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author | Lars Müller <34514239+appgurueu@users.noreply.github.com> | 2022-04-21 21:45:47 +0200 |
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committer | GitHub <noreply@github.com> | 2022-04-21 21:45:47 +0200 |
commit | 4558793caf48d63c74574ba740a96c92d0afcc2c (patch) | |
tree | ccebb71fa7264de250a1b540e84691fb5fe40cff /src | |
parent | 583257f093b958be7e4e82803f53550e4a3beb8a (diff) | |
download | minetest-4558793caf48d63c74574ba740a96c92d0afcc2c.tar.gz minetest-4558793caf48d63c74574ba740a96c92d0afcc2c.tar.bz2 minetest-4558793caf48d63c74574ba740a96c92d0afcc2c.zip |
Fix some debug info showing despite being disabled in the UI (#12205)
Diffstat (limited to 'src')
-rw-r--r-- | src/client/game.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp index edc69dcc2..b877ba04a 100644 --- a/src/client/game.cpp +++ b/src/client/game.cpp @@ -3157,8 +3157,9 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud) handlePointingAtNode(pointed, selected_item, hand_item, dtime); } else if (pointed.type == POINTEDTHING_OBJECT) { v3f player_position = player->getPosition(); + bool basic_debug_allowed = client->checkPrivilege("debug") || (player->hud_flags & HUD_FLAG_BASIC_DEBUG); handlePointingAtObject(pointed, tool_item, player_position, - client->checkPrivilege("debug") || (player->hud_flags & HUD_FLAG_BASIC_DEBUG)); + m_game_ui->m_flags.show_basic_debug && basic_debug_allowed); } else if (isKeyDown(KeyType::DIG)) { // When button is held down in air, show continuous animation runData.punching = true; |