:33:32 +0200 |
commit | 0920f55eb4224fdac1dfb363ef0864fc26162406 (patch) | |
tree | a5cbe3f4a969cf36a96bfeab9169758020a61633 /src | |
parent | 37d3c3d328a27346a2d9f5935aca127af0b7cf1a (diff) | |
download | minetest-0920f55eb4224fdac1dfb363ef0864fc26162406.tar.gz minetest-0920f55eb4224fdac1dfb363ef0864fc26162406.tar.bz2 minetest-0920f55eb4224fdac1dfb363ef0864fc26162406.zip |
Fix broken plantlike drawtype.
Diffstat (limited to 'src')
-rw-r--r-- | src/nodedef.cpp | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/src/nodedef.cpp b/src/nodedef.cpp index ce1515fd2..895761f59 100644 --- a/src/nodedef.cpp +++ b/src/nodedef.cpp @@ -394,7 +394,8 @@ private: void addNameIdMapping(content_t i, std::string name); #ifndef SERVER void fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef, - u32 shader_id, bool use_normal_texture, u8 alpha, u8 material_type); + u32 shader_id, bool use_normal_texture, u8 alpha, u8 material_type, + bool backface_culling); #endif // Features indexed by id @@ -800,13 +801,13 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc // Tiles (fill in f->tiles[]) for (u16 j = 0; j < 6; j++) { fillTileAttribs(tsrc, &f->tiles[j], &tiledef[j], tile_shader[j], - use_normal_texture, f->alpha, material_type); + use_normal_texture, f->alpha, material_type, f->backface_culling); } // Special tiles (fill in f->special_tiles[]) for (u16 j = 0; j < CF_SPECIAL_COUNT; j++) { fillTileAttribs(tsrc, &f->special_tiles[j], &f->tiledef_special[j], - tile_shader[j], use_normal_texture, f->alpha, material_type); + tile_shader[j], use_normal_texture, f->alpha, material_type, f->backface_culling); } } #endif @@ -816,7 +817,7 @@ void CNodeDefManager::updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc #ifndef SERVER void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, TileDef *tiledef, u32 shader_id, bool use_normal_texture, - u8 alpha, u8 material_type) + u8 alpha, u8 material_type, bool backface_culling) { tile->shader_id = shader_id; tile->texture = tsrc->getTexture(tiledef->name, &tile->texture_id); @@ -829,7 +830,7 @@ void CNodeDefManager::fillTileAttribs(ITextureSource *tsrc, TileSpec *tile, // Material flags tile->material_flags = 0; - if (tiledef->backface_culling) + if (backface_culling) tile->material_flags |= MATERIAL_FLAG_BACKFACE_CULLING; if (tiledef->animation.type == TAT_VERTICAL_FRAMES) tile->material_flags |= MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES; |