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authorsfan5 <sfan5@live.de>2022-01-09 18:46:36 +0100
committerGitHub <noreply@github.com>2022-01-09 18:46:36 +0100
commit5eb45e1ea03c6104f007efec6dd9c351f310193d (patch)
tree28a40addf99493aedfbf67e4d85fa6cf88723419 /src
parent76dbd0d2d04712dcad4f7c6afecb97fa8d662d6d (diff)
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Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
Diffstat (limited to 'src')
-rw-r--r--src/client/client.cpp16
-rw-r--r--src/client/clientlauncher.cpp4
-rw-r--r--src/client/game.cpp36
-rw-r--r--src/client/inputhandler.h50
-rw-r--r--src/client/localplayer.cpp4
-rw-r--r--src/client/localplayer.h2
-rw-r--r--src/network/serverpackethandler.cpp9
-rw-r--r--src/player.cpp59
-rw-r--r--src/player.h33
-rw-r--r--src/script/lua_api/l_localplayer.cpp14
-rw-r--r--src/script/lua_api/l_object.cpp36
11 files changed, 165 insertions, 98 deletions
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 2caa953e4..d4c271bab 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -931,7 +931,7 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
v3f sf = myplayer->getSpeed() * 100;
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
- u32 keyPressed = myplayer->keyPressed;
+ u32 keyPressed = myplayer->control.getKeysPressed();
// scaled by 80, so that pi can fit into a u8
u8 fov = clientMap->getCameraFov() * 80;
u8 wanted_range = MYMIN(255,
@@ -1287,22 +1287,24 @@ void Client::sendPlayerPos()
if (!player)
return;
- ClientMap &map = m_env.getClientMap();
- u8 camera_fov = map.getCameraFov();
- u8 wanted_range = map.getControl().wanted_range;
-
// Save bandwidth by only updating position when
// player is not dead and something changed
if (m_activeobjects_received && player->isDead())
return;
+ ClientMap &map = m_env.getClientMap();
+ u8 camera_fov = map.getCameraFov();
+ u8 wanted_range = map.getControl().wanted_range;
+
+ u32 keyPressed = player->control.getKeysPressed();
+
if (
player->last_position == player->getPosition() &&
player->last_speed == player->getSpeed() &&
player->last_pitch == player->getPitch() &&
player->last_yaw == player->getYaw() &&
- player->last_keyPressed == player->keyPressed &&
+ player->last_keyPressed == keyPressed &&
player->last_camera_fov == camera_fov &&
player->last_wanted_range == wanted_range)
return;
@@ -1311,7 +1313,7 @@ void Client::sendPlayerPos()
player->last_speed = player->getSpeed();
player->last_pitch = player->getPitch();
player->last_yaw = player->getYaw();
- player->last_keyPressed = player->keyPressed;
+ player->last_keyPressed = keyPressed;
player->last_camera_fov = camera_fov;
player->last_wanted_range = wanted_range;
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 95be72ca0..063154316 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -70,10 +70,10 @@ static void dump_start_data(const GameStartData &data)
ClientLauncher::~ClientLauncher()
{
- delete receiver;
-
delete input;
+ delete receiver;
+
delete g_fontengine;
delete g_gamecallback;
diff --git a/src/client/game.cpp b/src/client/game.cpp
index f62d26e8f..182dc3815 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2481,6 +2481,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
PlayerControl control(
+ isKeyDown(KeyType::FORWARD),
+ isKeyDown(KeyType::BACKWARD),
+ isKeyDown(KeyType::LEFT),
+ isKeyDown(KeyType::RIGHT),
isKeyDown(KeyType::JUMP) || player->getAutojump(),
isKeyDown(KeyType::AUX1),
isKeyDown(KeyType::SNEAK),
@@ -2511,39 +2515,7 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
}
#endif
- u32 keypress_bits = (
- ( (u32)(control.jump & 0x1) << 4) |
- ( (u32)(control.aux1 & 0x1) << 5) |
- ( (u32)(control.sneak & 0x1) << 6) |
- ( (u32)(control.dig & 0x1) << 7) |
- ( (u32)(control.place & 0x1) << 8) |
- ( (u32)(control.zoom & 0x1) << 9)
- );
-
- // Set direction keys to ensure mod compatibility
- if (control.movement_speed > 0.001f) {
- float absolute_direction;
-
- // Check in original orientation (absolute value indicates forward / backward)
- absolute_direction = abs(control.movement_direction);
- if (absolute_direction < (3.0f / 8.0f * M_PI))
- keypress_bits |= (u32)(0x1 << 0); // Forward
- if (absolute_direction > (5.0f / 8.0f * M_PI))
- keypress_bits |= (u32)(0x1 << 1); // Backward
-
- // Rotate entire coordinate system by 90 degrees (absolute value indicates left / right)
- absolute_direction = control.movement_direction + M_PI_2;
- if (absolute_direction >= M_PI)
- absolute_direction -= 2 * M_PI;
- absolute_direction = abs(absolute_direction);
- if (absolute_direction < (3.0f / 8.0f * M_PI))
- keypress_bits |= (u32)(0x1 << 2); // Left
- if (absolute_direction > (5.0f / 8.0f * M_PI))
- keypress_bits |= (u32)(0x1 << 3); // Right
- }
-
client->setPlayerControl(control);
- player->keyPressed = keypress_bits;
//tt.stop();
}
diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h
index e630b860e..3db105c51 100644
--- a/src/client/inputhandler.h
+++ b/src/client/inputhandler.h
@@ -152,8 +152,14 @@ public:
// in the subsequent iteration of Game::processPlayerInteraction
bool WasKeyReleased(const KeyPress &keycode) const { return keyWasReleased[keycode]; }
- void listenForKey(const KeyPress &keyCode) { keysListenedFor.set(keyCode); }
- void dontListenForKeys() { keysListenedFor.clear(); }
+ void listenForKey(const KeyPress &keyCode)
+ {
+ keysListenedFor.set(keyCode);
+ }
+ void dontListenForKeys()
+ {
+ keysListenedFor.clear();
+ }
s32 getMouseWheel()
{
@@ -189,8 +195,6 @@ public:
#endif
}
- s32 mouse_wheel = 0;
-
JoystickController *joystick = nullptr;
#ifdef HAVE_TOUCHSCREENGUI
@@ -198,6 +202,8 @@ public:
#endif
private:
+ s32 mouse_wheel = 0;
+
// The current state of keys
KeyList keyIsDown;
@@ -272,6 +278,12 @@ public:
{
m_receiver->joystick = &joystick;
}
+
+ virtual ~RealInputHandler()
+ {
+ m_receiver->joystick = nullptr;
+ }
+
virtual bool isKeyDown(GameKeyType k)
{
return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k);
@@ -288,6 +300,7 @@ public:
{
return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k);
}
+
virtual float getMovementSpeed()
{
bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]),
@@ -307,6 +320,7 @@ public:
}
return joystick.getMovementSpeed();
}
+
virtual float getMovementDirection()
{
float x = 0, z = 0;
@@ -326,10 +340,12 @@ public:
else
return joystick.getMovementDirection();
}
+
virtual bool cancelPressed()
{
return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey);
}
+
virtual void clearWasKeyPressed()
{
m_receiver->clearWasKeyPressed();
@@ -338,17 +354,21 @@ public:
{
m_receiver->clearWasKeyReleased();
}
+
virtual void listenForKey(const KeyPress &keyCode)
{
m_receiver->listenForKey(keyCode);
}
- virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
+ virtual void dontListenForKeys()
+ {
+ m_receiver->dontListenForKeys();
+ }
+
virtual v2s32 getMousePos()
{
- if (RenderingEngine::get_raw_device()->getCursorControl()) {
- return RenderingEngine::get_raw_device()
- ->getCursorControl()
- ->getPosition();
+ auto control = RenderingEngine::get_raw_device()->getCursorControl();
+ if (control) {
+ return control->getPosition();
}
return m_mousepos;
@@ -356,16 +376,18 @@ public:
virtual void setMousePos(s32 x, s32 y)
{
- if (RenderingEngine::get_raw_device()->getCursorControl()) {
- RenderingEngine::get_raw_device()
- ->getCursorControl()
- ->setPosition(x, y);
+ auto control = RenderingEngine::get_raw_device()->getCursorControl();
+ if (control) {
+ control->setPosition(x, y);
} else {
m_mousepos = v2s32(x, y);
}
}
- virtual s32 getMouseWheel() { return m_receiver->getMouseWheel(); }
+ virtual s32 getMouseWheel()
+ {
+ return m_receiver->getMouseWheel();
+ }
void clear()
{
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index 3f78d201d..4f1ea7bda 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -1096,10 +1096,8 @@ void LocalPlayer::handleAutojump(f32 dtime, Environment *env,
if (m_autojump)
return;
- bool control_forward = keyPressed & (1 << 0);
-
bool could_autojump =
- m_can_jump && !control.jump && !control.sneak && control_forward;
+ m_can_jump && !control.jump && !control.sneak && control.isMoving();
if (!could_autojump)
return;
diff --git a/src/client/localplayer.h b/src/client/localplayer.h
index 13b35ae4e..577be2803 100644
--- a/src/client/localplayer.h
+++ b/src/client/localplayer.h
@@ -86,7 +86,7 @@ public:
v3f last_speed;
float last_pitch = 0.0f;
float last_yaw = 0.0f;
- unsigned int last_keyPressed = 0;
+ u32 last_keyPressed = 0;
u8 last_camera_fov = 0;
u8 last_wanted_range = 0;
diff --git a/src/network/serverpackethandler.cpp b/src/network/serverpackethandler.cpp
index e5a1bab1e..37b62c5cb 100644
--- a/src/network/serverpackethandler.cpp
+++ b/src/network/serverpackethandler.cpp
@@ -482,7 +482,6 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
f32 yaw = (f32)f32yaw / 100.0f;
u32 keyPressed = 0;
- // default behavior (in case an old client doesn't send these)
f32 fov = 0;
u8 wanted_range = 0;
@@ -508,13 +507,7 @@ void Server::process_PlayerPos(RemotePlayer *player, PlayerSAO *playersao,
playersao->setFov(fov);
playersao->setWantedRange(wanted_range);
- player->keyPressed = keyPressed;
- player->control.jump = (keyPressed & (0x1 << 4));
- player->control.aux1 = (keyPressed & (0x1 << 5));
- player->control.sneak = (keyPressed & (0x1 << 6));
- player->control.dig = (keyPressed & (0x1 << 7));
- player->control.place = (keyPressed & (0x1 << 8));
- player->control.zoom = (keyPressed & (0x1 << 9));
+ player->control.unpackKeysPressed(keyPressed);
if (playersao->checkMovementCheat()) {
// Call callbacks
diff --git a/src/player.cpp b/src/player.cpp
index d3ba5c2c2..347be30f1 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "player.h"
+#include <cmath>
#include "threading/mutex_auto_lock.h"
#include "util/numeric.h"
#include "hud.h"
@@ -159,6 +160,64 @@ void Player::clearHud()
}
}
+#ifndef SERVER
+
+u32 PlayerControl::getKeysPressed() const
+{
+ u32 keypress_bits =
+ ( (u32)(jump & 1) << 4) |
+ ( (u32)(aux1 & 1) << 5) |
+ ( (u32)(sneak & 1) << 6) |
+ ( (u32)(dig & 1) << 7) |
+ ( (u32)(place & 1) << 8) |
+ ( (u32)(zoom & 1) << 9)
+ ;
+
+ // If any direction keys are pressed pass those through
+ if (direction_keys != 0)
+ {
+ keypress_bits |= direction_keys;
+ }
+ // Otherwise set direction keys based on joystick movement (for mod compatibility)
+ else if (isMoving())
+ {
+ float abs_d;
+
+ // (absolute value indicates forward / backward)
+ abs_d = abs(movement_direction);
+ if (abs_d < 3.0f / 8.0f * M_PI)
+ keypress_bits |= (u32)1; // Forward
+ if (abs_d > 5.0f / 8.0f * M_PI)
+ keypress_bits |= (u32)1 << 1; // Backward
+
+ // rotate entire coordinate system by 90 degree
+ abs_d = movement_direction + M_PI_2;
+ if (abs_d >= M_PI)
+ abs_d -= 2 * M_PI;
+ abs_d = abs(abs_d);
+ // (value now indicates left / right)
+ if (abs_d < 3.0f / 8.0f * M_PI)
+ keypress_bits |= (u32)1 << 2; // Left
+ if (abs_d > 5.0f / 8.0f * M_PI)
+ keypress_bits |= (u32)1 << 3; // Right
+ }
+
+ return keypress_bits;
+}
+
+#endif
+
+void PlayerControl::unpackKeysPressed(u32 keypress_bits)
+{
+ direction_keys = keypress_bits & 0xf;
+ jump = keypress_bits & (1 << 4);
+ aux1 = keypress_bits & (1 << 5);
+ sneak = keypress_bits & (1 << 6);
+ dig = keypress_bits & (1 << 7);
+ place = keypress_bits & (1 << 8);
+ zoom = keypress_bits & (1 << 9);
+}
+
void PlayerSettings::readGlobalSettings()
{
free_move = g_settings->getBool("free_move");
diff --git a/src/player.h b/src/player.h
index 3800e1a33..d769acdad 100644
--- a/src/player.h
+++ b/src/player.h
@@ -49,18 +49,18 @@ struct PlayerControl
PlayerControl() = default;
PlayerControl(
- bool a_jump,
- bool a_aux1,
- bool a_sneak,
+ bool a_up, bool a_down, bool a_left, bool a_right,
+ bool a_jump, bool a_aux1, bool a_sneak,
bool a_zoom,
- bool a_dig,
- bool a_place,
- float a_pitch,
- float a_yaw,
- float a_movement_speed,
- float a_movement_direction
+ bool a_dig, bool a_place,
+ float a_pitch, float a_yaw,
+ float a_movement_speed, float a_movement_direction
)
{
+ // Encode direction keys into a single value so nobody uses it accidentally
+ // as movement_{speed,direction} is supposed to be the source of truth.
+ direction_keys = (a_up&1) | ((a_down&1) << 1) |
+ ((a_left&1) << 2) | ((a_right&1) << 3);
jump = a_jump;
aux1 = a_aux1;
sneak = a_sneak;
@@ -72,15 +72,26 @@ struct PlayerControl
movement_speed = a_movement_speed;
movement_direction = a_movement_direction;
}
+
+#ifndef SERVER
+ // For client use
+ u32 getKeysPressed() const;
+ inline bool isMoving() const { return movement_speed > 0.001f; }
+#endif
+
+ // For server use
+ void unpackKeysPressed(u32 keypress_bits);
+
+ u8 direction_keys = 0;
bool jump = false;
bool aux1 = false;
bool sneak = false;
bool zoom = false;
bool dig = false;
bool place = false;
+ // Note: These four are NOT available on the server
float pitch = 0.0f;
float yaw = 0.0f;
- // Note: These two are NOT available on the server
float movement_speed = 0.0f;
float movement_direction = 0.0f;
};
@@ -189,8 +200,6 @@ public:
return m_fov_override_spec;
}
- u32 keyPressed = 0;
-
HudElement* getHud(u32 id);
u32 addHud(HudElement* hud);
HudElement* removeHud(u32 id);
diff --git a/src/script/lua_api/l_localplayer.cpp b/src/script/lua_api/l_localplayer.cpp
index bdbe98cb0..2efb976c7 100644
--- a/src/script/lua_api/l_localplayer.cpp
+++ b/src/script/lua_api/l_localplayer.cpp
@@ -230,13 +230,15 @@ int LuaLocalPlayer::l_get_control(lua_State *L)
set("dig", c.dig);
set("place", c.place);
// Player movement in polar coordinates and non-binary speed
- set("movement_speed", c.movement_speed);
- set("movement_direction", c.movement_direction);
+ lua_pushnumber(L, c.movement_speed);
+ lua_setfield(L, -2, "movement_speed");
+ lua_pushnumber(L, c.movement_direction);
+ lua_setfield(L, -2, "movement_direction");
// Provide direction keys to ensure compatibility
- set("up", player->keyPressed & (1 << 0)); // Up, down, left, and right were removed in favor of
- set("down", player->keyPressed & (1 << 1)); // analog direction indicators and are therefore not
- set("left", player->keyPressed & (1 << 2)); // available as booleans anymore. The corresponding values
- set("right", player->keyPressed & (1 << 3)); // can still be read from the keyPressed bits though.
+ set("up", c.direction_keys & (1 << 0));
+ set("down", c.direction_keys & (1 << 1));
+ set("left", c.direction_keys & (1 << 2));
+ set("right", c.direction_keys & (1 << 3));
return 1;
}
diff --git a/src/script/lua_api/l_object.cpp b/src/script/lua_api/l_object.cpp
index 072b13d80..7d937b306 100644
--- a/src/script/lua_api/l_object.cpp
+++ b/src/script/lua_api/l_object.cpp
@@ -1367,20 +1367,18 @@ int ObjectRef::l_get_player_control(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == nullptr) {
- lua_pushlstring(L, "", 0);
- return 1;
- }
+ if (player == nullptr)
+ return 0;
const PlayerControl &control = player->getPlayerControl();
lua_newtable(L);
- lua_pushboolean(L, player->keyPressed & (1 << 0));
+ lua_pushboolean(L, control.direction_keys & (1 << 0));
lua_setfield(L, -2, "up");
- lua_pushboolean(L, player->keyPressed & (1 << 1));
+ lua_pushboolean(L, control.direction_keys & (1 << 1));
lua_setfield(L, -2, "down");
- lua_pushboolean(L, player->keyPressed & (1 << 2));
+ lua_pushboolean(L, control.direction_keys & (1 << 2));
lua_setfield(L, -2, "left");
- lua_pushboolean(L, player->keyPressed & (1 << 3));
+ lua_pushboolean(L, control.direction_keys & (1 << 3));
lua_setfield(L, -2, "right");
lua_pushboolean(L, control.jump);
lua_setfield(L, -2, "jump");
@@ -1408,12 +1406,24 @@ int ObjectRef::l_get_player_control_bits(lua_State *L)
NO_MAP_LOCK_REQUIRED;
ObjectRef *ref = checkobject(L, 1);
RemotePlayer *player = getplayer(ref);
- if (player == nullptr) {
- lua_pushlstring(L, "", 0);
- return 1;
- }
+ if (player == nullptr)
+ return 0;
+
+ const auto &c = player->getPlayerControl();
+
+ // This is very close to PlayerControl::getKeysPressed() but duplicated
+ // here so the encoding in the API is not inadvertedly changed.
+ u32 keypress_bits =
+ c.direction_keys |
+ ( (u32)(c.jump & 1) << 4) |
+ ( (u32)(c.aux1 & 1) << 5) |
+ ( (u32)(c.sneak & 1) << 6) |
+ ( (u32)(c.dig & 1) << 7) |
+ ( (u32)(c.place & 1) << 8) |
+ ( (u32)(c.zoom & 1) << 9)
+ ;
- lua_pushnumber(L, player->keyPressed);
+ lua_pushinteger(L, keypress_bits);
return 1;
}