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authorBlockMen <nmuelll@web.de>2015-02-26 14:45:31 +0100
committerBlockMen <nmuelll@web.de>2015-03-05 10:51:18 +0100
commit36e8ba9ce2d9eafb1f36e76e86113ed47afe8f7f (patch)
tree90d78f5d2422bbb9fc2e0922be0460b08a3ffeb4 /src
parent365e4ae0faee79ff7b62396f27667e8315ba94d4 (diff)
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Fix some rendering glitches
- Fixes particle draworder - Fixes nodehighlighting
Diffstat (limited to 'src')
-rw-r--r--src/client/clientlauncher.cpp1
-rw-r--r--src/content_mapblock.cpp116
-rw-r--r--src/particles.cpp9
3 files changed, 61 insertions, 65 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 4f419d855..0f60dcd63 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -116,6 +116,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
input = new RealInputHandler(device, receiver);
smgr = device->getSceneManager();
+ smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
guienv = device->getGUIEnvironment();
skin = guienv->getSkin();
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 9af3be789..54b9ac99f 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -45,8 +45,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// (compatible with ContentFeatures). If you specified 0,0,1,1
// for each face, that would be the same as passing NULL.
void makeCuboid(MeshCollector *collector, const aabb3f &box,
- TileSpec *tiles, int tilecount,
- video::SColor &c, const f32* txc)
+ TileSpec *tiles, int tilecount, video::SColor &c, const f32* txc)
{
assert(tilecount >= 1 && tilecount <= 6);
@@ -55,8 +54,7 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
- if(txc == NULL)
- {
+ if(txc == NULL) {
static const f32 txc_default[24] = {
0,0,1,1,
0,0,1,1,
@@ -160,14 +158,16 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
}
u16 indices[] = {0,1,2,2,3,0};
// Add to mesh collector
- for(s32 j=0; j<24; j+=4)
- {
- int tileindex = MYMIN(j/4, tilecount-1);
- collector->append(tiles[tileindex],
- vertices+j, 4, indices, 6);
+ for (s32 j = 0; j < 24; j += 4) {
+ int tileindex = MYMIN(j / 4, tilecount - 1);
+ collector->append(tiles[tileindex], vertices + j, 4, indices, 6);
}
}
+/*
+ TODO: Fix alpha blending for special nodes
+ Currently only the last element rendered is blended correct
+*/
void mapblock_mesh_generate_special(MeshMakeData *data,
MeshCollector &collector)
{
@@ -191,54 +191,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
v3s16 blockpos_nodes = data->m_blockpos*MAP_BLOCKSIZE;
- // Create selection mesh
- v3s16 p = data->m_highlighted_pos_relative;
- if (data->m_show_hud &&
- (p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
- (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
- (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
-
- MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
- if(n.getContent() != CONTENT_AIR) {
- // Get selection mesh light level
- static const v3s16 dirs[7] = {
- v3s16( 0, 0, 0),
- v3s16( 0, 1, 0),
- v3s16( 0,-1, 0),
- v3s16( 1, 0, 0),
- v3s16(-1, 0, 0),
- v3s16( 0, 0, 1),
- v3s16( 0, 0,-1)
- };
-
- u16 l = 0;
- u16 l1 = 0;
- for (u8 i = 0; i < 7; i++) {
- MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
- l1 = getInteriorLight(n1, -4, nodedef);
- if (l1 > l)
- l = l1;
- }
- video::SColor c = MapBlock_LightColor(255, l, 0);
- data->m_highlight_mesh_color = c;
- std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
- TileSpec h_tile;
- h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
- h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
- v3f pos = intToFloat(p, BS);
- f32 d = 0.05 * BS;
- for(std::vector<aabb3f>::iterator
- i = boxes.begin();
- i != boxes.end(); i++)
- {
- aabb3f box = *i;
- box.MinEdge += v3f(-d, -d, -d) + pos;
- box.MaxEdge += v3f(d, d, d) + pos;
- makeCuboid(&collector, box, &h_tile, 1, c, NULL);
- }
- }
- }
-
for(s16 z = 0; z < MAP_BLOCKSIZE; z++)
for(s16 y = 0; y < MAP_BLOCKSIZE; y++)
for(s16 x = 0; x < MAP_BLOCKSIZE; x++)
@@ -1766,5 +1718,55 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
break;}
}
}
+
+ /*
+ Caused by incorrect alpha blending, selection mesh needs to be created as
+ last element to ensure it gets blended correct over nodes with alpha channel
+ */
+ // Create selection mesh
+ v3s16 p = data->m_highlighted_pos_relative;
+ if (data->m_show_hud &&
+ (p.X >= 0) && (p.X < MAP_BLOCKSIZE) &&
+ (p.Y >= 0) && (p.Y < MAP_BLOCKSIZE) &&
+ (p.Z >= 0) && (p.Z < MAP_BLOCKSIZE)) {
+
+ MapNode n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
+ if(n.getContent() != CONTENT_AIR) {
+ // Get selection mesh light level
+ static const v3s16 dirs[7] = {
+ v3s16( 0, 0, 0),
+ v3s16( 0, 1, 0),
+ v3s16( 0,-1, 0),
+ v3s16( 1, 0, 0),
+ v3s16(-1, 0, 0),
+ v3s16( 0, 0, 1),
+ v3s16( 0, 0,-1)
+ };
+
+ u16 l = 0;
+ u16 l1 = 0;
+ for (u8 i = 0; i < 7; i++) {
+ MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
+ l1 = getInteriorLight(n1, -4, nodedef);
+ if (l1 > l)
+ l = l1;
+ }
+ video::SColor c = MapBlock_LightColor(255, l, 0);
+ data->m_highlight_mesh_color = c;
+ std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
+ TileSpec h_tile;
+ h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
+ h_tile.texture = tsrc->getTexture("halo.png",&h_tile.texture_id);
+ v3f pos = intToFloat(p, BS);
+ f32 d = 0.05 * BS;
+ for (std::vector<aabb3f>::iterator i = boxes.begin();
+ i != boxes.end(); i++) {
+ aabb3f box = *i;
+ box.MinEdge += v3f(-d, -d, -d) + pos;
+ box.MaxEdge += v3f(d, d, d) + pos;
+ makeCuboid(&collector, box, &h_tile, 1, c, NULL);
+ }
+ }
+ }
}
diff --git a/src/particles.cpp b/src/particles.cpp
index 603e38cdd..64b8936bd 100644
--- a/src/particles.cpp
+++ b/src/particles.cpp
@@ -107,20 +107,13 @@ Particle::~Particle()
void Particle::OnRegisterSceneNode()
{
if (IsVisible)
- {
- SceneManager->registerNodeForRendering
- (this, scene::ESNRP_TRANSPARENT);
- SceneManager->registerNodeForRendering
- (this, scene::ESNRP_SOLID);
- }
+ SceneManager->registerNodeForRendering(this, scene::ESNRP_TRANSPARENT_EFFECT);
ISceneNode::OnRegisterSceneNode();
}
void Particle::render()
{
- // TODO: Render particles in front of water and the selectionbox
-
video::IVideoDriver* driver = SceneManager->getVideoDriver();
driver->setMaterial(m_material);
driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);