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authorPerttu Ahola <celeron55@gmail.com>2011-11-26 12:35:30 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-11-29 19:13:53 +0200
commit70363847aacbf765c60a294940ba50c8bb256cc6 (patch)
treeb1f5c1e5c519f578b858be98b98a522020d6515d /src
parent1ce749c86a2af539549ecefab5d3de0fde8aeedf (diff)
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Reshape LuaEntityCAO implementation a bit and make TNT to blink
Diffstat (limited to 'src')
-rw-r--r--src/content_cao.cpp542
-rw-r--r--src/content_cao.h53
-rw-r--r--src/content_sao.cpp12
-rw-r--r--src/content_sao.h2
-rw-r--r--src/scriptapi.cpp13
5 files changed, 337 insertions, 285 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index 213de554b..984a216d8 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -1269,284 +1269,332 @@ void MobV2CAO::setLooks(const std::string &looks)
#include "luaentity_common.h"
-// Prototype
-LuaEntityCAO proto_LuaEntityCAO(NULL);
+class CLuaEntityCAO : public LuaEntityCAO
+{
+private:
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_meshnode;
+ scene::MyBillboardSceneNode *m_spritenode;
+ v3f m_position;
+ v3f m_velocity;
+ v3f m_acceleration;
+ float m_yaw;
+ struct LuaEntityProperties *m_prop;
+ SmoothTranslator pos_translator;
+
+public:
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_LUAENTITY;
+ }
+ core::aabbox3d<f32>* getSelectionBox()
+ {
+ return &m_selection_box;
+ }
+ v3f getPosition()
+ {
+ return pos_translator.vect_show;
+ }
+
+ CLuaEntityCAO(IGameDef *gamedef):
+ LuaEntityCAO(gamedef),
+ m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
+ m_meshnode(NULL),
+ m_spritenode(NULL),
+ m_position(v3f(0,10*BS,0)),
+ m_velocity(v3f(0,0,0)),
+ m_acceleration(v3f(0,0,0)),
+ m_yaw(0),
+ m_prop(new LuaEntityProperties)
+ {
+ ClientActiveObject::registerType(getType(), create);
+ }
-LuaEntityCAO::LuaEntityCAO(IGameDef *gamedef):
- ClientActiveObject(0, gamedef),
- m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
- m_meshnode(NULL),
- m_spritenode(NULL),
- m_position(v3f(0,10*BS,0)),
- m_velocity(v3f(0,0,0)),
- m_acceleration(v3f(0,0,0)),
- m_yaw(0),
- m_prop(new LuaEntityProperties)
-{
- ClientActiveObject::registerType(getType(), create);
-}
+ ~CLuaEntityCAO()
+ {
+ delete m_prop;
+ }
-LuaEntityCAO::~LuaEntityCAO()
-{
- delete m_prop;
-}
+ static ClientActiveObject* create(IGameDef *gamedef)
+ {
+ return new CLuaEntityCAO(gamedef);
+ }
-ClientActiveObject* LuaEntityCAO::create(IGameDef *gamedef)
-{
- return new LuaEntityCAO(gamedef);
-}
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+ {
+ if(m_meshnode != NULL || m_spritenode != NULL)
+ return;
+
+ //video::IVideoDriver* driver = smgr->getVideoDriver();
+
+ if(m_prop->visual == "single_sprite"){
+ infostream<<"CLuaEntityCAO::addToScene(): single_sprite"<<std::endl;
+ m_spritenode = new scene::MyBillboardSceneNode(
+ smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
+ m_spritenode->setMaterialTexture(0,
+ tsrc->getTextureRaw("unknown_block.png"));
+ m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
+ m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
+ m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
+ m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
+ m_spritenode->setColor(video::SColor(255,0,0,0));
+ m_spritenode->setVisible(false); /* Set visible when brightness is known */
+ m_spritenode->setSize(v2f(1,1)*1.0*BS);
+ {
+ const float txs = 1.0 / 1;
+ const float tys = 1.0 / 1;
+ m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
+ m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
+ m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
+ m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
+ }
+ } else if(m_prop->visual == "cube"){
+ infostream<<"CLuaEntityCAO::addToScene(): cube"<<std::endl;
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[24] =
+ {
+ // Up
+ video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
+ video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
+ video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
+ video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
+ // Down
+ video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
+ video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
+ video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
+ video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
+ // Right
+ video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
+ video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
+ video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
+ video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
+ // Left
+ video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
+ video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
+ video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
+ video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
+ // Back
+ video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
+ video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
+ video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
+ video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
+ // Front
+ video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
+ video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
+ video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
+ video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
+ };
+
+ for(u32 i=0; i<24; ++i){
+ vertices[i].Pos *= BS;
+ }
-void LuaEntityCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
-{
- if(m_meshnode != NULL || m_spritenode != NULL)
- return;
-
- //video::IVideoDriver* driver = smgr->getVideoDriver();
+ u16 indices[6] = {0,1,2,2,3,0};
- if(m_prop->visual == "single_sprite"){
- infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
- m_spritenode = new scene::MyBillboardSceneNode(
- smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
- std::string texturestring = "unknown_block.png";
- if(m_prop->textures.size() >= 1)
- texturestring = m_prop->textures[0];
- m_spritenode->setMaterialTexture(0,
- tsrc->getTextureRaw(texturestring));
- m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
- m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
- m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
- m_spritenode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
- m_spritenode->setColor(video::SColor(255,0,0,0));
- m_spritenode->setVisible(false); /* Set visible when brightness is known */
- m_spritenode->setSize(v2f(1,1)*1.0*BS);
- {
- const float txs = 1.0 / 1;
- const float tys = 1.0 / 1;
- m_spritenode->setTCoords(0, v2f(txs*1, tys*1));
- m_spritenode->setTCoords(1, v2f(txs*1, tys*0));
- m_spritenode->setTCoords(2, v2f(txs*0, tys*0));
- m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
- }
- } else if(m_prop->visual == "cube"){
- infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
- video::SColor c(255,255,255,255);
- video::S3DVertex vertices[24] =
- {
- // Up
- video::S3DVertex(-0.5,+0.5,-0.5, 0,1,0, c, 0,1),
- video::S3DVertex(-0.5,+0.5,+0.5, 0,1,0, c, 0,0),
- video::S3DVertex(+0.5,+0.5,+0.5, 0,1,0, c, 1,0),
- video::S3DVertex(+0.5,+0.5,-0.5, 0,1,0, c, 1,1),
- // Down
- video::S3DVertex(-0.5,-0.5,-0.5, 0,-1,0, c, 0,0),
- video::S3DVertex(+0.5,-0.5,-0.5, 0,-1,0, c, 1,0),
- video::S3DVertex(+0.5,-0.5,+0.5, 0,-1,0, c, 1,1),
- video::S3DVertex(-0.5,-0.5,+0.5, 0,-1,0, c, 0,1),
- // Right
- video::S3DVertex(+0.5,-0.5,-0.5, 1,0,0, c, 0,1),
- video::S3DVertex(+0.5,+0.5,-0.5, 1,0,0, c, 0,0),
- video::S3DVertex(+0.5,+0.5,+0.5, 1,0,0, c, 1,0),
- video::S3DVertex(+0.5,-0.5,+0.5, 1,0,0, c, 1,1),
- // Left
- video::S3DVertex(-0.5,-0.5,-0.5, -1,0,0, c, 1,1),
- video::S3DVertex(-0.5,-0.5,+0.5, -1,0,0, c, 0,1),
- video::S3DVertex(-0.5,+0.5,+0.5, -1,0,0, c, 0,0),
- video::S3DVertex(-0.5,+0.5,-0.5, -1,0,0, c, 1,0),
- // Back
- video::S3DVertex(-0.5,-0.5,+0.5, 0,0,1, c, 1,1),
- video::S3DVertex(+0.5,-0.5,+0.5, 0,0,1, c, 0,1),
- video::S3DVertex(+0.5,+0.5,+0.5, 0,0,1, c, 0,0),
- video::S3DVertex(-0.5,+0.5,+0.5, 0,0,1, c, 1,0),
- // Front
- video::S3DVertex(-0.5,-0.5,-0.5, 0,0,-1, c, 0,1),
- video::S3DVertex(-0.5,+0.5,-0.5, 0,0,-1, c, 0,0),
- video::S3DVertex(+0.5,+0.5,-0.5, 0,0,-1, c, 1,0),
- video::S3DVertex(+0.5,-0.5,-0.5, 0,0,-1, c, 1,1),
- };
+ scene::SMesh* mesh = new scene::SMesh();
+ for (u32 i=0; i<6; ++i)
+ {
+ scene::IMeshBuffer* buf = new scene::SMeshBuffer();
+ buf->append(vertices + 4 * i, 4, indices, 6);
+ buf->recalculateBoundingBox();
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+ mesh->recalculateBoundingBox();
- for(u32 i=0; i<24; ++i){
- vertices[i].Pos *= BS;
+ m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
+
+ m_meshnode->setMesh(mesh);
+ m_meshnode->setScale(v3f(1));
+ // Will be shown when we know the brightness
+ m_meshnode->setVisible(false);
+ } else {
+ infostream<<"CLuaEntityCAO::addToScene(): \""<<m_prop->visual
+ <<"\" not supported"<<std::endl;
}
+ updateTextures("");
+ updateNodePos();
+ }
- u16 indices[6] = {0,1,2,2,3,0};
-
- scene::SMesh* mesh = new scene::SMesh();
- for (u32 i=0; i<6; ++i)
- {
- scene::IMeshBuffer* buf = new scene::SMeshBuffer();
- buf->append(vertices + 4 * i, 4, indices, 6);
- buf->recalculateBoundingBox();
- mesh->addMeshBuffer(buf);
- buf->drop();
+ void removeFromScene()
+ {
+ if(m_meshnode){
+ m_meshnode->remove();
+ m_meshnode = NULL;
}
- mesh->recalculateBoundingBox();
-
- m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
-
- m_meshnode->setMesh(mesh);
- m_meshnode->setScale(v3f(1));
- for (u32 i = 0; i < 6; ++i)
- {
- std::string texturestring = "unknown_block.png";
- if(m_prop->textures.size() > i)
- texturestring = m_prop->textures[i];
- AtlasPointer ap = tsrc->getTexture(texturestring);
-
- // Get the tile texture and atlas transformation
- video::ITexture* atlas = ap.atlas;
- v2f pos = ap.pos;
- v2f size = ap.size;
-
- // Set material flags and texture
- video::SMaterial& material = m_meshnode->getMaterial(i);
- material.setFlag(video::EMF_LIGHTING, false);
- material.setFlag(video::EMF_BILINEAR_FILTER, false);
- material.setTexture(0, atlas);
- material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
- material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
+ if(m_spritenode){
+ m_spritenode->remove();
+ m_spritenode = NULL;
}
- // Will be shown when we know the brightness
- m_meshnode->setVisible(false);
- } else {
- infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
- <<"\" not supported"<<std::endl;
}
- updateNodePos();
-}
-void LuaEntityCAO::removeFromScene()
-{
- if(m_meshnode){
- m_meshnode->remove();
- m_meshnode = NULL;
+ void updateLight(u8 light_at_pos)
+ {
+ u8 li = decode_light(light_at_pos);
+ video::SColor color(255,li,li,li);
+ if(m_meshnode){
+ setMeshVerticesColor(m_meshnode->getMesh(), color);
+ m_meshnode->setVisible(true);
+ }
+ if(m_spritenode){
+ m_spritenode->setColor(color);
+ m_spritenode->setVisible(true);
+ }
}
- if(m_spritenode){
- m_spritenode->remove();
- m_spritenode = NULL;
+
+ v3s16 getLightPosition()
+ {
+ return floatToInt(m_position, BS);
}
-}
-void LuaEntityCAO::updateLight(u8 light_at_pos)
-{
- u8 li = decode_light(light_at_pos);
- video::SColor color(255,li,li,li);
- if(m_meshnode){
- setMeshVerticesColor(m_meshnode->getMesh(), color);
- m_meshnode->setVisible(true);
+ void updateNodePos()
+ {
+ if(m_meshnode){
+ m_meshnode->setPosition(pos_translator.vect_show);
+ }
+ if(m_spritenode){
+ m_spritenode->setPosition(pos_translator.vect_show);
+ }
}
- if(m_spritenode){
- m_spritenode->setColor(color);
- m_spritenode->setVisible(true);
+
+ void step(float dtime, ClientEnvironment *env)
+ {
+ if(m_prop->physical){
+ core::aabbox3d<f32> box = m_prop->collisionbox;
+ box.MinEdge *= BS;
+ box.MaxEdge *= BS;
+ collisionMoveResult moveresult;
+ f32 pos_max_d = BS*0.25; // Distance per iteration
+ v3f p_pos = m_position;
+ v3f p_velocity = m_velocity;
+ IGameDef *gamedef = env->getGameDef();
+ moveresult = collisionMovePrecise(&env->getMap(), gamedef,
+ pos_max_d, box, dtime, p_pos, p_velocity);
+ // Apply results
+ m_position = p_pos;
+ m_velocity = p_velocity;
+
+ bool is_end_position = moveresult.collides;
+ pos_translator.update(m_position, is_end_position, dtime);
+ pos_translator.translate(dtime);
+ updateNodePos();
+
+ m_velocity += dtime * m_acceleration;
+ } else {
+ m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
+ m_velocity += dtime * m_acceleration;
+ pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
+ pos_translator.translate(dtime);
+ updateNodePos();
+ }
}
-}
-v3s16 LuaEntityCAO::getLightPosition()
-{
- return floatToInt(m_position, BS);
-}
+ void updateTextures(const std::string &mod)
+ {
+ ITextureSource *tsrc = m_gamedef->tsrc();
-void LuaEntityCAO::updateNodePos()
-{
- if(m_meshnode){
- m_meshnode->setPosition(pos_translator.vect_show);
- }
- if(m_spritenode){
- m_spritenode->setPosition(pos_translator.vect_show);
+ if(m_spritenode){
+ std::string texturestring = "unknown_block.png";
+ if(m_prop->textures.size() >= 1)
+ texturestring = m_prop->textures[0];
+ texturestring += mod;
+ m_spritenode->setMaterialTexture(0,
+ tsrc->getTextureRaw(texturestring));
+ }
+ if(m_meshnode){
+ for (u32 i = 0; i < 6; ++i)
+ {
+ std::string texturestring = "unknown_block.png";
+ if(m_prop->textures.size() > i)
+ texturestring = m_prop->textures[i];
+ texturestring += mod;
+ AtlasPointer ap = tsrc->getTexture(texturestring);
+
+ // Get the tile texture and atlas transformation
+ video::ITexture* atlas = ap.atlas;
+ v2f pos = ap.pos;
+ v2f size = ap.size;
+
+ // Set material flags and texture
+ video::SMaterial& material = m_meshnode->getMaterial(i);
+ material.setFlag(video::EMF_LIGHTING, false);
+ material.setFlag(video::EMF_BILINEAR_FILTER, false);
+ material.setTexture(0, atlas);
+ material.getTextureMatrix(0).setTextureTranslate(pos.X, pos.Y);
+ material.getTextureMatrix(0).setTextureScale(size.X, size.Y);
+ }
+ }
}
-}
-
-void LuaEntityCAO::step(float dtime, ClientEnvironment *env)
-{
- if(m_prop->physical){
- core::aabbox3d<f32> box = m_prop->collisionbox;
- box.MinEdge *= BS;
- box.MaxEdge *= BS;
- collisionMoveResult moveresult;
- f32 pos_max_d = BS*0.25; // Distance per iteration
- v3f p_pos = m_position;
- v3f p_velocity = m_velocity;
- IGameDef *gamedef = env->getGameDef();
- moveresult = collisionMovePrecise(&env->getMap(), gamedef,
- pos_max_d, box, dtime, p_pos, p_velocity);
- // Apply results
- m_position = p_pos;
- m_velocity = p_velocity;
-
- bool is_end_position = moveresult.collides;
- pos_translator.update(m_position, is_end_position, dtime);
- pos_translator.translate(dtime);
- updateNodePos();
- m_velocity += dtime * m_acceleration;
- } else {
- m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
- m_velocity += dtime * m_acceleration;
- pos_translator.update(m_position, pos_translator.aim_is_end, pos_translator.anim_time);
- pos_translator.translate(dtime);
- updateNodePos();
+ void processMessage(const std::string &data)
+ {
+ infostream<<"CLuaEntityCAO: Got message"<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ // command
+ u8 cmd = readU8(is);
+ if(cmd == 0) // update position
+ {
+ // do_interpolate
+ bool do_interpolate = readU8(is);
+ // pos
+ m_position = readV3F1000(is);
+ // velocity
+ m_velocity = readV3F1000(is);
+ // acceleration
+ m_acceleration = readV3F1000(is);
+ // yaw
+ m_yaw = readF1000(is);
+ // is_end_position (for interpolation)
+ bool is_end_position = readU8(is);
+ // update_interval
+ float update_interval = readF1000(is);
+
+ if(do_interpolate){
+ if(!m_prop->physical)
+ pos_translator.update(m_position, is_end_position, update_interval);
+ } else {
+ pos_translator.init(m_position);
+ }
+ updateNodePos();
+ }
+ else if(cmd == 1) // set texture modification
+ {
+ std::string mod = deSerializeString(is);
+ updateTextures(mod);
+ }
}
-}
-void LuaEntityCAO::processMessage(const std::string &data)
-{
- infostream<<"LuaEntityCAO: Got message"<<std::endl;
- std::istringstream is(data, std::ios::binary);
- // command
- u8 cmd = readU8(is);
- if(cmd == 0)
+ void initialize(const std::string &data)
{
- // do_interpolate
- bool do_interpolate = readU8(is);
+ infostream<<"CLuaEntityCAO: Got init data"<<std::endl;
+
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
// pos
m_position = readV3F1000(is);
- // velocity
- m_velocity = readV3F1000(is);
- // acceleration
- m_acceleration = readV3F1000(is);
// yaw
m_yaw = readF1000(is);
- // is_end_position (for interpolation)
- bool is_end_position = readU8(is);
- // update_interval
- float update_interval = readF1000(is);
+ // properties
+ std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
+ m_prop->deSerialize(prop_is);
+
+ infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
+
+ m_selection_box = m_prop->collisionbox;
+ m_selection_box.MinEdge *= BS;
+ m_selection_box.MaxEdge *= BS;
+
+ pos_translator.init(m_position);
- if(do_interpolate){
- if(!m_prop->physical)
- pos_translator.update(m_position, is_end_position, update_interval);
- } else {
- pos_translator.init(m_position);
- }
updateNodePos();
}
-}
+};
-void LuaEntityCAO::initialize(const std::string &data)
-{
- infostream<<"LuaEntityCAO: Got init data"<<std::endl;
-
- std::istringstream is(data, std::ios::binary);
- // version
- u8 version = readU8(is);
- // check version
- if(version != 0)
- return;
- // pos
- m_position = readV3F1000(is);
- // yaw
- m_yaw = readF1000(is);
- // properties
- std::istringstream prop_is(deSerializeLongString(is), std::ios::binary);
- m_prop->deSerialize(prop_is);
-
- infostream<<"m_prop: "<<m_prop->dump()<<std::endl;
-
- m_selection_box = m_prop->collisionbox;
- m_selection_box.MinEdge *= BS;
- m_selection_box.MaxEdge *= BS;
-
- pos_translator.init(m_position);
-
- updateNodePos();
-}
+// Prototype
+CLuaEntityCAO proto_CLuaEntityCAO(NULL);
diff --git a/src/content_cao.h b/src/content_cao.h
index fa7a0cb4c..37d9c4ed6 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -391,48 +391,25 @@ private:
LuaEntityCAO
*/
-struct LuaEntityProperties;
-
class LuaEntityCAO : public ClientActiveObject
{
public:
- LuaEntityCAO(IGameDef *gamedef);
- virtual ~LuaEntityCAO();
-
- u8 getType() const
- {
- return ACTIVEOBJECT_TYPE_LUAENTITY;
- }
-
- static ClientActiveObject* create(IGameDef *gamedef);
-
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
- void removeFromScene();
- void updateLight(u8 light_at_pos);
- v3s16 getLightPosition();
- void updateNodePos();
-
- void step(float dtime, ClientEnvironment *env);
-
- void processMessage(const std::string &data);
-
- void initialize(const std::string &data);
-
- core::aabbox3d<f32>* getSelectionBox()
- {return &m_selection_box;}
- v3f getPosition()
- {return pos_translator.vect_show;}
-
+ LuaEntityCAO(IGameDef *gamedef):
+ ClientActiveObject(0, gamedef)
+ {}
+ virtual ~LuaEntityCAO(){}
+ virtual u8 getType() const=0;
+ virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)=0;
+ virtual void removeFromScene()=0;
+ virtual void updateLight(u8 light_at_pos)=0;
+ virtual v3s16 getLightPosition()=0;
+ virtual void updateNodePos()=0;
+ virtual void step(float dtime, ClientEnvironment *env)=0;
+ virtual void processMessage(const std::string &data)=0;
+ virtual void initialize(const std::string &data)=0;
+ virtual core::aabbox3d<f32>* getSelectionBox()=0;
+ virtual v3f getPosition()=0;
private:
- core::aabbox3d<f32> m_selection_box;
- scene::IMeshSceneNode *m_meshnode;
- scene::MyBillboardSceneNode *m_spritenode;
- v3f m_position;
- v3f m_velocity;
- v3f m_acceleration;
- float m_yaw;
- struct LuaEntityProperties *m_prop;
- SmoothTranslator pos_translator;
};
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 5d63b295e..74824d573 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -1748,6 +1748,18 @@ void LuaEntitySAO::setAcceleration(v3f acceleration)
m_acceleration = acceleration;
}
+void LuaEntitySAO::setTextureMod(const std::string &mod)
+{
+ std::ostringstream os(std::ios::binary);
+ // command (1 = set texture modification)
+ writeU8(os, 1);
+ // parameters
+ os<<serializeString(mod);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), false, os.str());
+ m_messages_out.push_back(aom);
+}
+
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
m_last_sent_move_precision = m_base_position.getDistanceFrom(
diff --git a/src/content_sao.h b/src/content_sao.h
index 17d87e342..6f5bab310 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -216,8 +216,10 @@ public:
void setPos(v3f pos);
void moveTo(v3f pos, bool continuous);
float getMinimumSavedMovement();
+ /* LuaEntitySAO-specific */
void setVelocity(v3f velocity);
void setAcceleration(v3f acceleration);
+ void setTextureMod(const std::string &mod);
private:
void sendPosition(bool do_interpolate, bool is_movement_end);
diff --git a/src/scriptapi.cpp b/src/scriptapi.cpp
index af6e1779f..badf38181 100644
--- a/src/scriptapi.cpp
+++ b/src/scriptapi.cpp
@@ -1252,6 +1252,18 @@ private:
return 1;
}
+ // settexturemod(self, mod)
+ static int l_settexturemod(lua_State *L)
+ {
+ ObjectRef *ref = checkobject(L, 1);
+ LuaEntitySAO *co = getluaobject(ref);
+ if(co == NULL) return 0;
+ // Do it
+ std::string mod = lua_tostring(L, 2);
+ co->setTextureMod(mod);
+ return 0;
+ }
+
public:
ObjectRef(ServerActiveObject *object):
m_object(object)
@@ -1322,6 +1334,7 @@ const luaL_reg ObjectRef::methods[] = {
method(ObjectRef, setvelocity),
method(ObjectRef, setacceleration),
method(ObjectRef, add_to_inventory),
+ method(ObjectRef, settexturemod),
{0,0}
};