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author | Kevin Ott <supercodingmonkey@gmail.com> | 2015-04-25 02:18:26 -0400 |
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committer | Craig Robbins <kde.psych@gmail.com> | 2015-04-26 23:36:05 +1000 |
commit | 400c6087b6da0d4563573189535ba58f589bd7ae (patch) | |
tree | 469a359b79bc895e656093b61f1f823217c86b30 /src | |
parent | 1c7c3492647aada9a60c7e11662a0defe3f4385c (diff) | |
download | minetest-400c6087b6da0d4563573189535ba58f589bd7ae.tar.gz minetest-400c6087b6da0d4563573189535ba58f589bd7ae.tar.bz2 minetest-400c6087b6da0d4563573189535ba58f589bd7ae.zip |
Fix player pitch and yaw not being set properly
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp index 3dcfcfaa9..706f118cb 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1793,7 +1793,7 @@ void Game::run() cam_view.camera_pitch) * cam_smoothing; updatePlayerControl(cam_view); step(&dtime); - processClientEvents(&cam_view, &runData.damage_flash); + processClientEvents(&cam_view_target, &runData.damage_flash); updateCamera(&flags, draw_times.busy_time, dtime, runData.time_from_last_punch); updateSound(dtime); |