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authorAuke Kok <sofar@foo-projects.org>2017-09-11 14:50:06 +0200
committersfan5 <sfan5@live.de>2017-09-11 20:54:20 +0200
commit5b3fbf9cf75f9f637c666d34e2489fef0cc035d9 (patch)
tree689ae2c108a895f6b2ca3afc826b1da46baf156d /src
parentd10cccee3108b45cf7085ffdbff9b5f2a4045ea7 (diff)
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Implement client node dig prediction
Dig prediction allows clients to remove dug nodes without waiting for server acknowledgement. This patch allows mods to override dig prediction, it can either be turned off or a different "prediction node" can be selected.
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp12
-rw-r--r--src/nodedef.cpp7
-rw-r--r--src/nodedef.h2
-rw-r--r--src/script/common/c_content.cpp6
4 files changed, 26 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 04688e476..d85e34d35 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -4104,7 +4104,17 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
client->getScript()->on_dignode(nodepos, wasnode)) {
return;
}
- client->removeNode(nodepos);
+
+ const ContentFeatures &f = client->ndef()->get(wasnode);
+ if (f.node_dig_prediction == "air") {
+ client->removeNode(nodepos);
+ } else if (!f.node_dig_prediction.empty()) {
+ content_t id;
+ bool found = client->ndef()->getId(f.node_dig_prediction, id);
+ if (found)
+ client->addNode(nodepos, id, true);
+ }
+ // implicit else: no prediction
}
client->interact(2, pointed);
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index bc03b71e7..e547e31b1 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -335,6 +335,7 @@ void ContentFeatures::reset()
color = video::SColor(0xFFFFFFFF);
palette_name = "";
palette = NULL;
+ node_dig_prediction = "air";
}
void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
@@ -422,6 +423,8 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
// legacy
writeU8(os, legacy_facedir_simple);
writeU8(os, legacy_wallmounted);
+
+ os << serializeString(node_dig_prediction);
}
void ContentFeatures::correctAlpha(TileDef *tiles, int length)
@@ -530,6 +533,10 @@ void ContentFeatures::deSerialize(std::istream &is)
// read legacy properties
legacy_facedir_simple = readU8(is);
legacy_wallmounted = readU8(is);
+
+ try {
+ node_dig_prediction = deSerializeString(is);
+ } catch(SerializationError &e) {};
}
#ifndef SERVER
diff --git a/src/nodedef.h b/src/nodedef.h
index 1392e51d4..853b9bddd 100644
--- a/src/nodedef.h
+++ b/src/nodedef.h
@@ -324,6 +324,8 @@ struct ContentFeatures
// Player cannot build to these (placement prediction disabled)
bool rightclickable;
u32 damage_per_second;
+ // client dig prediction
+ std::string node_dig_prediction;
// --- LIQUID PROPERTIES ---
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index 9e1fed2f1..ad92741f8 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -737,6 +737,10 @@ ContentFeatures read_content_features(lua_State *L, int index)
}
lua_pop(L, 1);
+ // Node immediately placed by client when node is dug
+ getstringfield(L, index, "node_dig_prediction",
+ f.node_dig_prediction);
+
return f;
}
@@ -861,6 +865,8 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
lua_setfield(L, -2, "legacy_facedir_simple");
lua_pushboolean(L, c.legacy_wallmounted);
lua_setfield(L, -2, "legacy_wallmounted");
+ lua_pushstring(L, c.node_dig_prediction.c_str());
+ lua_setfield(L, -2, "node_dig_prediction");
}
/******************************************************************************/