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authorTeTpaAka <TeTpaAka@users.noreply.github.com>2015-05-29 20:30:55 +0200
committerparamat <mat.gregory@virginmedia.com>2017-07-21 02:03:22 +0100
commit49920cfe8dc7869bb8235c6fe2b8ef26e2a523ca (patch)
tree4ef6f620933a5af6e845bf5cb2a4c448331bb5b1 /src
parent5045bdc6d81445ecf600ff9c268886cada935a7f (diff)
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Player collisionbox: Make settable
Breaks compatibility with old clients.
Diffstat (limited to 'src')
-rw-r--r--src/content_cao.cpp3
-rw-r--r--src/content_sao.cpp10
-rw-r--r--src/inventorymanager.cpp6
-rw-r--r--src/localplayer.h2
4 files changed, 13 insertions, 8 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 49c2049eb..2cc675573 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -972,7 +972,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
if (m_is_visible) {
int old_anim = player->last_animation;
float old_anim_speed = player->last_animation_speed;
- m_position = player->getPosition() + v3f(0,BS,0);
+ m_position = player->getPosition();
m_velocity = v3f(0,0,0);
m_acceleration = v3f(0,0,0);
pos_translator.vect_show = m_position;
@@ -1512,6 +1512,7 @@ void GenericCAO::processMessage(const std::string &data)
if (m_is_local_player) {
LocalPlayer *player = m_env->getLocalPlayer();
player->makes_footstep_sound = m_prop.makes_footstep_sound;
+ player->setCollisionbox(m_selection_box);
}
if ((m_is_player && !m_is_local_player) && m_prop.nametag == "")
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 5bbbd154d..df5cae34f 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -784,7 +784,7 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
m_prop.hp_max = PLAYER_MAX_HP;
m_prop.physical = false;
m_prop.weight = 75;
- m_prop.collisionbox = aabb3f(-0.3f, -1.0f, -0.3f, 0.3f, 0.75f, 0.3f);
+ m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
// start of default appearance, this should be overwritten by LUA
m_prop.visual = "upright_sprite";
m_prop.visual_size = v2f(1, 2);
@@ -856,7 +856,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
os << serializeString(m_player->getName()); // name
writeU8(os, 1); // is_player
writeS16(os, getId()); //id
- writeV3F1000(os, m_base_position + v3f(0,BS*1,0));
+ writeV3F1000(os, m_base_position);
writeF1000(os, m_yaw);
writeS16(os, getHP());
@@ -1009,7 +1009,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
if(isAttached()) // Just in case we ever do send attachment position too
pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition();
else
- pos = m_base_position + v3f(0,BS*1,0);
+ pos = m_base_position;
std::string str = gob_cmd_update_position(
pos,
v3f(0,0,0),
@@ -1414,7 +1414,9 @@ bool PlayerSAO::checkMovementCheat()
bool PlayerSAO::getCollisionBox(aabb3f *toset) const
{
- *toset = aabb3f(-0.3f * BS, 0.0f, -0.3f * BS, 0.3f * BS, 1.75f * BS, 0.3f * BS);
+ //update collision box
+ toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
+ toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
toset->MinEdge += m_base_position;
toset->MaxEdge += m_base_position;
diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp
index fe37bcd83..0d44e9cda 100644
--- a/src/inventorymanager.cpp
+++ b/src/inventorymanager.cpp
@@ -611,8 +611,8 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame
// Drop the item
ItemStack item1 = list_from->getItem(from_i);
item1.count = take_count;
- if (PLAYER_TO_SA(player)->item_OnDrop(item1, player,
- player->getBasePosition() + v3f(0,1,0))) {
+ if(PLAYER_TO_SA(player)->item_OnDrop(item1, player,
+ player->getBasePosition())) {
actually_dropped_count = take_count - item1.count;
if (actually_dropped_count == 0) {
@@ -815,7 +815,7 @@ void ICraftAction::apply(InventoryManager *mgr,
u16 count = it->count;
do {
PLAYER_TO_SA(player)->item_OnDrop(*it, player,
- player->getBasePosition() + v3f(0,1,0));
+ player->getBasePosition());
if (count >= it->count) {
errorstream << "Couldn't drop replacement stack " <<
it->getItemString() << " because drop loop didn't "
diff --git a/src/localplayer.h b/src/localplayer.h
index 32714ff32..9f7e92128 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -140,6 +140,8 @@ public:
v3f getEyePosition() const { return m_position + getEyeOffset(); }
v3f getEyeOffset() const;
+ void setCollisionbox(const aabb3f &box) { m_collisionbox = box; }
+
private:
void accelerateHorizontal(const v3f &target_speed, const f32 max_increase);
void accelerateVertical(const v3f &target_speed, const f32 max_increase);