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authorPerttu Ahola <celeron55@gmail.com>2011-06-26 19:23:44 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-06-26 19:23:44 +0300
commit5e3deed67232cfa67471536814fc0fd61e93011f (patch)
tree88356a44f933904e2cd8864f0b18be0987ac8c75 /src
parent97840e93b550f4436620f941dc088bb956ce13c8 (diff)
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Added CPT_FACEDIR_SIMPLE calculation, finally, as figured out by spongie
Diffstat (limited to 'src')
-rw-r--r--src/server.cpp24
1 files changed, 23 insertions, 1 deletions
diff --git a/src/server.cpp b/src/server.cpp
index 18357e19d..2ee94f345 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2734,9 +2734,31 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
MaterialItem *mitem = (MaterialItem*)item;
MapNode n;
n.d = mitem->getMaterial();
+
+ // Calculate direction for wall mounted stuff
if(content_features(n.d).wall_mounted)
n.dir = packDir(p_under - p_over);
-
+
+ // Calculate the direction for furnaces and chests and stuff
+ if(content_features(n.d).param_type == CPT_FACEDIR_SIMPLE)
+ {
+ v3f playerpos = player->getPosition();
+ v3f blockpos = intToFloat(p_over, BS) - playerpos;
+ blockpos = blockpos.normalize();
+ n.param1 = 0;
+ if (fabs(blockpos.X) > fabs(blockpos.Z)) {
+ if (blockpos.X < 0)
+ n.param1 = 3;
+ else
+ n.param1 = 1;
+ } else {
+ if (blockpos.Z < 0)
+ n.param1 = 2;
+ else
+ n.param1 = 0;
+ }
+ }
+
/*
Send to all close-by players
*/