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authorPerttu Ahola <celeron55@gmail.com>2011-04-04 15:34:07 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-04-04 15:34:07 +0300
commit7df125c249dc9b99b66f047a395106c2038eb00e (patch)
tree4b67f609018b7d833624e4ab89e3ba79e62facfe /src
parent14c621d853f0e522fb5ace7e3bd1be9b2e89ebd2 (diff)
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Modified windows build parameters a bit to make it build
Diffstat (limited to 'src')
-rw-r--r--src/CMakeLists.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 3e03f13be..e414df33a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -145,7 +145,8 @@ if(MSVC)
# EHa enables SEH exceptions (used for catching segfaults)
set(CMAKE_CXX_FLAGS_RELEASE "/EHa /MD /O2 /Ob2 /Oi /Ot /Oy /GL /FD /MT /GS- /arch:SSE /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
- set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
+ #set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG /NODEFAULTLIB:\"libcmtd.lib\" /NODEFAULTLIB:\"libcmt.lib\"")
+ set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/LTCG")
# Debug build doesn't catch exceptions by itself
# Add some optimizations because otherwise it's VERY slow