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authorMuhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>2018-04-11 03:55:17 +0700
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-04-10 22:55:17 +0200
commit326eeca306f7bfb53ae3685eef18978dd81e587e (patch)
treed2a8b68eae06ed2982e8fed2562783a432dc7171 /src
parent22ebbe136a8a90bc23d7f910a3dee5bf41632115 (diff)
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Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick Replace movement control buttons (arrows at bottom left screen) with virtual joystick. Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input. Joystick applies only on left 1/3 of screen. Joystick's position can be fixed by enabling fixed_virtual_joystick setting. Three new images: (1) placeholder joystick, (2) joystick container (background), and (3) joystick cursor. Remove unused images: movement control buttons (*_arrow.png). New data type: touch_gui_joystick_move_id Joystick's fixed position is spaced one button size from bottom and from left of screen. Remove unused variable: m_joystick_downlocation
Diffstat (limited to 'src')
-rw-r--r--src/defaultsettings.cpp1
-rw-r--r--src/gui/touchscreengui.cpp355
-rw-r--r--src/gui/touchscreengui.h90
3 files changed, 324 insertions, 122 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index 586408dcf..0c13e052d 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -408,6 +408,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("touchtarget", "true");
settings->setDefault("TMPFolder","/sdcard/" PROJECT_NAME_C "/tmp/");
settings->setDefault("touchscreen_threshold","20");
+ settings->setDefault("fixed_virtual_joystick", "false");
settings->setDefault("smooth_lighting", "false");
settings->setDefault("max_simultaneous_block_sends_per_client", "3");
settings->setDefault("emergequeue_limit_diskonly", "8");
diff --git a/src/gui/touchscreengui.cpp b/src/gui/touchscreengui.cpp
index e849b4053..9b5731652 100644
--- a/src/gui/touchscreengui.cpp
+++ b/src/gui/touchscreengui.cpp
@@ -1,5 +1,7 @@
/*
Copyright (C) 2014 sapier
+Copyright (C) 2018 srifqi, Muhammad Rifqi Priyo Susanto
+ <muhammadrifqipriyosusanto@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -37,15 +39,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
using namespace irr::core;
-const char** touchgui_button_imagenames = (const char*[]) {
- "up_arrow.png",
- "down_arrow.png",
- "left_arrow.png",
- "right_arrow.png",
+const char **touchgui_button_imagenames = (const char*[]) {
"jump_btn.png",
"down.png"
};
+const char **touchgui_joystick_imagenames = (const char *[]) {
+ "joystick_off.png",
+ "joystick_bg.png",
+ "joystick_center.png"
+};
+
static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
{
std::string key = "";
@@ -143,7 +147,7 @@ void AutoHideButtonBar::init(ISimpleTextureSource* tsrc,
m_upper_left = UpperLeft;
m_lower_right = LowerRight;
- /* init settings bar */
+ // init settings bar
irr::core::rect<int> current_button = rect<s32>(UpperLeft.X, UpperLeft.Y,
LowerRight.X, LowerRight.Y);
@@ -258,7 +262,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
}
if (m_active) {
- /* check for all buttons in vector */
+ // check for all buttons in vector
std::vector<button_info*>::iterator iter = m_buttons.begin();
@@ -273,11 +277,11 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
translated->KeyInput.Shift = false;
translated->KeyInput.Char = 0;
- /* add this event */
+ // add this event
translated->KeyInput.PressedDown = true;
m_receiver->OnEvent(*translated);
- /* remove this event */
+ // remove this event
translated->KeyInput.PressedDown = false;
m_receiver->OnEvent(*translated);
@@ -292,7 +296,7 @@ bool AutoHideButtonBar::isButton(const SEvent &event)
++iter;
}
} else {
- /* check for starter button only */
+ // check for starter button only
if (element == m_starter.guibutton) {
m_starter.ids.push_back(event.TouchInput.ID);
m_starter.guibutton->setVisible(false);
@@ -415,6 +419,8 @@ TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver)
m_buttons[i].repeatdelay = BUTTON_REPEAT_DELAY;
}
+ m_touchscreen_threshold = g_settings->getU16("touchscreen_threshold");
+ m_fixed_joystick = g_settings->getBool("fixed_virtual_joystick");
m_screensize = m_device->getVideoDriver()->getScreenSize();
}
@@ -435,6 +441,21 @@ void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
m_texturesource, m_device->getVideoDriver());
}
+button_info *TouchScreenGUI::initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
+ int texture_id, bool visible)
+{
+ button_info *btn = new button_info();
+ btn->guibutton = m_guienv->addButton(button_rect, 0, id, L"O");
+ btn->guibutton->setVisible(visible);
+ btn->guibutton->grab();
+ btn->ids.clear();
+
+ load_button_texture(btn, touchgui_joystick_imagenames[texture_id], button_rect,
+ m_texturesource, m_device->getVideoDriver());
+
+ return btn;
+}
+
static int getMaxControlPadSize(float density) {
return 200 * density * g_settings->getFloat("hud_scaling");
}
@@ -449,50 +470,40 @@ int TouchScreenGUI::getGuiButtonSize()
void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
{
- assert(tsrc != 0);
-
- u32 button_size = getGuiButtonSize();
- m_visible = true;
- m_texturesource = tsrc;
- /*
- draw control pad
- 0 1 2
- 3 4 5
- for now only 0, 1, 2, and 4 are used
- */
- int number = 0;
- for (int y = 0; y < 2; ++y)
- for (int x = 0; x < 3; ++x, ++number) {
- rect<s32> button_rect(
- x * button_size, m_screensize.Y - button_size * (2 - y),
- (x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
- );
- touch_gui_button_id id = after_last_element_id;
- std::wstring caption;
- switch (number) {
- case 0:
- id = left_id;
- caption = L"<";
- break;
- case 1:
- id = forward_id;
- caption = L"^";
- break;
- case 2:
- id = right_id;
- caption = L">";
- break;
- case 4:
- id = backward_id;
- caption = L"v";
- break;
- }
- if (id != after_last_element_id) {
- initButton(id, button_rect, caption, false);
- }
- }
+ assert(tsrc);
- /* init jump button */
+ u32 button_size = getGuiButtonSize();
+ m_visible = true;
+ m_texturesource = tsrc;
+
+ /* Init joystick display "button"
+ * Joystick is placed on bottom left of screen.
+ */
+ if (m_fixed_joystick) {
+ m_joystick_btn_off = initJoystickButton(joystick_off_id,
+ rect<s32>(button_size,
+ m_screensize.Y - button_size * 4,
+ button_size * 4,
+ m_screensize.Y - button_size), 0);
+ } else {
+ m_joystick_btn_off = initJoystickButton(joystick_off_id,
+ rect<s32>(button_size,
+ m_screensize.Y - button_size * 3,
+ button_size * 3,
+ m_screensize.Y - button_size), 0);
+ }
+
+ m_joystick_btn_bg = initJoystickButton(joystick_bg_id,
+ rect<s32>(button_size,
+ m_screensize.Y - button_size * 4,
+ button_size * 4,
+ m_screensize.Y - button_size),
+ 1, false);
+
+ m_joystick_btn_center = initJoystickButton(joystick_center_id,
+ rect<s32>(0, 0, button_size, button_size), 2, false);
+
+ // init jump button
initButton(jump_id,
rect<s32>(m_screensize.X-(1.75*button_size),
m_screensize.Y - (0.5*button_size),
@@ -500,7 +511,7 @@ void TouchScreenGUI::init(ISimpleTextureSource* tsrc)
m_screensize.Y),
L"x",false);
- /* init crunch button */
+ // init crunch button
initButton(crunch_id,
rect<s32>(m_screensize.X-(3.25*button_size),
m_screensize.Y - (0.5*button_size),
@@ -634,7 +645,7 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
translated->KeyInput.Shift = false;
translated->KeyInput.Char = 0;
- /* add this event */
+ // add this event
if (action) {
assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
@@ -647,12 +658,12 @@ void TouchScreenGUI::handleButtonEvent(touch_gui_button_id button,
translated->KeyInput.Key = btn->keycode;
m_receiver->OnEvent(*translated);
}
- /* remove event */
+ // remove event
if ((!action) || (btn->immediate_release)) {
std::vector<int>::iterator pos =
std::find(btn->ids.begin(),btn->ids.end(), eventID);
- /* has to be in touch list */
+ // has to be in touch list
assert(pos != btn->ids.end());
btn->ids.erase(pos);
@@ -670,23 +681,23 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
{
touch_gui_button_id button = getButtonID(evt_id);
- /* handle button events */
+ // handle button events
if (button != after_last_element_id) {
handleButtonEvent(button, evt_id, false);
}
- /* handle hud button events */
+ // handle hud button events
else if (isReleaseHUDButton(evt_id)) {
- /* nothing to do here */
+ // nothing to do here
} else if (m_settingsbar.isReleaseButton(evt_id)) {
- /* nothing to do here */
+ // nothing to do here
} else if (m_rarecontrolsbar.isReleaseButton(evt_id)) {
- /* nothing to do here */
+ // nothing to do here
}
- /* handle the point used for moving view */
+ // handle the point used for moving view
else if (evt_id == m_move_id) {
m_move_id = -1;
- /* if this pointer issued a mouse event issue symmetric release here */
+ // if this pointer issued a mouse event issue symmetric release here
if (m_move_sent_as_mouse_event) {
SEvent* translated = new SEvent;
memset(translated,0,sizeof(SEvent));
@@ -701,10 +712,23 @@ void TouchScreenGUI::handleReleaseEvent(int evt_id)
delete translated;
}
else {
- /* do double tap detection */
+ // do double tap detection
doubleTapDetection();
}
}
+ // handle joystick
+ else if (evt_id == m_joystick_id) {
+ m_joystick_id = -1;
+
+ // reset joystick
+ for (unsigned int i = 0; i < 4; i ++)
+ m_joystick_status[i] = false;
+ applyJoystickStatus();
+
+ m_joystick_btn_off->guibutton->setVisible(true);
+ m_joystick_btn_bg->guibutton->setVisible(false);
+ m_joystick_btn_center->guibutton->setVisible(false);
+ }
else {
infostream
<< "TouchScreenGUI::translateEvent released unknown button: "
@@ -748,7 +772,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
touch_gui_button_id button =
getButtonID(event.TouchInput.X, event.TouchInput.Y);
- /* handle button events */
+ // handle button events
if (button != after_last_element_id) {
handleButtonEvent(button, eventID, true);
m_settingsbar.deactivate();
@@ -756,25 +780,56 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
} else if (isHUDButton(event)) {
m_settingsbar.deactivate();
m_rarecontrolsbar.deactivate();
- /* already handled in isHUDButton() */
+ // already handled in isHUDButton()
} else if (m_settingsbar.isButton(event)) {
m_rarecontrolsbar.deactivate();
- /* already handled in isSettingsBarButton() */
+ // already handled in isSettingsBarButton()
} else if (m_rarecontrolsbar.isButton(event)) {
m_settingsbar.deactivate();
- /* already handled in isSettingsBarButton() */
+ // already handled in isSettingsBarButton()
}
- /* handle non button events */
+ // handle non button events
else {
m_settingsbar.deactivate();
m_rarecontrolsbar.deactivate();
- /* if we don't already have a moving point make this the moving one */
- if (m_move_id == -1) {
- m_move_id = event.TouchInput.ID;
- m_move_has_really_moved = false;
- m_move_downtime = porting::getTimeMs();
- m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
- m_move_sent_as_mouse_event = false;
+
+ u32 button_size = getGuiButtonSize();
+ s32 dxj = event.TouchInput.X - button_size * 5 / 2;
+ s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
+
+ /* Select joystick when left 1/3 of screen dragged or
+ * when joystick tapped (fixed joystick position)
+ */
+ if ((m_fixed_joystick && dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5) ||
+ (!m_fixed_joystick && event.TouchInput.X < m_screensize.X / 3)) {
+ // If we don't already have a starting point for joystick make this the one.
+ if (m_joystick_id == -1) {
+ m_joystick_id = event.TouchInput.ID;
+ m_joystick_has_really_moved = false;
+
+ m_joystick_btn_off->guibutton->setVisible(false);
+ m_joystick_btn_bg->guibutton->setVisible(true);
+ m_joystick_btn_center->guibutton->setVisible(true);
+
+ // If it's a fixed joystick, don't move the joystick "button".
+ if (!m_fixed_joystick) {
+ m_joystick_btn_bg->guibutton->setRelativePosition(v2s32(
+ event.TouchInput.X - button_size * 3 / 2,
+ event.TouchInput.Y - button_size * 3 / 2));
+ }
+ m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
+ event.TouchInput.X - button_size / 2,
+ event.TouchInput.Y - button_size / 2));
+ }
+ } else {
+ // If we don't already have a moving point make this the moving one.
+ if (m_move_id == -1) {
+ m_move_id = event.TouchInput.ID;
+ m_move_has_really_moved = false;
+ m_move_downtime = porting::getTimeMs();
+ m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
+ m_move_sent_as_mouse_event = false;
+ }
}
}
@@ -803,7 +858,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
(m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
- if ((distance > g_settings->getU16("touchscreen_threshold")) ||
+ if ((distance > m_touchscreen_threshold) ||
(m_move_has_really_moved)) {
m_move_has_really_moved = true;
s32 X = event.TouchInput.X;
@@ -813,8 +868,8 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
- /* adapt to similar behaviour as pc screen */
- double d = g_settings->getFloat("mouse_sensitivity") *4;
+ // adapt to similar behaviour as pc screen
+ double d = g_settings->getFloat("mouse_sensitivity") * 4;
double old_yaw = m_camera_yaw_change;
double old_pitch = m_camera_pitch;
@@ -835,9 +890,91 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
->getSceneManager()
->getSceneCollisionManager()
->getRayFromScreenCoordinates(
- v2s32(event.TouchInput.X,event.TouchInput.Y));
+ v2s32(event.TouchInput.X, event.TouchInput.Y));
}
- } else {
+ }
+
+ if (m_joystick_id != -1 && event.TouchInput.ID == m_joystick_id) {
+ u32 button_size = getGuiButtonSize();
+ s32 X = event.TouchInput.X;
+ s32 Y = event.TouchInput.Y;
+
+ s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
+ s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
+ if (m_fixed_joystick) {
+ dx = X - button_size * 5 / 2;
+ dy = Y - m_screensize.Y + button_size * 5 / 2;
+ }
+
+ double distance_sq = dx * dx + dy * dy;
+
+ s32 dxj = event.TouchInput.X - button_size * 5 / 2;
+ s32 dyj = event.TouchInput.Y - m_screensize.Y + button_size * 5 / 2;
+ bool inside_joystick = (dxj * dxj + dyj * dyj <= button_size * button_size * 1.5 * 1.5);
+
+ if (m_joystick_has_really_moved ||
+ (!m_joystick_has_really_moved && inside_joystick) ||
+ (!m_fixed_joystick &&
+ distance_sq > m_touchscreen_threshold * m_touchscreen_threshold)) {
+ m_joystick_has_really_moved = true;
+ double distance = sqrt(distance_sq);
+
+ // angle in degrees
+ double angle = acos(dx / distance) * 180 / M_PI;
+ if (dy < 0)
+ angle *= -1;
+ // rotate to make comparing easier
+ angle = fmod(angle + 180 + 22.5, 360);
+
+ // reset state before applying
+ for (unsigned int i = 0; i < 4; i ++)
+ m_joystick_status[i] = false;
+
+ if (distance <= m_touchscreen_threshold) {
+ // do nothing
+ } else if (angle < 45)
+ m_joystick_status[j_left] = true;
+ else if (angle < 90) {
+ m_joystick_status[j_forward] = true;
+ m_joystick_status[j_left] = true;
+ } else if (angle < 135)
+ m_joystick_status[j_forward] = true;
+ else if (angle < 180) {
+ m_joystick_status[j_forward] = true;
+ m_joystick_status[j_right] = true;
+ } else if (angle < 225)
+ m_joystick_status[j_right] = true;
+ else if (angle < 270) {
+ m_joystick_status[j_backward] = true;
+ m_joystick_status[j_right] = true;
+ } else if (angle < 315)
+ m_joystick_status[j_backward] = true;
+ else if (angle <= 360) {
+ m_joystick_status[j_backward] = true;
+ m_joystick_status[j_left] = true;
+ }
+
+ // move joystick "button"
+ if (distance > button_size) {
+ s32 ndx = (s32) button_size * dx / distance - (s32) button_size / 2;
+ s32 ndy = (s32) button_size * dy / distance - (s32) button_size / 2;
+ if (m_fixed_joystick) {
+ m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
+ button_size * 5 / 2 + ndx,
+ m_screensize.Y - button_size * 5 / 2 + ndy));
+ } else {
+ m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
+ m_pointerpos[event.TouchInput.ID].X + ndx,
+ m_pointerpos[event.TouchInput.ID].Y + ndy));
+ }
+ } else {
+ m_joystick_btn_center->guibutton->setRelativePosition(v2s32(
+ X - button_size / 2, Y - button_size / 2));
+ }
+ }
+ }
+
+ if (m_move_id == -1 && m_joystick_id == -1) {
handleChangedButton(event);
}
}
@@ -862,7 +999,7 @@ void TouchScreenGUI::handleChangedButton(const SEvent &event)
continue;
}
- /* remove old button */
+ // remove old button
handleButtonEvent((touch_gui_button_id) i,*iter,false);
if (current_button_id == after_last_element_id) {
@@ -909,7 +1046,7 @@ bool TouchScreenGUI::doubleTapDetection()
(m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
- if (distance > (20 + g_settings->getU16("touchscreen_threshold")))
+ if (distance > (20 + m_touchscreen_threshold))
return false;
SEvent* translated = new SEvent();
@@ -940,27 +1077,58 @@ bool TouchScreenGUI::doubleTapDetection()
}
+void TouchScreenGUI::applyJoystickStatus()
+{
+ for (unsigned int i = 0; i < 4; i ++) {
+ SEvent translated{};
+ translated.EventType = irr::EET_KEY_INPUT_EVENT;
+ translated.KeyInput.Key = id2keycode(m_joystick_names[i]);
+ translated.KeyInput.PressedDown = false;
+ m_receiver->OnEvent(translated);
+
+ if (m_joystick_status[i]) {
+ translated.KeyInput.PressedDown = true;
+ m_receiver->OnEvent(translated);
+ }
+ }
+}
+
TouchScreenGUI::~TouchScreenGUI()
{
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
- if (btn->guibutton != 0) {
+ if (btn->guibutton) {
btn->guibutton->drop();
btn->guibutton = NULL;
}
}
+
+ if (m_joystick_btn_off->guibutton) {
+ m_joystick_btn_off->guibutton->drop();
+ m_joystick_btn_off->guibutton = NULL;
+ }
+
+ if (m_joystick_btn_bg->guibutton) {
+ m_joystick_btn_bg->guibutton->drop();
+ m_joystick_btn_bg->guibutton = NULL;
+ }
+
+ if (m_joystick_btn_center->guibutton) {
+ m_joystick_btn_center->guibutton->drop();
+ m_joystick_btn_center->guibutton = NULL;
+ }
}
void TouchScreenGUI::step(float dtime)
{
- /* simulate keyboard repeats */
+ // simulate keyboard repeats
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
if (btn->ids.size() > 0) {
btn->repeatcounter += dtime;
- /* in case we're moving around digging does not happen */
+ // in case we're moving around digging does not happen
if (m_move_id != -1)
m_move_has_really_moved = true;
@@ -979,7 +1147,10 @@ void TouchScreenGUI::step(float dtime)
}
}
- /* if a new placed pointer isn't moved for some time start digging */
+ // joystick
+ applyJoystickStatus();
+
+ // if a new placed pointer isn't moved for some time start digging
if ((m_move_id != -1) &&
(!m_move_has_really_moved) &&
(!m_move_sent_as_mouse_event)) {
@@ -1027,12 +1198,16 @@ void TouchScreenGUI::Toggle(bool visible)
m_visible = visible;
for (unsigned int i = 0; i < after_last_element_id; i++) {
button_info* btn = &m_buttons[i];
- if (btn->guibutton != 0) {
+ if (btn->guibutton) {
btn->guibutton->setVisible(visible);
}
}
- /* clear all active buttons */
+ if (m_joystick_btn_off->guibutton) {
+ m_joystick_btn_off->guibutton->setVisible(visible);
+ }
+
+ // clear all active buttons
if (!visible) {
while (m_known_ids.size() > 0) {
handleReleaseEvent(m_known_ids.begin()->id);
diff --git a/src/gui/touchscreengui.h b/src/gui/touchscreengui.h
index 9d4150ea6..21c52f756 100644
--- a/src/gui/touchscreengui.h
+++ b/src/gui/touchscreengui.h
@@ -34,11 +34,7 @@ using namespace irr::core;
using namespace irr::gui;
typedef enum {
- forward_id = 0,
- backward_id,
- left_id,
- right_id,
- jump_id,
+ jump_id = 0,
crunch_id,
after_last_element_id,
settings_starter_id,
@@ -51,9 +47,18 @@ typedef enum {
range_id,
chat_id,
inventory_id,
- drop_id
+ drop_id,
+ forward_id,
+ backward_id,
+ left_id,
+ right_id,
+ joystick_off_id,
+ joystick_bg_id,
+ joystick_center_id
} touch_gui_button_id;
+typedef enum { j_forward = 0, j_backward, j_left, j_right } touch_gui_joystick_move_id;
+
typedef enum {
AHBB_Dir_Top_Bottom,
AHBB_Dir_Bottom_Top,
@@ -69,6 +74,7 @@ typedef enum {
#define RARE_CONTROLS_BAR_Y_OFFSET 4
extern const char **touchgui_button_imagenames;
+extern const char **touchgui_joystick_imagenames;
struct button_info
{
@@ -91,26 +97,26 @@ public:
~AutoHideButtonBar();
- /* add button to be shown */
+ // add button to be shown
void addButton(touch_gui_button_id id, const wchar_t *caption,
const char *btn_image);
- /* detect settings bar button events */
+ // detect settings bar button events
bool isButton(const SEvent &event);
- /* handle released hud buttons */
+ // handle released hud buttons
bool isReleaseButton(int eventID);
- /* step handler */
+ // step handler
void step(float dtime);
- /* deactivate button bar */
+ // deactivate button bar
void deactivate();
- /* hide the whole buttonbar */
+ // hide the whole buttonbar
void hide();
- /* unhide the buttonbar */
+ // unhide the buttonbar
void show();
private:
@@ -124,12 +130,12 @@ private:
v2s32 m_upper_left;
v2s32 m_lower_right;
- /* show settings bar */
+ // show settings bar
bool m_active = false;
bool m_visible = true;
- /* settings bar timeout */
+ // settings bar timeout
float m_timeout = 0.0f;
float m_timeout_value = 3.0f;
bool m_initialized = false;
@@ -179,14 +185,20 @@ private:
IEventReceiver *m_receiver;
ISimpleTextureSource *m_texturesource;
v2u32 m_screensize;
+ double m_touchscreen_threshold;
std::map<int, rect<s32>> m_hud_rects;
std::map<int, irr::EKEY_CODE> m_hud_ids;
bool m_visible; // is the gui visible
- /* value in degree */
+ // value in degree
double m_camera_yaw_change = 0.0;
double m_camera_pitch = 0.0;
+ // forward, backward, left, right
+ touch_gui_button_id m_joystick_names[4] = {
+ forward_id, backward_id, left_id, right_id};
+ bool m_joystick_status[4] = {false, false, false, false};
+
/*!
* A line starting at the camera and pointing towards the
* selected object.
@@ -201,22 +213,33 @@ private:
bool m_move_sent_as_mouse_event = false;
v2s32 m_move_downlocation = v2s32(-10000, -10000);
+ int m_joystick_id = -1;
+ bool m_joystick_has_really_moved = false;
+ bool m_fixed_joystick = false;
+ button_info *m_joystick_btn_off = nullptr;
+ button_info *m_joystick_btn_bg = nullptr;
+ button_info *m_joystick_btn_center = nullptr;
+
button_info m_buttons[after_last_element_id];
- /* gui button detection */
+ // gui button detection
touch_gui_button_id getButtonID(s32 x, s32 y);
- /* gui button by eventID */
+ // gui button by eventID
touch_gui_button_id getButtonID(int eventID);
- /* check if a button has changed */
+ // check if a button has changed
void handleChangedButton(const SEvent &event);
- /* initialize a button */
+ // initialize a button
void initButton(touch_gui_button_id id, rect<s32> button_rect,
std::wstring caption, bool immediate_release,
float repeat_delay = BUTTON_REPEAT_DELAY);
+ // initialize a joystick button
+ button_info *initJoystickButton(touch_gui_button_id id, rect<s32> button_rect,
+ int texture_id, bool visible = true);
+
struct id_status
{
int id;
@@ -224,28 +247,31 @@ private:
int Y;
};
- /* vector to store known ids and their initial touch positions*/
+ // vector to store known ids and their initial touch positions
std::vector<id_status> m_known_ids;
- /* handle a button event */
+ // handle a button event
void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action);
- /* handle pressed hud buttons */
+ // handle pressed hud buttons
bool isHUDButton(const SEvent &event);
- /* handle released hud buttons */
+ // handle released hud buttons
bool isReleaseHUDButton(int eventID);
- /* handle double taps */
+ // handle double taps
bool doubleTapDetection();
- /* handle release event */
+ // handle release event
void handleReleaseEvent(int evt_id);
- /* get size of regular gui control button */
+ // apply joystick status
+ void applyJoystickStatus();
+
+ // get size of regular gui control button
int getGuiButtonSize();
- /* doubleclick detection variables */
+ // doubleclick detection variables
struct key_event
{
unsigned int down_time;
@@ -253,16 +279,16 @@ private:
s32 y;
};
- /* array for saving last known position of a pointer */
+ // array for saving last known position of a pointer
v2s32 m_pointerpos[MAX_TOUCH_COUNT];
- /* array for doubletap detection */
+ // array for doubletap detection
key_event m_key_events[2];
- /* settings bar */
+ // settings bar
AutoHideButtonBar m_settingsbar;
- /* rare controls bar */
+ // rare controls bar
AutoHideButtonBar m_rarecontrolsbar;
};
extern TouchScreenGUI *g_touchscreengui;