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authorkwolekr <kwolekr@minetest.net>2015-03-23 18:19:19 -0400
committerkwolekr <kwolekr@minetest.net>2015-03-23 18:25:14 -0400
commit11372ac646440c789ac568133699a20938e33dad (patch)
tree10f9354863d420c19e536de9efc2df219cd6fb95 /src
parent37a62970252cb7128900bffb7a07872679738e43 (diff)
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Do not enable texture_clean_transparent by default
This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
Diffstat (limited to 'src')
-rw-r--r--src/defaultsettings.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index ff2d148aa..4ad0418bb 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -149,8 +149,8 @@ void set_default_settings(Settings *settings)
settings->setDefault("anisotropic_filter", "false");
settings->setDefault("bilinear_filter", "false");
settings->setDefault("trilinear_filter", "false");
- settings->setDefault("texture_clean_transparent", "true");
- settings->setDefault("texture_min_size", "16");
+ settings->setDefault("texture_clean_transparent", "false");
+ settings->setDefault("texture_min_size", "64");
settings->setDefault("preload_item_visuals", "false");
settings->setDefault("enable_bumpmapping", "false");
settings->setDefault("enable_parallax_occlusion", "false");