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authorkwolekr <kwolekr@minetest.net>2015-04-17 00:52:48 -0400
committerkwolekr <kwolekr@minetest.net>2015-04-17 00:53:05 -0400
commit406d9ba87b9f6e57b86c6282bf157e3341aa195c (patch)
treede88e4136a31c3e350a0257301b134555706ae82 /src
parentf0a1379e5a9ebc954e95d07c1ad5d71587adc6bc (diff)
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Schematics: Remove referenced schematics from Decorations on clear
Diffstat (limited to 'src')
-rw-r--r--src/mg_biome.h4
-rw-r--r--src/mg_decoration.cpp22
-rw-r--r--src/mg_decoration.h45
-rw-r--r--src/mg_ore.h2
-rw-r--r--src/mg_schematic.cpp24
-rw-r--r--src/mg_schematic.h8
6 files changed, 67 insertions, 38 deletions
diff --git a/src/mg_biome.h b/src/mg_biome.h
index 46ae21959..ce5ce2f0a 100644
--- a/src/mg_biome.h
+++ b/src/mg_biome.h
@@ -61,7 +61,7 @@ public:
static const char *OBJECT_TITLE;
BiomeManager(IGameDef *gamedef);
- ~BiomeManager();
+ virtual ~BiomeManager();
const char *getObjectTitle() const
{
@@ -73,7 +73,7 @@ public:
return new Biome;
}
- void clear();
+ virtual void clear();
void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map,
s16 *height_map, u8 *biomeid_map);
diff --git a/src/mg_decoration.cpp b/src/mg_decoration.cpp
index 8f81b0d11..ec2d3e8b0 100644
--- a/src/mg_decoration.cpp
+++ b/src/mg_decoration.cpp
@@ -61,16 +61,6 @@ size_t DecorationManager::placeAllDecos(Mapgen *mg, u32 blockseed,
}
-void DecorationManager::clear()
-{
- for (size_t i = 0; i < m_objects.size(); i++) {
- Decoration *deco = (Decoration *)m_objects[i];
- delete deco;
- }
- m_objects.clear();
-}
-
-
///////////////////////////////////////////////////////////////////////////////
@@ -320,8 +310,20 @@ int DecoSimple::getHeight()
///////////////////////////////////////////////////////////////////////////////
+DecoSchematic::DecoSchematic() :
+ Decoration::Decoration()
+{
+ schematic = NULL;
+}
+
+
size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, v3s16 p)
{
+ // Schematic could have been unloaded but not the decoration
+ // In this case generate() does nothing (but doesn't *fail*)
+ if (schematic == NULL)
+ return 0;
+
if (flags & DECO_PLACE_CENTER_X)
p.X -= (schematic->size.X + 1) / 2;
if (flags & DECO_PLACE_CENTER_Y)
diff --git a/src/mg_decoration.h b/src/mg_decoration.h
index 180c248be..8ece5d684 100644
--- a/src/mg_decoration.h
+++ b/src/mg_decoration.h
@@ -61,7 +61,16 @@ struct CutoffData {
class Decoration : public ObjDef, public NodeResolver {
public:
- INodeDefManager *ndef;
+ Decoration();
+ virtual ~Decoration();
+
+ virtual void resolveNodeNames();
+
+ size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+ //size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
+
+ virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p) = 0;
+ virtual int getHeight() = 0;
u32 flags;
int mapseed;
@@ -75,42 +84,32 @@ public:
std::set<u8> biomes;
//std::list<CutoffData> cutoffs;
//JMutex cutoff_mutex;
-
- Decoration();
- virtual ~Decoration();
-
- virtual void resolveNodeNames();
-
- size_t placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
- //size_t placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
-
- virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p) = 0;
- virtual int getHeight() = 0;
};
class DecoSimple : public Decoration {
public:
+ virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
+ bool canPlaceDecoration(MMVManip *vm, v3s16 p);
+ virtual int getHeight();
+
+ virtual void resolveNodeNames();
+
std::vector<content_t> c_decos;
std::vector<content_t> c_spawnby;
s16 deco_height;
s16 deco_height_max;
s16 nspawnby;
-
- virtual void resolveNodeNames();
-
- bool canPlaceDecoration(MMVManip *vm, v3s16 p);
- virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
- virtual int getHeight();
};
class DecoSchematic : public Decoration {
public:
- Rotation rotation;
- Schematic *schematic;
- std::string filename;
+ DecoSchematic();
virtual size_t generate(MMVManip *vm, PseudoRandom *pr, v3s16 p);
virtual int getHeight();
+
+ Rotation rotation;
+ Schematic *schematic;
};
@@ -124,7 +123,7 @@ public:
class DecorationManager : public ObjDefManager {
public:
DecorationManager(IGameDef *gamedef);
- ~DecorationManager() {}
+ virtual ~DecorationManager() {}
const char *getObjectTitle() const
{
@@ -145,8 +144,6 @@ public:
}
}
- void clear();
-
size_t placeAllDecos(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax);
};
diff --git a/src/mg_ore.h b/src/mg_ore.h
index b6cf176e7..e4af435f7 100644
--- a/src/mg_ore.h
+++ b/src/mg_ore.h
@@ -115,7 +115,7 @@ public:
class OreManager : public ObjDefManager {
public:
OreManager(IGameDef *gamedef);
- ~OreManager() {}
+ virtual ~OreManager() {}
const char *getObjectTitle() const
{
diff --git a/src/mg_schematic.cpp b/src/mg_schematic.cpp
index cb31f640c..6215bce94 100644
--- a/src/mg_schematic.cpp
+++ b/src/mg_schematic.cpp
@@ -19,7 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <fstream>
#include "mg_schematic.h"
+#include "gamedef.h"
#include "mapgen.h"
+#include "emerge.h"
#include "map.h"
#include "mapblock.h"
#include "log.h"
@@ -34,6 +36,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
SchematicManager::SchematicManager(IGameDef *gamedef) :
ObjDefManager(gamedef, OBJDEF_SCHEMATIC)
{
+ m_gamedef = gamedef;
+}
+
+
+void SchematicManager::clear()
+{
+ EmergeManager *emerge = m_gamedef->getEmergeManager();
+
+ // Remove all dangling references in Decorations
+ DecorationManager *decomgr = emerge->decomgr;
+ for (size_t i = 0; i != decomgr->getNumObjects(); i++) {
+ Decoration *deco = (Decoration *)decomgr->getRaw(i);
+
+ try {
+ DecoSchematic *dschem = dynamic_cast<DecoSchematic *>(deco);
+ if (dschem)
+ dschem->schematic = NULL;
+ } catch(std::bad_cast) {
+ }
+ }
+
+ ObjDefManager::clear();
}
diff --git a/src/mg_schematic.h b/src/mg_schematic.h
index 63cea21f6..296e7b104 100644
--- a/src/mg_schematic.h
+++ b/src/mg_schematic.h
@@ -29,6 +29,7 @@ class Mapgen;
class MMVManip;
class PseudoRandom;
class NodeResolver;
+class IGameDef;
/*
Minetest Schematic File Format
@@ -121,7 +122,9 @@ public:
class SchematicManager : public ObjDefManager {
public:
SchematicManager(IGameDef *gamedef);
- ~SchematicManager() {}
+ virtual ~SchematicManager() {}
+
+ virtual void clear();
const char *getObjectTitle() const
{
@@ -132,6 +135,9 @@ public:
{
return new Schematic;
}
+
+private:
+ IGameDef *m_gamedef;
};
void build_nnlist_and_update_ids(MapNode *nodes, u32 nodecount,