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author | BlockMen <nmuelll@web.de> | 2015-02-26 14:45:31 +0100 |
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committer | BlockMen <nmuelll@web.de> | 2015-03-05 10:51:18 +0100 |
commit | 36e8ba9ce2d9eafb1f36e76e86113ed47afe8f7f (patch) | |
tree | 90d78f5d2422bbb9fc2e0922be0460b08a3ffeb4 /src | |
parent | 365e4ae0faee79ff7b62396f27667e8315ba94d4 (diff) | |
download | minetest-36e8ba9ce2d9eafb1f36e76e86113ed47afe8f7f.tar.gz minetest-36e8ba9ce2d9eafb1f36e76e86113ed47afe8f7f.tar.bz2 minetest-36e8ba9ce2d9eafb1f36e76e86113ed47afe8f7f.zip |
Fix some rendering glitches
- Fixes particle draworder
- Fixes nodehighlighting
Diffstat (limited to 'src')
-rw-r--r-- | src/client/clientlauncher.cpp | 1 | ||||
-rw-r--r-- | src/content_mapblock.cpp | 116 | ||||
-rw-r--r-- | src/particles.cpp | 9 |
3 files changed, 61 insertions, 65 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp index 4f419d855..0f60dcd63 100644 --- a/src/client/clientlauncher.cpp +++ b/src/client/clientlauncher.cpp @@ -116,6 +116,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) input = new RealInputHandler(device, receiver); smgr = device->getSceneManager(); + smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); guienv = device->getGUIEnvironment(); skin = guienv->getSkin(); diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp index 9af3be789..54b9ac99f 100644 --- a/src/content_mapblock.cpp +++ b/src/content_mapblock.cpp @@ -45,8 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc., // (compatible with ContentFeatures). If you specified 0,0,1,1 // for each face, that would be the same as passing NULL. void makeCuboid(MeshCollector *collector, const aabb3f &box, - TileSpec *tiles, int tilecount, - video::SColor &c, const f32* txc) + TileSpec *tiles, int tilecount, video::SColor &c, const f32* txc) { assert(tilecount >= 1 && tilecount <= 6); @@ -55,8 +54,7 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box, - if(txc == NULL) - { + if(txc == NULL) { static const f32 txc_default[24] = { 0,0,1,1, 0,0,1,1, @@ -160,14 +158,16 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box, } u16 indices[] = {0,1,2,2,3,0}; // Add to mesh collector - for(s32 j=0; j<24; j+=4) - { - int tileindex = MYMIN(j/4, tilecount-1); - collector->append(tiles[tileindex], - vertices+j, 4, indices, 6); + for (s32 j = 0; j < 24; j += 4) { + int tileindex = MYMIN(j / 4, tilecount - 1); + collector->append(tiles[tileindex], vertices + j, 4, indices, 6); } } +/* + TODO: Fix alpha blending for special nodes + Currently only the last element rendered is blended correct +*/ void mapblock_mesh_generate_special(MeshMakeData *data, MeshCollector &collector) { @@ -191,54 +191,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data, v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE; - // Create selection mesh - v3s16 p = data->m_highlighted_pos_relative; - if (data->m_show_hud && - (p.X >= 0) && (p.X < MAP_BLOCKSIZE) && - (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) && - (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) { - - MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p); - if(n.getContent() != CONTENT_AIR) { - // Get selection mesh light level - static const v3s16 dirs[7] = { - v3s16( 0, 0, 0), - v3s16( 0, 1, 0), - v3s16( 0,-1, 0), - v3s16( 1, 0, 0), - v3s16(-1, 0, 0), - v3s16( 0, 0, 1), - v3s16( 0, 0,-1) - }; - - u16 l = 0; - u16 l1 = 0; - for (u8 i = 0; i < 7; i++) { - MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]); - l1 = getInteriorLight(n1, -4, nodedef); - if (l1 > l) - l = l1; - } - video::SColor c = MapBlock_LightColor(255, l, 0); - data->m_highlight_mesh_color = c; - std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef); - TileSpec h_tile; - h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED; - h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id); - v3f pos = intToFloat(p, BS); - f32 d = 0.05 * BS; - for(std::vector<aabb3f>::iterator - i = boxes.begin(); - i != boxes.end(); i++) - { - aabb3f box = *i; - box.MinEdge += v3f(-d, -d, -d) + pos; - box.MaxEdge += v3f(d, d, d) + pos; - makeCuboid(&collector, box, &h_tile, 1, c, NULL); - } - } - } - for(s16 z = 0; z < MAP_BLOCKSIZE; z++) for(s16 y = 0; y < MAP_BLOCKSIZE; y++) for(s16 x = 0; x < MAP_BLOCKSIZE; x++) @@ -1766,5 +1718,55 @@ void mapblock_mesh_generate_special(MeshMakeData *data, break;} } } + + /* + Caused by incorrect alpha blending, selection mesh needs to be created as + last element to ensure it gets blended correct over nodes with alpha channel + */ + // Create selection mesh + v3s16 p = data->m_highlighted_pos_relative; + if (data->m_show_hud && + (p.X >= 0) && (p.X < MAP_BLOCKSIZE) && + (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) && + (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) { + + MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p); + if(n.getContent() != CONTENT_AIR) { + // Get selection mesh light level + static const v3s16 dirs[7] = { + v3s16( 0, 0, 0), + v3s16( 0, 1, 0), + v3s16( 0,-1, 0), + v3s16( 1, 0, 0), + v3s16(-1, 0, 0), + v3s16( 0, 0, 1), + v3s16( 0, 0,-1) + }; + + u16 l = 0; + u16 l1 = 0; + for (u8 i = 0; i < 7; i++) { + MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]); + l1 = getInteriorLight(n1, -4, nodedef); + if (l1 > l) + l = l1; + } + video::SColor c = MapBlock_LightColor(255, l, 0); + data->m_highlight_mesh_color = c; + std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef); + TileSpec h_tile; + h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED; + h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id); + v3f pos = intToFloat(p, BS); + f32 d = 0.05 * BS; + for (std::vector<aabb3f>::iterator i = boxes.begin(); + i != boxes.end(); i++) { + aabb3f box = *i; + box.MinEdge += v3f(-d, -d, -d) + pos; + box.MaxEdge += v3f(d, d, d) + pos; + makeCuboid(&collector, box, &h_tile, 1, c, NULL); + } + } + } } diff --git a/src/particles.cpp b/src/particles.cpp index 603e38cdd..64b8936bd 100644 --- a/src/particles.cpp +++ b/src/particles.cpp @@ -107,20 +107,13 @@ Particle::~Particle() void Particle::OnRegisterSceneNode() { if (IsVisible) - { - SceneManager->registerNodeForRendering - (this, scene::ESNRP_TRANSPARENT); - SceneManager->registerNodeForRendering - (this, scene::ESNRP_SOLID); - } + SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT_EFFECT); ISceneNode::OnRegisterSceneNode(); } void Particle::render() { - // TODO: Render particles in front of water and the selectionbox - video::IVideoDriver* driver = SceneManager->getVideoDriver(); driver->setMaterial(m_material); driver->setTransform(video::ETS_WORLD, AbsoluteTransformation); |