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author | Maksim <MoNTE48@mail.ua> | 2020-06-05 21:42:33 +0200 |
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committer | GitHub <noreply@github.com> | 2020-06-05 21:42:33 +0200 |
commit | 7ec0e3df35a11b66b48eababf0123170f2453a50 (patch) | |
tree | 64d680d038326500b5c414d136b0c1bcf277e9ad /src | |
parent | 08c0b7696a8b15759c8fc203cc90fde21c2c76a9 (diff) | |
download | minetest-7ec0e3df35a11b66b48eababf0123170f2453a50.tar.gz minetest-7ec0e3df35a11b66b48eababf0123170f2453a50.tar.bz2 minetest-7ec0e3df35a11b66b48eababf0123170f2453a50.zip |
Fix HUD scaling (#9721)
This resolves HUD scaling issues on Android and desktops with custom DPI settings.
Diffstat (limited to 'src')
-rw-r--r-- | src/client/hud.cpp | 65 | ||||
-rw-r--r-- | src/client/hud.h | 1 |
2 files changed, 44 insertions, 22 deletions
diff --git a/src/client/hud.cpp b/src/client/hud.cpp index 4edc229b2..31e633bc2 100644 --- a/src/client/hud.cpp +++ b/src/client/hud.cpp @@ -51,6 +51,7 @@ Hud::Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, this->inventory = inventory; m_hud_scaling = g_settings->getFloat("hud_scaling"); + m_scale_factor = m_hud_scaling * RenderingEngine::getDisplayDensity(); m_hotbar_imagesize = std::floor(HOTBAR_IMAGE_SIZE * RenderingEngine::getDisplayDensity() + 0.5f); m_hotbar_imagesize *= m_hud_scaling; @@ -213,9 +214,7 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, } // Position of upper left corner of bar - v2s32 pos = screen_offset; - pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity(); - pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity(); + v2s32 pos = screen_offset * m_scale_factor; pos += upperleftpos; // Store hotbar_image in member variable, used by drawItem() @@ -320,20 +319,40 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) switch (e->type) { case HUD_ELEM_TEXT: { irr::gui::IGUIFont *textfont = font; + unsigned int font_size = g_fontengine->getDefaultFontSize(); + if (e->size.X > 0) - textfont = g_fontengine->getFont( - e->size.X * g_fontengine->getDefaultFontSize()); + font_size *= e->size.X; + + if (font_size != g_fontengine->getDefaultFontSize()) + textfont = g_fontengine->getFont(font_size); video::SColor color(255, (e->number >> 16) & 0xFF, (e->number >> 8) & 0xFF, (e->number >> 0) & 0xFF); - core::rect<s32> size(0, 0, e->scale.X, text_height * e->scale.Y); std::wstring text = unescape_translate(utf8_to_wide(e->text)); core::dimension2d<u32> textsize = textfont->getDimension(text.c_str()); +#ifdef __ANDROID__ + // The text size on Android is not proportional with the actual scaling + irr::gui::IGUIFont *font_scaled = font_size <= 3 ? + textfont : g_fontengine->getFont(font_size - 3); + if (e->offset.X < -20) + textsize = font_scaled->getDimension(text.c_str()); +#endif v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2), (e->align.Y - 1.0) * (textsize.Height / 2)); - v2s32 offs(e->offset.X, e->offset.Y); - textfont->draw(text.c_str(), size + pos + offset + offs, color); + core::rect<s32> size(0, 0, e->scale.X * m_scale_factor, + text_height * e->scale.Y * m_scale_factor); + v2s32 offs(e->offset.X * m_scale_factor, + e->offset.Y * m_scale_factor); +#ifdef __ANDROID__ + if (e->offset.X < -20) + font_scaled->draw(text.c_str(), size + pos + offset + offs, color); + else +#endif + { + textfont->draw(text.c_str(), size + pos + offset + offs, color); + } break; } case HUD_ELEM_STATBAR: { v2s32 offs(e->offset.X, e->offset.Y); @@ -385,8 +404,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; core::dimension2di imgsize(texture->getOriginalSize()); - v2s32 dstsize(imgsize.Width * e->scale.X, - imgsize.Height * e->scale.Y); + v2s32 dstsize(imgsize.Width * e->scale.X * m_scale_factor, + imgsize.Height * e->scale.Y * m_scale_factor); if (e->scale.X < 0) dstsize.X = m_screensize.X * (e->scale.X * -0.01); if (e->scale.Y < 0) @@ -394,7 +413,8 @@ void Hud::drawLuaElements(const v3s16 &camera_offset) v2s32 offset((e->align.X - 1.0) * dstsize.X / 2, (e->align.Y - 1.0) * dstsize.Y / 2); core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y); - rect += pos + offset + v2s32(e->offset.X, e->offset.Y); + rect += pos + offset + v2s32(e->offset.X * m_scale_factor, + e->offset.Y * m_scale_factor); draw2DImageFilterScaled(driver, texture, rect, core::rect<s32>(core::position2d<s32>(0,0), imgsize), NULL, colors, true); @@ -427,12 +447,15 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, core::dimension2di dstd; if (size == v2s32()) { dstd = srcd; + dstd.Height *= m_scale_factor; + dstd.Width *= m_scale_factor; + offset.X *= m_scale_factor; + offset.Y *= m_scale_factor; } else { - float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity(); - dstd.Height = size.Y * size_factor; - dstd.Width = size.X * size_factor; - offset.X *= size_factor; - offset.Y *= size_factor; + dstd.Height = size.Y * m_scale_factor; + dstd.Width = size.X * m_scale_factor; + offset.X *= m_scale_factor; + offset.Y *= m_scale_factor; } v2s32 p = pos; @@ -555,7 +578,7 @@ void Hud::drawHotbar(u16 playeritem) { v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3); const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize(); - if ( (float) width / (float) window_size.X <= + if ((float) width / (float) window_size.X <= g_settings->getFloat("hud_hotbar_max_width")) { if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0); @@ -607,12 +630,10 @@ void Hud::drawSelectionMesh() // Draw 3D selection boxes video::SMaterial oldmaterial = driver->getMaterial2D(); driver->setMaterial(m_selection_material); - for (std::vector<aabb3f>::const_iterator - i = m_selection_boxes.begin(); - i != m_selection_boxes.end(); ++i) { + for (auto & selection_box : m_selection_boxes) { aabb3f box = aabb3f( - i->MinEdge + m_selection_pos_with_offset, - i->MaxEdge + m_selection_pos_with_offset); + selection_box.MinEdge + m_selection_pos_with_offset, + selection_box.MaxEdge + m_selection_pos_with_offset); u32 r = (selectionbox_argb.getRed() * m_selection_mesh_color.getRed() / 255); diff --git a/src/client/hud.h b/src/client/hud.h index e2abf326c..6f4c54626 100644 --- a/src/client/hud.h +++ b/src/client/hud.h @@ -92,6 +92,7 @@ private: void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected); float m_hud_scaling; // cached minetest setting + float m_scale_factor; v3s16 m_camera_offset; v2u32 m_screensize; v2s32 m_displaycenter; |