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authorElias Åström <ryvnf@riseup.net>2021-03-19 21:43:01 +0100
committerGitHub <noreply@github.com>2021-03-19 21:43:01 +0100
commit59a1b53d675ee404cb32564262282a3ecf69d94c (patch)
treeaadd055be2db88ef421473a5b818e485d3fa86e4 /src
parent96d4df995c1baf364217699cd43e5ab71918c9d8 (diff)
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Scale mouse/joystick sensitivity depending on FOV (#11007)
Diffstat (limited to 'src')
-rw-r--r--src/client/game.cpp23
1 files changed, 19 insertions, 4 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 2575e5406..9cc359843 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -829,6 +829,8 @@ private:
const NodeMetadata *meta);
static const ClientEventHandler clientEventHandler[CLIENTEVENT_MAX];
+ f32 getSensitivityScaleFactor() const;
+
InputHandler *input = nullptr;
Client *client = nullptr;
@@ -2341,7 +2343,6 @@ void Game::checkZoomEnabled()
m_game_ui->showTranslatedStatusText("Zoom currently disabled by game or mod");
}
-
void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
if ((device->isWindowActive() && device->isWindowFocused()
@@ -2377,6 +2378,18 @@ void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
}
}
+// Get the factor to multiply with sensitivity to get the same mouse/joystick
+// responsiveness independently of FOV.
+f32 Game::getSensitivityScaleFactor() const
+{
+ f32 fov_y = client->getCamera()->getFovY();
+
+ // Multiply by a constant such that it becomes 1.0 at 72 degree FOV and
+ // 16:9 aspect ratio to minimize disruption of existing sensitivity
+ // settings.
+ return tan(fov_y / 2.0f) * 1.3763818698f;
+}
+
void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
{
#ifdef HAVE_TOUCHSCREENGUI
@@ -2392,8 +2405,9 @@ void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
dist.Y = -dist.Y;
}
- cam->camera_yaw -= dist.X * m_cache_mouse_sensitivity;
- cam->camera_pitch += dist.Y * m_cache_mouse_sensitivity;
+ f32 sens_scale = getSensitivityScaleFactor();
+ cam->camera_yaw -= dist.X * m_cache_mouse_sensitivity * sens_scale;
+ cam->camera_pitch += dist.Y * m_cache_mouse_sensitivity * sens_scale;
if (dist.X != 0 || dist.Y != 0)
input->setMousePos(center.X, center.Y);
@@ -2402,7 +2416,8 @@ void Game::updateCameraOrientation(CameraOrientation *cam, float dtime)
#endif
if (m_cache_enable_joysticks) {
- f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
+ f32 sens_scale = getSensitivityScaleFactor();
+ f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime * sens_scale;
cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c;
cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c;
}