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authorParamat <paramat@users.noreply.github.com>2019-04-13 01:46:38 +0100
committerGitHub <noreply@github.com>2019-04-13 01:46:38 +0100
commit4d2ad7c2b2e91f8a0138fa583f28465278cf0802 (patch)
tree222dbfcf84ed51f09e3372e4cbe259e3b17800eb /src
parentfaa419fc8bd29011d8efb58c5144d2e815d0f600 (diff)
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World start time: Move to first full light (day night ratio = 1000) (#8410)
6125 is the time of first full light according to 'get_node_light()', and the time of first full light visually when basic shaders are on. This is the optimum default new world start time, taking all possible games into account. The previous time assumed a game similar to Minetest Game. Games should set this setting themselves according to their needs.
Diffstat (limited to 'src')
-rw-r--r--src/defaultsettings.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp
index cd85c6efd..c3e676f79 100644
--- a/src/defaultsettings.cpp
+++ b/src/defaultsettings.cpp
@@ -355,7 +355,7 @@ void set_default_settings(Settings *settings)
settings->setDefault("csm_restriction_noderange", "0");
settings->setDefault("max_clearobjects_extra_loaded_blocks", "4096");
settings->setDefault("time_speed", "72");
- settings->setDefault("world_start_time", "5250");
+ settings->setDefault("world_start_time", "6125");
settings->setDefault("server_unload_unused_data_timeout", "29");
settings->setDefault("max_objects_per_block", "64");
settings->setDefault("server_map_save_interval", "5.3");