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authorPerttu Ahola <celeron55@gmail.com>2012-06-10 12:46:48 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-06-10 12:46:48 +0300
commit6a0388bb4bedc1b1c6318d7bfebaf1ec67ccf94e (patch)
treed5c31cd32d0a1c73d8eaf9065a7b01235b0fff57 /src
parent7ba72f27630112286456aa5dd4e1738fde58ae6f (diff)
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Node placement client-side prediction
Diffstat (limited to 'src')
-rw-r--r--src/game.cpp33
-rw-r--r--src/itemdef.cpp9
-rw-r--r--src/itemdef.h5
-rw-r--r--src/nodedef.cpp1
-rw-r--r--src/scriptapi.cpp30
-rw-r--r--src/server.cpp21
6 files changed, 91 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 485bcbb50..6ccf02677 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -2366,8 +2366,41 @@ void the_game(
// Otherwise report right click to server
else
{
+ // Report to server
client.interact(3, pointed);
camera.setDigging(1); // right click animation
+
+ // If the wielded item has node placement prediction,
+ // make that happen
+ const ItemDefinition &def =
+ playeritem.getDefinition(itemdef);
+ if(def.node_placement_prediction != "")
+ do{ // breakable
+ verbosestream<<"Node placement prediction for "
+ <<playeritem.name<<" is "
+ <<def.node_placement_prediction<<std::endl;
+ v3s16 p = neighbourpos;
+ content_t id;
+ bool found =
+ nodedef->getId(def.node_placement_prediction, id);
+ if(!found){
+ errorstream<<"Node placement prediction failed for "
+ <<playeritem.name<<" (places "
+ <<def.node_placement_prediction
+ <<") - Name not known"<<std::endl;
+ break;
+ }
+ MapNode n(id);
+ try{
+ // This triggers the required mesh update too
+ client.addNode(p, n);
+ }catch(InvalidPositionException &e){
+ errorstream<<"Node placement prediction failed for "
+ <<playeritem.name<<" (places "
+ <<def.node_placement_prediction
+ <<") - Position not loaded"<<std::endl;
+ }
+ }while(0);
}
}
}
diff --git a/src/itemdef.cpp b/src/itemdef.cpp
index fc0942c47..e8de06387 100644
--- a/src/itemdef.cpp
+++ b/src/itemdef.cpp
@@ -70,6 +70,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
*def.tool_capabilities);
}
groups = def.groups;
+ node_placement_prediction = def.node_placement_prediction;
#ifndef SERVER
inventory_texture = def.inventory_texture;
if(def.wield_mesh)
@@ -115,6 +116,8 @@ void ItemDefinition::reset()
}
groups.clear();
+ node_placement_prediction = "";
+
#ifndef SERVER
inventory_texture = NULL;
if(wield_mesh)
@@ -150,6 +153,7 @@ void ItemDefinition::serialize(std::ostream &os) const
os<<serializeString(i->first);
writeS16(os, i->second);
}
+ os<<serializeString(node_placement_prediction);
}
void ItemDefinition::deSerialize(std::istream &is)
@@ -184,6 +188,11 @@ void ItemDefinition::deSerialize(std::istream &is)
int value = readS16(is);
groups[name] = value;
}
+ // If you add anything here, insert it primarily inside the try-catch
+ // block to not need to increase the version.
+ try{
+ node_placement_prediction = deSerializeString(is);
+ }catch(SerializationError &e) {};
}
/*
diff --git a/src/itemdef.h b/src/itemdef.h
index 385becd48..ac3a5ab87 100644
--- a/src/itemdef.h
+++ b/src/itemdef.h
@@ -67,6 +67,11 @@ struct ItemDefinition
ToolCapabilities *tool_capabilities;
ItemGroupList groups;
+ // Client shall immediately place this node when player places the item.
+ // Server will update the precise end result a moment later.
+ // "" = no prediction
+ std::string node_placement_prediction;
+
/*
Cached stuff
*/
diff --git a/src/nodedef.cpp b/src/nodedef.cpp
index eaf061287..72f1ea2ea 100644
--- a/src/nodedef.cpp
+++ b/src/nodedef.cpp
@@ -633,6 +633,7 @@ public:
std::string wrapper = deSerializeString(is2);
std::istringstream wrapper_is(wrapper, std::ios::binary);
f->deSerialize(wrapper_is);
+ verbosestream<<"deserialized "<<f->name<<std::endl;
if(f->name != "")
addNameIdMapping(i, f->name);
}
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index 3766496a0..afd8546d9 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -930,13 +930,14 @@ static void read_object_properties(lua_State *L, int index,
ItemDefinition
*/
-static ItemDefinition read_item_definition(lua_State *L, int index)
+static ItemDefinition read_item_definition(lua_State *L, int index,
+ ItemDefinition default_def = ItemDefinition())
{
if(index < 0)
index = lua_gettop(L) + 1 + index;
// Read the item definition
- ItemDefinition def;
+ ItemDefinition def = default_def;
def.type = (ItemType)getenumfield(L, index, "type",
es_ItemType, ITEM_NONE);
@@ -981,6 +982,12 @@ static ItemDefinition read_item_definition(lua_State *L, int index)
read_groups(L, -1, def.groups);
lua_pop(L, 1);
+ // Client shall immediately place this node when player places the item.
+ // Server will update the precise end result a moment later.
+ // "" = no prediction
+ getstringfield(L, index, "node_placement_prediction",
+ def.node_placement_prediction);
+
return def;
}
@@ -3891,9 +3898,10 @@ static int l_register_item_raw(lua_State *L)
get_server(L)->getWritableNodeDefManager();
// Check if name is defined
+ std::string name;
lua_getfield(L, table, "name");
if(lua_isstring(L, -1)){
- std::string name = lua_tostring(L, -1);
+ name = lua_tostring(L, -1);
verbosestream<<"register_item_raw: "<<name<<std::endl;
} else {
throw LuaError(L, "register_item_raw: name is not defined or not a string");
@@ -3901,8 +3909,20 @@ static int l_register_item_raw(lua_State *L)
// Check if on_use is defined
- // Read the item definition and register it
- ItemDefinition def = read_item_definition(L, table);
+ ItemDefinition def;
+ // Set a distinctive default value to check if this is set
+ def.node_placement_prediction = "__default";
+
+ // Read the item definition
+ def = read_item_definition(L, table, def);
+
+ // Default to having client-side placement prediction for nodes
+ // ("" in item definition sets it off)
+ if(def.type == ITEM_NODE && def.node_placement_prediction == "__default"){
+ def.node_placement_prediction = name;
+ }
+
+ // Register item definition
idef->registerItem(def);
// Read the node definition (content features) and register it
diff --git a/src/server.cpp b/src/server.cpp
index a7bd5e953..98072e854 100644
--- a/src/server.cpp
+++ b/src/server.cpp
@@ -2971,8 +2971,16 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
<<std::endl;
// Re-send block to revert change on client-side
RemoteClient *client = getClient(peer_id);
- v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
- client->SetBlockNotSent(blockpos);
+ // Digging completed -> under
+ if(action == 2){
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
+ client->SetBlockNotSent(blockpos);
+ }
+ // Placement -> above
+ if(action == 3){
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ client->SetBlockNotSent(blockpos);
+ }
return;
}
@@ -3104,7 +3112,14 @@ void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
if(g_settings->getBool("creative_mode") == false)
playersao->setWieldedItem(item);
}
-
+
+ // If item has node placement prediction, always send the above
+ // node to make sure the client knows what exactly happened
+ if(item.getDefinition(m_itemdef).node_placement_prediction != ""){
+ RemoteClient *client = getClient(peer_id);
+ v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
+ client->SetBlockNotSent(blockpos);
+ }
} // action == 3
/*