diff options
author | Danila Shutov <dcbrwn2@gmail.com> | 2020-06-16 22:48:31 +0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-16 20:48:31 +0100 |
commit | 3a6dfda358112e2fb5d6f887a1a1e936eacddadd (patch) | |
tree | 340e1e0442ef8ba346b522580b2b6bee66246b30 /src | |
parent | 0a1181f7637adab6fe1ba5d3c09038912a06b37f (diff) | |
download | minetest-3a6dfda358112e2fb5d6f887a1a1e936eacddadd.tar.gz minetest-3a6dfda358112e2fb5d6f887a1a1e936eacddadd.tar.bz2 minetest-3a6dfda358112e2fb5d6f887a1a1e936eacddadd.zip |
Make shading of CAOs optional (#10033)
Diffstat (limited to 'src')
-rw-r--r-- | src/client/content_cao.cpp | 15 | ||||
-rw-r--r-- | src/client/mesh.cpp | 2 | ||||
-rw-r--r-- | src/client/shader.cpp | 6 | ||||
-rw-r--r-- | src/client/tile.h | 2 | ||||
-rw-r--r-- | src/object_properties.cpp | 6 | ||||
-rw-r--r-- | src/object_properties.h | 1 | ||||
-rw-r--r-- | src/script/common/c_content.cpp | 3 |
7 files changed, 29 insertions, 6 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp index eec4e3de0..5352c35f4 100644 --- a/src/client/content_cao.cpp +++ b/src/client/content_cao.cpp @@ -577,10 +577,16 @@ void GenericCAO::addToScene(ITextureSource *tsrc) if (m_enable_shaders) { IShaderSource *shader_source = m_client->getShaderSource(); - u32 shader_id = shader_source->getShader( - "object_shader", - (m_prop.use_texture_alpha) ? TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC, - NDT_NORMAL); + MaterialType material_type; + + if (m_prop.shaded && m_prop.glow == 0) + material_type = (m_prop.use_texture_alpha) ? + TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC; + else + material_type = (m_prop.use_texture_alpha) ? + TILE_MATERIAL_PLAIN_ALPHA : TILE_MATERIAL_PLAIN; + + u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL); m_material_type = shader_source->getShaderInfo(shader_id).material; } else { m_material_type = (m_prop.use_texture_alpha) ? @@ -1504,6 +1510,7 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const return old.backface_culling != new_.backface_culling || old.is_visible != new_.is_visible || old.mesh != new_.mesh || + old.shaded != new_.shaded || old.use_texture_alpha != new_.use_texture_alpha || old.visual != new_.visual || old.visual_size != new_.visual_size || diff --git a/src/client/mesh.cpp b/src/client/mesh.cpp index 68832849e..e1ec22068 100644 --- a/src/client/mesh.cpp +++ b/src/client/mesh.cpp @@ -341,7 +341,7 @@ bool checkMeshNormals(scene::IMesh *mesh) // hurting the performance and covering only really weird broken models. f32 length = buffer->getNormal(0).getLength(); - if (!std::isfinite(length) || std::fabs(length) < 1e-10f) + if (!std::isfinite(length) || length < 1e-10f) return false; } diff --git a/src/client/shader.cpp b/src/client/shader.cpp index eda415ce6..ee6079f7a 100644 --- a/src/client/shader.cpp +++ b/src/client/shader.cpp @@ -537,11 +537,13 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp shaderinfo.base_material = video::EMT_SOLID; break; case TILE_MATERIAL_ALPHA: + case TILE_MATERIAL_PLAIN_ALPHA: case TILE_MATERIAL_LIQUID_TRANSPARENT: case TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT: shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL; break; case TILE_MATERIAL_BASIC: + case TILE_MATERIAL_PLAIN: case TILE_MATERIAL_WAVING_LEAVES: case TILE_MATERIAL_WAVING_PLANTS: case TILE_MATERIAL_WAVING_LIQUID_BASIC: @@ -644,9 +646,11 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp "TILE_MATERIAL_WAVING_LIQUID_BASIC", "TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT", "TILE_MATERIAL_WAVING_LIQUID_OPAQUE", + "TILE_MATERIAL_PLAIN", + "TILE_MATERIAL_PLAIN_ALPHA", }; - for (int i = 0; i < 10; i++){ + for (int i = 0; i < 12; i++){ shaders_header += "#define "; shaders_header += materialTypes[i]; shaders_header += " "; diff --git a/src/client/tile.h b/src/client/tile.h index 533df676e..52e0a2b2b 100644 --- a/src/client/tile.h +++ b/src/client/tile.h @@ -150,6 +150,8 @@ enum MaterialType{ TILE_MATERIAL_WAVING_LIQUID_BASIC, TILE_MATERIAL_WAVING_LIQUID_TRANSPARENT, TILE_MATERIAL_WAVING_LIQUID_OPAQUE, + TILE_MATERIAL_PLAIN, + TILE_MATERIAL_PLAIN_ALPHA }; // Material flags diff --git a/src/object_properties.cpp b/src/object_properties.cpp index 6ff344dce..8d51bcbfa 100644 --- a/src/object_properties.cpp +++ b/src/object_properties.cpp @@ -69,6 +69,7 @@ std::string ObjectProperties::dump() os << ", zoom_fov=" << zoom_fov; os << ", use_texture_alpha=" << use_texture_alpha; os << ", damage_texture_modifier=" << damage_texture_modifier; + os << ", shaded=" << shaded; return os.str(); } @@ -116,6 +117,7 @@ void ObjectProperties::serialize(std::ostream &os) const writeF32(os, zoom_fov); writeU8(os, use_texture_alpha); os << serializeString(damage_texture_modifier); + writeU8(os, shaded); // Add stuff only at the bottom. // Never remove anything, because we don't want new versions of this @@ -170,5 +172,9 @@ void ObjectProperties::deSerialize(std::istream &is) use_texture_alpha = readU8(is); try { damage_texture_modifier = deSerializeString(is); + u8 tmp = readU8(is); + if (is.eof()) + throw SerializationError(""); + shaded = tmp; } catch (SerializationError &e) {} } diff --git a/src/object_properties.h b/src/object_properties.h index f7848f5a2..f010c1daf 100644 --- a/src/object_properties.h +++ b/src/object_properties.h @@ -61,6 +61,7 @@ struct ObjectProperties float eye_height = 1.625f; float zoom_fov = 0.0f; bool use_texture_alpha = false; + bool shaded = true; ObjectProperties(); std::string dump(); diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp index 2157d087d..3dfd7ce61 100644 --- a/src/script/common/c_content.cpp +++ b/src/script/common/c_content.cpp @@ -327,6 +327,7 @@ void read_object_properties(lua_State *L, int index, getfloatfield(L, -1, "zoom_fov", prop->zoom_fov); getboolfield(L, -1, "use_texture_alpha", prop->use_texture_alpha); + getboolfield(L, -1, "shaded", prop->shaded); getstringfield(L, -1, "damage_texture_modifier", prop->damage_texture_modifier); } @@ -411,6 +412,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop) lua_setfield(L, -2, "zoom_fov"); lua_pushboolean(L, prop->use_texture_alpha); lua_setfield(L, -2, "use_texture_alpha"); + lua_pushboolean(L, prop->shaded); + lua_setfield(L, -2, "shaded"); lua_pushlstring(L, prop->damage_texture_modifier.c_str(), prop->damage_texture_modifier.size()); lua_setfield(L, -2, "damage_texture_modifier"); } |