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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-01-21 10:41:00 +0100 |
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committer | GitHub <noreply@github.com> | 2017-01-21 10:41:00 +0100 |
commit | 2ea60156437962d7d29d20606bf5d9189059f76b (patch) | |
tree | 363ae730972807f1a35fe8b5222031385995118c /src | |
parent | 0dada51a550c5eb52faf700dcbde4cee22a6bc70 (diff) | |
download | minetest-2ea60156437962d7d29d20606bf5d9189059f76b.tar.gz minetest-2ea60156437962d7d29d20606bf5d9189059f76b.tar.bz2 minetest-2ea60156437962d7d29d20606bf5d9189059f76b.zip |
Do not force deletion of players when mapblock is full (#5081)
This fixes #4067
Diffstat (limited to 'src')
-rw-r--r-- | src/serverenvironment.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp index d3b85a430..41cd63684 100644 --- a/src/serverenvironment.cpp +++ b/src/serverenvironment.cpp @@ -2146,6 +2146,12 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete) continue; } + // If it's a forced delete, there are too many objects in mapblock + // Ignore players, they should not be removed on force delete + if (force_delete && obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) { + continue; + } + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " <<"object id="<<id<<" is not known by clients" <<"; deleting"<<std::endl; |