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authorkhonkhortisan <khonkhortisan@gmail.com>2013-04-22 11:35:10 -0700
committerShadowNinja <shadowninja@minetest.net>2014-01-13 17:34:56 -0500
commit2b1eff772524fca8249fd64028e5cbfeabc127a0 (patch)
treef7d1a231de13db304a2ea1fb945e41b08b38f0f1 /src
parenta4c5f10ecf4fd49cfbf73580b00c0b4f12ee40cf (diff)
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Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way. separate particles(pawner) definition, add default values, work with no arguments
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp10
-rw-r--r--src/client.h2
-rw-r--r--src/clientserver.h2
-rw-r--r--src/game.cpp2
-rw-r--r--src/particles.cpp17
-rw-r--r--src/particles.h4
-rw-r--r--src/script/lua_api/l_particles.cpp193
-rw-r--r--src/server.cpp30
-rw-r--r--src/server.h16
9 files changed, 206 insertions, 70 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 1c7ecf3f3..b2709b6f0 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -1844,6 +1844,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
float size = readF1000(is);
bool collisiondetection = readU8(is);
std::string texture = deSerializeLongString(is);
+ bool vertical = false;
+ try {
+ vertical = readU8(is);
+ } catch (...) {}
ClientEvent event;
event.type = CE_SPAWN_PARTICLE;
@@ -1855,6 +1859,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.spawn_particle.size = size;
event.spawn_particle.collisiondetection =
collisiondetection;
+ event.spawn_particle.vertical = vertical;
event.spawn_particle.texture = new std::string(texture);
m_client_event_queue.push_back(event);
@@ -1879,6 +1884,10 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
bool collisiondetection = readU8(is);
std::string texture = deSerializeLongString(is);
u32 id = readU32(is);
+ bool vertical = false;
+ try {
+ vertical = readU8(is);
+ } catch (...) {}
ClientEvent event;
event.type = CE_ADD_PARTICLESPAWNER;
@@ -1897,6 +1906,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
event.add_particlespawner.minsize = minsize;
event.add_particlespawner.maxsize = maxsize;
event.add_particlespawner.collisiondetection = collisiondetection;
+ event.add_particlespawner.vertical = vertical;
event.add_particlespawner.texture = new std::string(texture);
event.add_particlespawner.id = id;
diff --git a/src/client.h b/src/client.h
index 1b7ad48e6..7f13c8149 100644
--- a/src/client.h
+++ b/src/client.h
@@ -168,6 +168,7 @@ struct ClientEvent
f32 expirationtime;
f32 size;
bool collisiondetection;
+ bool vertical;
std::string *texture;
} spawn_particle;
struct{
@@ -184,6 +185,7 @@ struct ClientEvent
f32 minsize;
f32 maxsize;
bool collisiondetection;
+ bool vertical;
std::string *texture;
u32 id;
} add_particlespawner;
diff --git a/src/clientserver.h b/src/clientserver.h
index 90f6f9a88..0d66e1b50 100644
--- a/src/clientserver.h
+++ b/src/clientserver.h
@@ -419,6 +419,7 @@ enum ToClientCommand
f1000 expirationtime
f1000 size
u8 bool collisiondetection
+ u8 bool vertical
u32 len
u8[len] texture
*/
@@ -439,6 +440,7 @@ enum ToClientCommand
f1000 minsize
f1000 maxsize
u8 bool collisiondetection
+ u8 bool vertical
u32 len
u8[len] texture
u32 id
diff --git a/src/game.cpp b/src/game.cpp
index aef60484f..30f17be51 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2321,6 +2321,7 @@ void the_game(
event.spawn_particle.expirationtime,
event.spawn_particle.size,
event.spawn_particle.collisiondetection,
+ event.spawn_particle.vertical,
texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0));
@@ -2345,6 +2346,7 @@ void the_game(
event.add_particlespawner.minsize,
event.add_particlespawner.maxsize,
event.add_particlespawner.collisiondetection,
+ event.add_particlespawner.vertical,
texture,
event.add_particlespawner.id);
}
diff --git a/src/particles.cpp b/src/particles.cpp
index ce5a4013f..19bdaf121 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -57,6 +57,7 @@ Particle::Particle(
float expirationtime,
float size,
bool collisiondetection,
+ bool vertical,
video::ITexture *texture,
v2f texpos,
v2f texsize
@@ -86,6 +87,7 @@ Particle::Particle(
m_player = player;
m_size = size;
m_collisiondetection = collisiondetection;
+ m_vertical = vertical;
// Irrlicht stuff
m_collisionbox = core::aabbox3d<f32>
@@ -199,8 +201,13 @@ void Particle::updateVertices()
for(u16 i=0; i<4; i++)
{
- m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
- m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
+ if (m_vertical) {
+ v3f ppos = m_player->getPosition()/BS;
+ m_vertices[i].Pos.rotateXZBy(atan2(ppos.Z-m_pos.Z, ppos.X-m_pos.X)/core::DEGTORAD+90);
+ } else {
+ m_vertices[i].Pos.rotateYZBy(m_player->getPitch());
+ m_vertices[i].Pos.rotateXZBy(m_player->getYaw());
+ }
m_box.addInternalPoint(m_vertices[i].Pos);
m_vertices[i].Pos += m_pos*BS;
}
@@ -293,6 +300,7 @@ void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
rand()%100/100., // expiration time
visual_size,
true,
+ false,
texture,
texpos,
texsize);
@@ -306,7 +314,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
u16 amount, float time,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
- bool collisiondetection, video::ITexture *texture, u32 id)
+ bool collisiondetection, bool vertical, video::ITexture *texture, u32 id)
{
m_gamedef = gamedef;
m_smgr = smgr;
@@ -324,6 +332,7 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
m_minsize = minsize;
m_maxsize = maxsize;
m_collisiondetection = collisiondetection;
+ m_vertical = vertical;
m_texture = texture;
m_time = 0;
@@ -372,6 +381,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
exptime,
size,
m_collisiondetection,
+ m_vertical,
m_texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0));
@@ -410,6 +420,7 @@ void ParticleSpawner::step(float dtime, ClientEnvironment &env)
exptime,
size,
m_collisiondetection,
+ m_vertical,
m_texture,
v2f(0.0, 0.0),
v2f(1.0, 1.0));
diff --git a/src/particles.h b/src/particles.h
index 327dcbc9e..7c89a79bf 100644
--- a/src/particles.h
+++ b/src/particles.h
@@ -42,6 +42,7 @@ class Particle : public scene::ISceneNode
float expirationtime,
float size,
bool collisiondetection,
+ bool vertical,
video::ITexture *texture,
v2f texpos,
v2f texsize
@@ -92,6 +93,7 @@ private:
float m_size;
u8 m_light;
bool m_collisiondetection;
+ bool m_vertical;
};
class ParticleSpawner
@@ -108,6 +110,7 @@ class ParticleSpawner
float minexptime, float maxexptime,
float minsize, float maxsize,
bool collisiondetection,
+ bool vertical,
video::ITexture *texture,
u32 id);
@@ -138,6 +141,7 @@ class ParticleSpawner
video::ITexture *m_texture;
std::vector<float> m_spawntimes;
bool m_collisiondetection;
+ bool m_vertical;
};
void allparticles_step (float dtime, ClientEnvironment &env);
diff --git a/src/script/lua_api/l_particles.cpp b/src/script/lua_api/l_particles.cpp
index 6b009149e..088eba06e 100644
--- a/src/script/lua_api/l_particles.cpp
+++ b/src/script/lua_api/l_particles.cpp
@@ -22,93 +22,196 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "server.h"
-// add_particle(pos, velocity, acceleration, expirationtime,
-// size, collisiondetection, texture, player)
+// add_particle({pos=, velocity=, acceleration=, expirationtime=,
+// size=, collisiondetection=, vertical=, texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
+// collisiondetection = bool
+// vertical = bool
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particle(lua_State *L)
{
// Get parameters
- v3f pos = check_v3f(L, 1);
- v3f vel = check_v3f(L, 2);
- v3f acc = check_v3f(L, 3);
- float expirationtime = luaL_checknumber(L, 4);
- float size = luaL_checknumber(L, 5);
- bool collisiondetection = lua_toboolean(L, 6);
- std::string texture = luaL_checkstring(L, 7);
+ v3f pos, vel, acc;
+ pos= vel= acc= v3f(0, 0, 0);
+ float expirationtime, size;
+ expirationtime= size= 1;
+ bool collisiondetection, vertical;
+ collisiondetection= vertical= false;
+ std::string texture = "";
+ const char *playername = "";
- if (lua_gettop(L) == 8) // only spawn for a single player
+ if (lua_gettop(L) > 1) // deprecated
{
- const char *playername = luaL_checkstring(L, 8);
- getServer(L)->spawnParticle(playername,
- pos, vel, acc, expirationtime,
- size, collisiondetection, texture);
+ pos = check_v3f(L, 1);
+ vel = check_v3f(L, 2);
+ acc = check_v3f(L, 3);
+ expirationtime = luaL_checknumber(L, 4);
+ size = luaL_checknumber(L, 5);
+ collisiondetection = lua_toboolean(L, 6);
+ texture = luaL_checkstring(L, 7);
+ if (lua_gettop(L) == 8) // only spawn for a single player
+ playername = luaL_checkstring(L, 8);
+ }
+ else if (lua_istable(L, 1))
+ {
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while (lua_next(L, table) != 0)
+ {
+ const char *key = lua_tostring(L, -2);
+ if(strcmp(key,"pos")==0){
+ pos=check_v3f(L, -1);
+ }else if(strcmp(key,"vel")==0){
+ vel=check_v3f(L, -1);
+ }else if(strcmp(key,"acc")==0){
+ acc=check_v3f(L, -1);
+ }else if(strcmp(key,"expirationtime")==0){
+ expirationtime=luaL_checknumber(L, -1);
+ }else if(strcmp(key,"size")==0){
+ size=luaL_checknumber(L, -1);
+ }else if(strcmp(key,"collisiondetection")==0){
+ collisiondetection=lua_toboolean(L, -1);
+ }else if(strcmp(key,"vertical")==0){
+ vertical=lua_toboolean(L, -1);
+ }else if(strcmp(key,"texture")==0){
+ texture=luaL_checkstring(L, -1);
+ }else if(strcmp(key,"playername")==0){
+ playername=luaL_checkstring(L, -1);
+ }
+ lua_pop(L, 1);
+ }
}
- else // spawn for all players
+ if (strcmp(playername, "")==0) // spawn for all players
{
getServer(L)->spawnParticleAll(pos, vel, acc,
- expirationtime, size, collisiondetection, texture);
+ expirationtime, size, collisiondetection, vertical, texture);
+ }
+ else
+ {
+ getServer(L)->spawnParticle(playername,
+ pos, vel, acc, expirationtime,
+ size, collisiondetection, vertical, texture);
}
return 1;
}
-// add_particlespawner(amount, time,
-// minpos, maxpos,
-// minvel, maxvel,
-// minacc, maxacc,
-// minexptime, maxexptime,
-// minsize, maxsize,
-// collisiondetection,
-// texture,
-// player)
+// add_particlespawner({amount=, time=,
+// minpos=, maxpos=,
+// minvel=, maxvel=,
+// minacc=, maxacc=,
+// minexptime=, maxexptime=,
+// minsize=, maxsize=,
+// collisiondetection=,
+// vertical=,
+// texture=,
+// player=})
// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
// minexptime/maxexptime = num (seconds)
// minsize/maxsize = num
// collisiondetection = bool
+// vertical = bool
// texture = e.g."default_wood.png"
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
// Get parameters
- u16 amount = luaL_checknumber(L, 1);
- float time = luaL_checknumber(L, 2);
- v3f minpos = check_v3f(L, 3);
- v3f maxpos = check_v3f(L, 4);
- v3f minvel = check_v3f(L, 5);
- v3f maxvel = check_v3f(L, 6);
- v3f minacc = check_v3f(L, 7);
- v3f maxacc = check_v3f(L, 8);
- float minexptime = luaL_checknumber(L, 9);
- float maxexptime = luaL_checknumber(L, 10);
- float minsize = luaL_checknumber(L, 11);
- float maxsize = luaL_checknumber(L, 12);
- bool collisiondetection = lua_toboolean(L, 13);
- std::string texture = luaL_checkstring(L, 14);
+ u16 amount = 1;
+ v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
+ minpos= maxpos= minvel= maxvel= minacc= maxacc= v3f(0, 0, 0);
+ float time, minexptime, maxexptime, minsize, maxsize;
+ time= minexptime= maxexptime= minsize= maxsize= 1;
+ bool collisiondetection, vertical;
+ collisiondetection= vertical= false;
+ std::string texture = "";
+ const char *playername = "";
- if (lua_gettop(L) == 15) // only spawn for a single player
+ if (lua_gettop(L) > 1) //deprecated
{
- const char *playername = luaL_checkstring(L, 15);
- u32 id = getServer(L)->addParticleSpawner(playername,
- amount, time,
+ amount = luaL_checknumber(L, 1);
+ time = luaL_checknumber(L, 2);
+ minpos = check_v3f(L, 3);
+ maxpos = check_v3f(L, 4);
+ minvel = check_v3f(L, 5);
+ maxvel = check_v3f(L, 6);
+ minacc = check_v3f(L, 7);
+ maxacc = check_v3f(L, 8);
+ minexptime = luaL_checknumber(L, 9);
+ maxexptime = luaL_checknumber(L, 10);
+ minsize = luaL_checknumber(L, 11);
+ maxsize = luaL_checknumber(L, 12);
+ collisiondetection = lua_toboolean(L, 13);
+ texture = luaL_checkstring(L, 14);
+ if (lua_gettop(L) == 15) // only spawn for a single player
+ playername = luaL_checkstring(L, 15);
+ }
+ else if (lua_istable(L, 1))
+ {
+ int table = lua_gettop(L);
+ lua_pushnil(L);
+ while (lua_next(L, table) != 0)
+ {
+ const char *key = lua_tostring(L, -2);
+ if(strcmp(key,"amount")==0){
+ amount=luaL_checknumber(L, -1);
+ }else if(strcmp(key,"time")==0){
+ time=luaL_checknumber(L, -1);
+ }else if(strcmp(key,"minpos")==0){
+ minpos=check_v3f(L, -1);
+ }else if(strcmp(key,"maxpos")==0){
+ maxpos=check_v3f(L, -1);
+ }else if(strcmp(key,"minvel")==0){
+ minvel=check_v3f(L, -1);
+ }else if(strcmp(key,"maxvel")==0){
+ maxvel=check_v3f(L, -1);
+ }else if(strcmp(key,"minacc")==0){
+ minacc=check_v3f(L, -1);
+ }else if(strcmp(key,"maxacc")==0){
+ maxacc=check_v3f(L, -1);
+ }else if(strcmp(key,"minexptime")==0){
+ minexptime=luaL_checknumber(L, -1);
+ }else if(strcmp(key,"maxexptime")==0){
+ maxexptime=luaL_checknumber(L, -1);
+ }else if(strcmp(key,"minsize")==0){
+ minsize=luaL_checknumber(L, -1);
+ }else if(strcmp(key,"maxsize")==0){
+ maxsize=luaL_checknumber(L, -1);
+ }else if(strcmp(key,"collisiondetection")==0){
+ collisiondetection=lua_toboolean(L, -1);
+ }else if(strcmp(key,"vertical")==0){
+ vertical=lua_toboolean(L, -1);
+ }else if(strcmp(key,"texture")==0){
+ texture=luaL_checkstring(L, -1);
+ }else if(strcmp(key,"playername")==0){
+ playername=luaL_checkstring(L, -1);
+ }
+ lua_pop(L, 1);
+ }
+ }
+ if (strcmp(playername, "")==0) //spawn for all players
+ {
+ u32 id = getServer(L)->addParticleSpawnerAll( amount, time,
minpos, maxpos,
minvel, maxvel,
minacc, maxacc,
minexptime, maxexptime,
minsize, maxsize,
collisiondetection,
+ vertical,
texture);
lua_pushnumber(L, id);
}
- else // spawn for all players
+ else
{
- u32 id = getServer(L)->addParticleSpawnerAll( amount, time,
+ u32 id = getServer(L)->addParticleSpawner(playername,
+ amount, time,
minpos, maxpos,
minvel, maxvel,
minacc, maxacc,
minexptime, maxexptime,
minsize, maxsize,
collisiondetection,
+ vertical,
texture);
lua_pushnumber(L, id);
}
diff --git a/src/server.cpp b/src/server.cpp
index b257448a1..50141f843 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -3573,7 +3573,7 @@ void Server::SendShowFormspecMessage(u16 peer_id, const std::string formspec,
// Spawns a particle on peer with peer_id
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
- std::string texture)
+ bool vertical, std::string texture)
{
DSTACK(__FUNCTION_NAME);
@@ -3586,6 +3586,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
writeF1000(os, size);
writeU8(os, collisiondetection);
os<<serializeLongString(texture);
+ writeU8(os, vertical);
// Make data buffer
std::string s = os.str();
@@ -3597,7 +3598,7 @@ void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f accelerat
// Spawns a particle on all peers
void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size, bool collisiondetection,
- std::string texture)
+ bool vertical, std::string texture)
{
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
@@ -3610,14 +3611,14 @@ void Server::SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
continue;
SendSpawnParticle(client->peer_id, pos, velocity, acceleration,
- expirationtime, size, collisiondetection, texture);
+ expirationtime, size, collisiondetection, vertical, texture);
}
}
// Adds a ParticleSpawner on peer with peer_id
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
- float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
+ float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
{
DSTACK(__FUNCTION_NAME);
@@ -3639,6 +3640,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
writeU8(os, collisiondetection);
os<<serializeLongString(texture);
writeU32(os, id);
+ writeU8(os, vertical);
// Make data buffer
std::string s = os.str();
@@ -3650,7 +3652,7 @@ void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3
// Adds a ParticleSpawner on all peers
void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos, v3f maxpos,
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
- float minsize, float maxsize, bool collisiondetection, std::string texture, u32 id)
+ float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
{
for(std::map<u16, RemoteClient*>::iterator
i = m_clients.begin();
@@ -3664,7 +3666,7 @@ void Server::SendAddParticleSpawnerAll(u16 amount, float spawntime, v3f minpos,
SendAddParticleSpawner(client->peer_id, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
- minexptime, maxexptime, minsize, maxsize, collisiondetection, texture, id);
+ minexptime, maxexptime, minsize, maxsize, collisiondetection, vertical, texture, id);
}
}
@@ -5051,21 +5053,21 @@ void Server::notifyPlayers(const std::wstring msg)
void Server::spawnParticle(const char *playername, v3f pos,
v3f velocity, v3f acceleration,
float expirationtime, float size, bool
- collisiondetection, std::string texture)
+ collisiondetection, bool vertical, std::string texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
return;
SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
- expirationtime, size, collisiondetection, texture);
+ expirationtime, size, collisiondetection, vertical, texture);
}
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, std::string texture)
+ bool collisiondetection, bool vertical, std::string texture)
{
SendSpawnParticleAll(pos, velocity, acceleration,
- expirationtime, size, collisiondetection, texture);
+ expirationtime, size, collisiondetection, vertical, texture);
}
u32 Server::addParticleSpawner(const char *playername,
@@ -5075,7 +5077,7 @@ u32 Server::addParticleSpawner(const char *playername,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, std::string texture)
+ bool collisiondetection, bool vertical, std::string texture)
{
Player *player = m_env->getPlayer(playername);
if(!player)
@@ -5097,7 +5099,7 @@ u32 Server::addParticleSpawner(const char *playername,
SendAddParticleSpawner(player->peer_id, amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
- collisiondetection, texture, id);
+ collisiondetection, vertical, texture, id);
return id;
}
@@ -5108,7 +5110,7 @@ u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, std::string texture)
+ bool collisiondetection, bool vertical, std::string texture)
{
u32 id = 0;
for(;;) // look for unused particlespawner id
@@ -5126,7 +5128,7 @@ u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
SendAddParticleSpawnerAll(amount, spawntime,
minpos, maxpos, minvel, maxvel, minacc, maxacc,
minexptime, maxexptime, minsize, maxsize,
- collisiondetection, texture, id);
+ collisiondetection, vertical, texture, id);
return id;
}
diff --git a/src/server.h b/src/server.h
index aeae216a6..1163400f7 100644
--- a/src/server.h
+++ b/src/server.h
@@ -389,11 +389,11 @@ public:
void spawnParticle(const char *playername,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, std::string texture);
+ bool collisiondetection, bool vertical, std::string texture);
void spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, std::string texture);
+ bool collisiondetection, bool vertical, std::string texture);
u32 addParticleSpawner(const char *playername,
u16 amount, float spawntime,
@@ -402,7 +402,7 @@ public:
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, std::string texture);
+ bool collisiondetection, bool vertical, std::string texture);
u32 addParticleSpawnerAll(u16 amount, float spawntime,
v3f minpos, v3f maxpos,
@@ -410,7 +410,7 @@ public:
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, std::string texture);
+ bool collisiondetection, bool vertical, std::string texture);
void deleteParticleSpawner(const char *playername, u32 id);
void deleteParticleSpawnerAll(u32 id);
@@ -556,7 +556,7 @@ private:
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, std::string texture, u32 id);
+ bool collisiondetection, bool vertical, std::string texture, u32 id);
// Adds a ParticleSpawner on all peers
void SendAddParticleSpawnerAll(u16 amount, float spawntime,
@@ -565,7 +565,7 @@ private:
v3f minacc, v3f maxacc,
float minexptime, float maxexptime,
float minsize, float maxsize,
- bool collisiondetection, std::string texture, u32 id);
+ bool collisiondetection, bool vertical, std::string texture, u32 id);
// Deletes ParticleSpawner on a single client
void SendDeleteParticleSpawner(u16 peer_id, u32 id);
@@ -577,12 +577,12 @@ private:
void SendSpawnParticle(u16 peer_id,
v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, std::string texture);
+ bool collisiondetection, bool vertical, std::string texture);
// Spawns particle on all clients
void SendSpawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
float expirationtime, float size,
- bool collisiondetection, std::string texture);
+ bool collisiondetection, bool vertical, std::string texture);
/*
Something random