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authorPerttu Ahola <celeron55@gmail.com>2013-01-02 23:17:52 +0200
committerPerttu Ahola <celeron55@gmail.com>2013-01-02 23:18:14 +0200
commit2c472a66d1d605eefb167f51529c287f868ffa9b (patch)
tree8096b69ac4810fa083a7a823457af01995cd1418 /src
parent69bd803a3221bf02672431390e672b0510695254 (diff)
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Add ServerEnvironment::setNode()/removeNode() to allow setting nodes from the C++ side with proper script-defined initialization/destruction
Diffstat (limited to 'src')
-rw-r--r--src/environment.cpp39
-rw-r--r--src/environment.h4
-rw-r--r--src/scriptapi.cpp29
3 files changed, 45 insertions, 27 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 5bf127a17..020d2b433 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -819,6 +819,45 @@ void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
m_abms.push_back(ABMWithState(abm));
}
+bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
+{
+ INodeDefManager *ndef = m_gamedef->ndef();
+ MapNode n_old = m_map->getNodeNoEx(p);
+ // Call destructor
+ if(ndef->get(n_old).has_on_destruct)
+ scriptapi_node_on_destruct(m_lua, p, n_old);
+ // Replace node
+ bool succeeded = m_map->addNodeWithEvent(p, n);
+ if(!succeeded)
+ return false;
+ // Call post-destructor
+ if(ndef->get(n_old).has_after_destruct)
+ scriptapi_node_after_destruct(m_lua, p, n_old);
+ // Call constructor
+ if(ndef->get(n).has_on_construct)
+ scriptapi_node_on_construct(m_lua, p, n);
+ return true;
+}
+
+bool ServerEnvironment::removeNode(v3s16 p)
+{
+ INodeDefManager *ndef = m_gamedef->ndef();
+ MapNode n_old = m_map->getNodeNoEx(p);
+ // Call destructor
+ if(ndef->get(n_old).has_on_destruct)
+ scriptapi_node_on_destruct(m_lua, p, n_old);
+ // Replace with air
+ // This is slightly optimized compared to addNodeWithEvent(air)
+ bool succeeded = m_map->removeNodeWithEvent(p);
+ if(!succeeded)
+ return false;
+ // Call post-destructor
+ if(ndef->get(n_old).has_after_destruct)
+ scriptapi_node_after_destruct(m_lua, p, n_old);
+ // Air doesn't require constructor
+ return true;
+}
+
std::set<u16> ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius)
{
std::set<u16> objects;
diff --git a/src/environment.h b/src/environment.h
index 0cc53f9a6..d17edeacd 100644
--- a/src/environment.h
+++ b/src/environment.h
@@ -283,6 +283,10 @@ public:
Other stuff
-------------------------------------------
*/
+
+ // Script-aware node setters
+ bool setNode(v3s16 p, const MapNode &n);
+ bool removeNode(v3s16 p);
// Find all active objects inside a radius around a point
std::set<u16> getObjectsInsideRadius(v3f pos, float radius);
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index a79622db3..04f741ad3 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -3540,20 +3540,7 @@ private:
v3s16 pos = read_v3s16(L, 2);
MapNode n = readnode(L, 3, ndef);
// Do it
- MapNode n_old = env->getMap().getNodeNoEx(pos);
- // Call destructor
- if(ndef->get(n_old).has_on_destruct)
- scriptapi_node_on_destruct(L, pos, n_old);
- // Replace node
- bool succeeded = env->getMap().addNodeWithEvent(pos, n);
- if(succeeded){
- // Call post-destructor
- if(ndef->get(n_old).has_after_destruct)
- scriptapi_node_after_destruct(L, pos, n_old);
- // Call constructor
- if(ndef->get(n).has_on_construct)
- scriptapi_node_on_construct(L, pos, n);
- }
+ bool succeeded = env->setNode(pos, n);
lua_pushboolean(L, succeeded);
return 1;
}
@@ -3574,20 +3561,8 @@ private:
// parameters
v3s16 pos = read_v3s16(L, 2);
// Do it
- MapNode n_old = env->getMap().getNodeNoEx(pos);
- // Call destructor
- if(ndef->get(n_old).has_on_destruct)
- scriptapi_node_on_destruct(L, pos, n_old);
- // Replace with air
- // This is slightly optimized compared to addNodeWithEvent(air)
- bool succeeded = env->getMap().removeNodeWithEvent(pos);
- if(succeeded){
- // Call post-destructor
- if(ndef->get(n_old).has_after_destruct)
- scriptapi_node_after_destruct(L, pos, n_old);
- }
+ bool succeeded = env->removeNode(pos);
lua_pushboolean(L, succeeded);
- // Air doesn't require constructor
return 1;
}