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authordarkrose <lisa@ltmnet.com>2012-06-03 20:37:55 +1000
committerPerttu Ahola <celeron55@gmail.com>2012-06-03 22:31:02 +0300
commit3e419ffb38df3f802ed30c5e114b8b3e8b7a6c1f (patch)
treead8f48991e7ed65d127021f4974243ddf5855cbb /src
parenta149c6ecde66a89bd1080bddf8848a19115a79d4 (diff)
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Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not empty in minimal game
Diffstat (limited to 'src')
-rw-r--r--src/scriptapi.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 9744aaa33..e231a9879 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -1718,6 +1718,20 @@ private:
return 0;
}
+ // is_empty(self, listname) -> true/false
+ static int l_is_empty(lua_State *L)
+ {
+ InvRef *ref = checkobject(L, 1);
+ const char *listname = luaL_checkstring(L, 2);
+ InventoryList *list = getlist(L, ref, listname);
+ if(list && list->getUsedSlots() > 0){
+ lua_pushboolean(L, false);
+ } else {
+ lua_pushboolean(L, true);
+ }
+ return 1;
+ }
+
// get_size(self, listname)
static int l_get_size(lua_State *L)
{
@@ -1944,6 +1958,7 @@ public:
};
const char InvRef::className[] = "InvRef";
const luaL_reg InvRef::methods[] = {
+ method(InvRef, is_empty),
method(InvRef, get_size),
method(InvRef, set_size),
method(InvRef, get_stack),